Runaway Accelerator

Item ID 400047 Name Runaway Accelerator
None
Weapon Level 0 Identifier Runaway_Accelerator
Attack 0 Type Armor
MATK 0 Equip Locations Upper Headgear
Defense 20 Equippable Jobs None
Range 0 Equip Gender Both (Male and Female)
Slots 1 Equip Upper None
Weight 70 Min Equip Level 100
NPC Buy 20 Max Equip Level None
NPC Sell 10 Refineable Yes
Credit Price None Trade restriction None
Item Script
.@r = getrefine();
bonus bAtkRate,.@r;
bonus bMatkRate,.@r;
bonus2 bSubClass,Class_Normal,10;
bonus2 bSubClass,Class_Boss,10;
bonus2 bHPRegenRate,250,5000;
bonus2 bSPRegenRate,30,5000;
if (.@r>=7) {
   bonus2 bIgnoreDefRaceRate,RC_All,25;
   bonus2 bIgnoreMdefRaceRate,RC_All,25;
   bonus2 bSubClass,Class_Normal,5;
   bonus2 bSubClass,Class_Boss,5;
}
if (.@r>=9) {
   bonus2 bIgnoreDefRaceRate,RC_All,25;
   bonus2 bIgnoreMdefRaceRate,RC_All,25;
   bonus2 bSubClass,Class_Normal,5;
   bonus2 bSubClass,Class_Boss,5;
}

Set Script
Runaway Accelerator
Modification Orb (ATK)
bonus bBaseAtk,15;
Runaway Accelerator
Modification Orb (DEF)
bonus bDef,500;
Runaway Accelerator
Modification Orb (HP Recovery)
bonus bHPrecovRate,350;
Runaway Accelerator
Modification Orb (MATK)
bonus bMatk,15;
Runaway Accelerator
Modification Orb (Health)
bonus bMaxHP,7500;
Runaway Accelerator
Modification Orb (Spirit)
bonus bMaxSP,150;
Runaway Accelerator
Modification Orb (MDEF)
bonus bMdef,20;
Runaway Accelerator
Modification Orb (SP Recovery)
bonus bSPrecovRate,50;
Runaway Accelerator
Modification Orb (Drain Life)
bonus bUnbreakableArmor;
Runaway Accelerator
Modification Orb (Drain Soul)
bonus bUnbreakableArmor;
Runaway Accelerator
Modification Orb (Magic Healing)
bonus2 bHPRegenRate,1500,5000;
Runaway Accelerator
Modification Orb (Magic Soul)
bonus2 bSPRegenRate,25,5000;
Runaway Accelerator
Modification Orb (Above All)
bonus2 bAddEle,Ele_All,5;
bonus2 bMagicAddEle,Ele_All,5;
Runaway Accelerator
Modification Orb (Fixed Casting)
bonus bSpeedRate,25;
Runaway Accelerator
Modification Orb (Caster)
bonus bVit,10;
Runaway Accelerator
Modification Orb (Global Delay)
bonus bStr,10;
Runaway Accelerator
Modification Orb (Critical)
bonus bLuk,10;
Runaway Accelerator
Modification Orb (Heal)
bonus bInt,10;
Runaway Accelerator
Q-Player
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bSubRace,RC_Player_Human,3+.@r;
bonus2 bSubRace,RC_Player_Doram,3+.@r;
Runaway Accelerator
Modification Orb (Sharpshooter)
bonus bDex,10;
Runaway Accelerator
Modification Orb (Speed)
bonus bAgi,10;
Runaway Accelerator
Modification Orb (Fatal Flash)
bonus bDelayrate,-20;
Runaway Accelerator
Modification Orb (Fierce Shooter)
bonus bPerfectHitAddRate,20;
Runaway Accelerator
Modification Orb (Lucky Strike)
bonus bFlee2,20;
Runaway Accelerator
Modification Orb (Overpower)
bonus bMaxHPrate,20;
Runaway Accelerator
Modification Orb (Spell Buster)
bonus bMaxSPrate,20;
Runaway Accelerator
Modification Orb (Unlimited Vitality)
bonus bVariableCastrate,-20;
Runaway Accelerator
Automatic Modification Orb(Magic Defense)
bonus2 bAddClass,Class_Boss,10;
bonus2 bMagicAddClass,Class_Boss,10;
Runaway Accelerator
Automatic Modification Orb(Defense)
bonus2 bAddClass,Class_Normal,10;
bonus2 bMagicAddClass,Class_Normal,10;
Runaway Accelerator
Automatic Modification Orb(HP Recovery)
bonus bShortWeaponDamageReturn,10;
Runaway Accelerator
Automatic Modification Orb(SP Recovery)
bonus bUseSPrate,-20;
Runaway Accelerator
Automatic Modification Orb(AGI)
bonus bAgi,6;
Runaway Accelerator
Automatic Modification Orb(DEX)
bonus bDex,6;
Runaway Accelerator
Automatic Modification Orb(INT)
bonus bInt,6;
Runaway Accelerator
Automatic Modification Orb(LUK)
bonus bLuk,6;
Runaway Accelerator
Automatic Modification Orb(STR)
bonus bStr,6;
Runaway Accelerator
Automatic Modification Orb(VIT)
bonus bVit,6;
Runaway Accelerator
Automatic Modification Orb(Magical Force)
bonus2 bAddEle,Ele_Dark,10;
bonus2 bMagicAddEle,Ele_Dark,10;
Runaway Accelerator
Automatic Modification Orb(Attacker Force)
bonus2 bAddEle,Ele_Poison,10;
bonus2 bMagicAddEle,Ele_Poison,10;
Runaway Accelerator
Automatic Modification Orb(Caster)
bonus2 bAddEle,Ele_Holy,10;
bonus2 bMagicAddEle,Ele_Holy,10;
Runaway Accelerator
Automatic Modification Orb(Critical)
bonus2 bAddEle,Ele_Undead,10;
bonus2 bMagicAddEle,Ele_Undead,10;
Runaway Accelerator
Automatic Modification Orb(Critical Force)
bonus bCritical,20;
Runaway Accelerator
Automatic Modification Orb(Range Force)
bonus bPerfectHitAddRate,20;
Runaway Accelerator
Automatic Modification Orb(Attack Speed)
bonus bMaxHP,1000;
Runaway Accelerator
Automatic Modification Orb(Expert Archer)
bonus bMaxHP,1000;
Runaway Accelerator
Automatic Modification Orb(Mental)
bonus bMaxHP,1000;
Runaway Accelerator
Automatic Modification Orb(Heal)
bonus bMaxHP,1000;
Runaway Accelerator
Automatic Modification Orb(Spell)
bonus bMaxHP,1000;
Runaway Accelerator
Automatic Modification Orb(Vital)
bonus bMaxHP,1000;
Runaway Accelerator
Automatic Modification Orb(Fatal)
bonus bMaxHP,1000;
Runaway Accelerator
Automatic Orb(Fatal Flash)
bonus bDelayrate,-20;
Runaway Accelerator
Automatic Orb(Firing Shot)
bonus bPerfectHitAddRate,20;
Runaway Accelerator
Automatic Orb(Lucky Strike)
bonus bFlee2,10;
Runaway Accelerator
Automatic Orb(Over Power)
bonus bMaxHPrate,20;
Runaway Accelerator
Automatic Orb(Spell Buster)
bonus bMaxSPrate,20;
Runaway Accelerator
Automatic Orb(Unlimited Vital)
bonus bVariableCastrate,-20;
Runaway Accelerator
Q-Range
bonus bLongAtkDef,-10;
Runaway Accelerator
T-PowerBoost
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bBaseAtk,10*.@r;
Runaway Accelerator
T-MagicBoost
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bBaseAtk,10*.@r;
Runaway Accelerator
T-Assault
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bCritical,3*.@r;
Runaway Accelerator
T-Electricity
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bMagicAtkEle,Ele_Wind,3*.@r;