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#400047: Runaway Accelerator

Item ID 400047 Name Runaway Accelerator
Weapon Level 0 Identifier Runaway_Accelerator
Attack 0 Type Armor
MATK 0 Equip Locations Upper Headgear
Defense 20 Equippable Jobs None
Range 0 Equip Gender Both (Male and Female)
Slots 1 Equip Upper None
Weight 70 Min Equip Level 100
NPC Buy 20 Max Equip Level None
NPC Sell 10 Refineable Yes
Credit Price Not For Sale Trade restriction None
None

  Script
Item
.@r = getrefine();
bonus bAtkRate,.@r;
bonus bMatkRate,.@r;
bonus2 bSubClass,Class_Normal,10;
bonus2 bSubClass,Class_Boss,10;
bonus2 bHPRegenRate,250,5000;
bonus2 bSPRegenRate,30,5000;
if (.@r>=7) {
   bonus2 bIgnoreDefRaceRate,RC_All,25;
   bonus2 bIgnoreMdefRaceRate,RC_All,25;
   bonus2 bSubClass,Class_Normal,5;
   bonus2 bSubClass,Class_Boss,5;
}
if (.@r>=9) {
   bonus2 bIgnoreDefRaceRate,RC_All,25;
   bonus2 bIgnoreMdefRaceRate,RC_All,25;
   bonus2 bSubClass,Class_Normal,5;
   bonus2 bSubClass,Class_Boss,5;
}
Equip
None
Unequip
None

Set Script
Runaway Accelerator
Modification Orb (ATK)
bonus bBaseAtk,15;
Runaway Accelerator
Modification Orb (DEF)
bonus bDef,500;
Runaway Accelerator
Modification Orb (HP Recovery)
bonus bHPrecovRate,350;
Runaway Accelerator
Modification Orb (MATK)
bonus bMatk,15;
Runaway Accelerator
Modification Orb (Health)
bonus bMaxHP,7500;
Runaway Accelerator
Modification Orb (Spirit)
bonus bMaxSP,150;
Runaway Accelerator
Modification Orb (MDEF)
bonus bMdef,20;
Runaway Accelerator
Modification Orb (SP Recovery)
bonus bSPrecovRate,50;
Runaway Accelerator
Modification Orb (Drain Life)
bonus bUnbreakableArmor;
Runaway Accelerator
Modification Orb (Drain Soul)
bonus bUnbreakableArmor;
Runaway Accelerator
Modification Orb (Magic Healing)
bonus2 bHPRegenRate,1500,5000;
Runaway Accelerator
Modification Orb (Magic Soul)
bonus2 bSPRegenRate,25,5000;
Runaway Accelerator
Modification Orb (Above All)
bonus2 bAddEle,Ele_All,5;
bonus2 bMagicAddEle,Ele_All,5;
Runaway Accelerator
Modification Orb (Fixed Casting)
bonus bSpeedRate,25;
Runaway Accelerator
Modification Orb (Caster)
bonus bVit,10;
Runaway Accelerator
Modification Orb (Global Delay)
bonus bStr,10;
Runaway Accelerator
Modification Orb (Critical)
bonus bLuk,10;
Runaway Accelerator
Modification Orb (Heal)
bonus bInt,10;
Runaway Accelerator
Q-Player
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bSubRace,RC_Player_Human,3+.@r;
bonus2 bSubRace,RC_Player_Doram,3+.@r;
Runaway Accelerator
Modification Orb (Sharpshooter)
bonus bDex,10;
Runaway Accelerator
Modification Orb (Speed)
bonus bAgi,10;
Runaway Accelerator
Modification Orb (Fatal Flash)
bonus bDelayrate,-20;
Runaway Accelerator
Modification Orb (Fierce Shooter)
bonus bPerfectHitAddRate,20;
Runaway Accelerator
Modification Orb (Lucky Strike)
bonus bFlee2,20;
Runaway Accelerator
Modification Orb (Overpower)
bonus bMaxHPrate,20;
Runaway Accelerator
Modification Orb (Spell Buster)
bonus bMaxSPrate,20;
Runaway Accelerator
Modification Orb (Unlimited Vitality)
bonus bVariableCastrate,-20;
Runaway Accelerator
Automatic Modification Orb(Magic Defense)
bonus2 bAddClass,Class_Boss,10;
bonus2 bMagicAddClass,Class_Boss,10;
Runaway Accelerator
Automatic Modification Orb(Defense)
bonus2 bAddClass,Class_Normal,10;
bonus2 bMagicAddClass,Class_Normal,10;
Runaway Accelerator
Automatic Modification Orb(HP Recovery)
bonus bShortWeaponDamageReturn,10;
Runaway Accelerator
Automatic Modification Orb(SP Recovery)
bonus bUseSPrate,-20;
Runaway Accelerator
Automatic Modification Orb(AGI)
bonus bAgi,6;
Runaway Accelerator
Automatic Modification Orb(DEX)
bonus bDex,6;
Runaway Accelerator
Automatic Modification Orb(INT)
bonus bInt,6;
Runaway Accelerator
Automatic Modification Orb(LUK)
bonus bLuk,6;
Runaway Accelerator
Automatic Modification Orb(STR)
bonus bStr,6;
Runaway Accelerator
Automatic Modification Orb(VIT)
bonus bVit,6;
Runaway Accelerator
Automatic Modification Orb(Magical Force)
bonus2 bAddEle,Ele_Dark,10;
bonus2 bMagicAddEle,Ele_Dark,10;
Runaway Accelerator
Automatic Modification Orb(Attacker Force)
bonus2 bAddEle,Ele_Poison,10;
bonus2 bMagicAddEle,Ele_Poison,10;
Runaway Accelerator
Automatic Modification Orb(Caster)
bonus2 bAddEle,Ele_Holy,10;
bonus2 bMagicAddEle,Ele_Holy,10;
Runaway Accelerator
Automatic Modification Orb(Critical)
bonus2 bAddEle,Ele_Undead,10;
bonus2 bMagicAddEle,Ele_Undead,10;
Runaway Accelerator
Automatic Modification Orb(Critical Force)
bonus bCritical,20;
Runaway Accelerator
Automatic Modification Orb(Range Force)
bonus bPerfectHitAddRate,20;
Runaway Accelerator
Automatic Modification Orb(Attack Speed)
bonus bMaxHP,1000;
Runaway Accelerator
Automatic Modification Orb(Expert Archer)
bonus bMaxHP,1000;
Runaway Accelerator
Automatic Modification Orb(Mental)
bonus bMaxHP,1000;
Runaway Accelerator
Automatic Modification Orb(Heal)
bonus bMaxHP,1000;
Runaway Accelerator
Automatic Modification Orb(Spell)
bonus bMaxHP,1000;
Runaway Accelerator
Automatic Modification Orb(Vital)
bonus bMaxHP,1000;
Runaway Accelerator
Automatic Modification Orb(Fatal)
bonus bMaxHP,1000;
Runaway Accelerator
Automatic Orb(Fatal Flash)
bonus bDelayrate,-20;
Runaway Accelerator
Automatic Orb(Firing Shot)
bonus bPerfectHitAddRate,20;
Runaway Accelerator
Automatic Orb(Lucky Strike)
bonus bFlee2,10;
Runaway Accelerator
Automatic Orb(Over Power)
bonus bMaxHPrate,20;
Runaway Accelerator
Automatic Orb(Spell Buster)
bonus bMaxSPrate,20;
Runaway Accelerator
Automatic Orb(Unlimited Vital)
bonus bVariableCastrate,-20;
Runaway Accelerator
Q-Range
bonus bLongAtkDef,-10;
Runaway Accelerator
T-PowerBoost
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bBaseAtk,10*.@r;
Runaway Accelerator
T-MagicBoost
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bBaseAtk,10*.@r;
Runaway Accelerator
T-Assault
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bCritical,3*.@r;
Runaway Accelerator
T-Electricity
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bMagicAtkEle,Ele_Wind,3*.@r;