Fallen Angel Hairband
| Item ID | 400043 | Name | Fallen Angel Hairband |
|
None
|
|---|---|---|---|---|---|
| Weapon Level | 0 | Identifier | Fallen_Angel_feather | ||
| Attack | 0 | Type | Armor | ||
| MATK | 0 | Equip Locations | Upper Headgear | ||
| Defense | 5 | Equippable Jobs | None | ||
| Range | 0 | Equip Gender | Both (Male and Female) | ||
| Slots | 1 | Equip Upper | None | ||
| Weight | 10 | Min Equip Level | None | ||
| NPC Buy | 0 | Max Equip Level | None | ||
| NPC Sell | 0 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
.@r = getrefine(); bonus bAllStats,1; bonus2 bSubEle,Ele_Holy,-20; bonus2 bSubRace,RC_Angel,-15; bonus2 bSubRace,RC_Demon,6; bonus2 bSubRace,RC_DemiHuman,6; bonus2 bSubRace,RC_Player_Human,6; bonus2 bSubRace,RC_Player_Doram,6; |
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| Set | Script | ||||
|---|---|---|---|---|---|
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.@head = getequiprefinerycnt(EQI_HEAD_TOP);
.@garment = getequiprefinerycnt(EQI_GARMENT);
if (.@head >= 10 && .@garment >= 10) {
bonus3 bAutoSpellWhenHit,"NPC_WIDECURSE",5,10+(.@head+.@garment);
bonus2 bSubRace,RC_All,3;
bonus2 bSubRace,RC_Angel,-3;
}
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bonus bVit,2; bonus bMaxHPrate,10; |
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if (getequiprefinerycnt(EQI_HEAD_TOP) >= 9) bonus bVariableCastrate,-5; |