Drooping Thanatos's Dolor
| Item ID | 400023 | Name | Drooping Thanatos's Dolor |
|
A doll hat that resembles Thanatos' agony. There are rumors that this doll is talking.
_______________________ Increases Damage against Holy and Shadow elemental, Dragon and Angel race by 10%. _______________________ For each 2 Refine Levels: Increases Damage against Holy and Shadow elemental, Dragon and Angel race by additional 1%. _______________________ MaxHP +5% MaxSP +5% _______________________ Refine Level +7: ATK +5% MATK +5% _______________________ Refine Level +9: Decreases Variable Casting Time by 10%. _______________________ Refine Level +11: Decreases After Skill Delay by 15%. _______________________ Type: Headgear Defense: 30 Position: Upper Weight: 10 Armor Level: 1 _______________________ Requirement: None |
|---|---|---|---|---|---|
| Weapon Level | 0 | Identifier | Dolor_HatK | ||
| Attack | 0 | Type | Armor | ||
| MATK | 0 | Equip Locations | Upper Headgear | ||
| Defense | 30 | Equippable Jobs | None | ||
| Range | 0 | Equip Gender | Both (Male and Female) | ||
| Slots | 1 | Equip Upper | None | ||
| Weight | 10 | Min Equip Level | None | ||
| NPC Buy | 0 | Max Equip Level | None | ||
| NPC Sell | 0 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
.@r = getrefine();
bonus2 bAddRace,RC_Dragon,10+.@r/2;
bonus2 bAddRace,RC_Angel,10+.@r/2;
bonus2 bMagicAddRace,RC_Dragon,10+.@r/2;
bonus2 bMagicAddRace,RC_Angel,10+.@r/2;
bonus2 bAddEle,Ele_Holy,10+.@r/2;
bonus2 bAddEle,Ele_Dark,10+.@r/2;
bonus2 bMagicAddEle,Ele_Holy,10+.@r/2;
bonus2 bMagicAddEle,Ele_Dark,10+.@r/2;
bonus bMaxHPrate,5;
bonus bMaxSPrate,5;
if (.@r>=7) {
bonus bMatkRate,5;
bonus bAtkRate,5;
}
if (.@r>=9) {
bonus bVariableCastrate,-10;
}
if (.@r>=11) {
bonus bDelayrate,-15;
}
|
||||
| Set | Script | ||||
|---|---|---|---|---|---|
|
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
if (.@r >= 7) {
bonus bAspdRate,10;
bonus bVariableCastrate,-10;
}
if (.@r >= 9) {
bonus bMatkRate,5;
bonus bAtkRate,5;
}
if (.@r >= 11) {
bonus bFixedCast,-500;
}
|
||||
|
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bDelayrate,-2*(.@r/4);
if (.@r >= 7) {
autobonus "{ bonus2 bHPRegenRate,300,1000; }",40,4000,BF_MAGIC;
bonus2 bHPDrainRate,50,5;
}
if (.@r >= 9) {
bonus bMatkRate,5;
bonus bAtkRate,5;
if (.@r >= 11) {
bonus bFixedCast,-500;
}
}
|
||||
|
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bDelayrate,-2*(.@r/4);
if (.@r >= 7) {
autobonus "{ bonus2 bSPRegenRate,70,1000; }",40,4000,BF_WEAPON;
bonus2 bSPDrainRate,10,3;
}
if (.@r >= 9) {
bonus bMatkRate,5;
bonus bAtkRate,5;
if (.@r >= 11) {
bonus bFixedCast,-500;
}
}
|
||||
|
.@r = getequiprefinerycnt(EQI_GARMENT);
bonus bVariableCastrate,-10;
if (@r >= 7) {
bonus2 bAddEle,Ele_Holy,15;
bonus2 bAddEle,Ele_Dark,15;
bonus2 bMagicAddEle,Ele_Holy,15;
bonus2 bMagicAddEle,Ele_Dark,15;
if (@r >= 9) {
bonus2 bAddRace,RC_Angel,15;
bonus2 bAddRace,RC_Dragon,15;
bonus2 bMagicAddRace,RC_Angel,15;
bonus2 bMagicAddRace,RC_Dragon,15;
if (@r >= 11) {
bonus2 bAddSize,Size_Medium,15;
bonus2 bAddSize,Size_Large,15;
bonus2 bMagicAddSize,Size_Medium,15;
bonus2 bMagicAddSize,Size_Large,15;
}
}
}
|