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#400044: Phantom of Masquerade

Item ID 400044 Name Phantom of Masquerade
Weapon Level 0 Identifier Phantom_Cap
Attack 0 Type Armor
MATK 0 Equip Locations Upper Headgear
Defense 0 Equippable Jobs None
Range 0 Equip Gender Both (Male and Female)
Slots 1 Equip Upper None
Weight 10 Min Equip Level 130
NPC Buy 0 Max Equip Level None
NPC Sell 0 Refineable Yes
Credit Price Not For Sale Trade restriction None
A stylishly crafted hat found somewhere.
It has been modified to suit the OS weapons.
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For each 2 Refine Levels:
MATK +20
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Refine Level +7:
Decreases Variable Casting Time by 15%.
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Refine Level +9:
Increases Magical Damage with every element by 15%.
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Refine Level +11:
Increases Magical Damage against monsters of Small and Medium size by 15%.
Decreases Fixed Casting Time by 0.2 seconds.
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When equipped with Electric Fox-OS:
Decreases Catnip Meteor skill cooldown by 1 second.

For each 2 Refine Levels of Electric Fox-OS:
Increases damage of Catnip Meteor by 4%.
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When equipped with Rutilus Stick-OS:
MATK +30

For each 2 Refine Levels of Rutilus Stick-OS:
Increases damage of Espa and Eswhoo by 4%.
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When equipped with Ultio-OS:
Increases Magical Damage with Holy element by 5%.

For each 2 Refine Levels of Ultio-OS:
Decreases Variable Casting Time by 3%.
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Type: Headgear
Defense: 0
Position: Upper
Weight: 10
Armor Level: 1
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Requirement:
Base Level 130

  Script
Item
.@r = getrefine();
bonus bMatk,20*(.@r/2);
if (.@r>=7) {
   bonus bVariableCastrate,-15;
}
if (.@r>=9) {
   bonus2 bMagicAtkEle,Ele_All,15;
}
if (.@r>=11) {
   bonus bFixedCast,-200;
   bonus2 bMagicAddSize,Size_Small,15;
   bonus2 bMagicAddSize,Size_Medium,15;
}
Equip
None
Unequip
None

Set Script
Ultio-OS
Phantom of Masquerade
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bMagicAtkEle,Ele_Holy,5;
bonus bVariableCastrate,-3*(.@r/2);
Rutilus Stick-OS
Phantom of Masquerade
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bMatk,30;
bonus2 bSkillAtk,"SP_SPA",4*(.@r/2);
bonus2 bSkillAtk,"SP_SWHOO",4*(.@r/2);
Electric Fox-OS
Phantom of Masquerade
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillCooldown,"SU_CN_METEOR",-1000;
bonus2 bSkillAtk,"SU_CN_METEOR",4*(.@r/2);