Red Clark Casquette

Item ID 400021 Name Red Clark Casquette
A hat worn by the Aldebaran clock tower repairman. The clock model decoration is particularly attractive.
It has been modified to suit the OS weapons.
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For each 2 Refine Levels:
ATK +20
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Refine Level +7:
Decreases Variable Casting Time by 15%.
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Refine Level +9:
Increases Melee Physical Damage by 15%.
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Refine Level +11:
Increases Physical Damage against enemies of Small and Medium sized enemies by 15%.
Decreases Fixed Casting Time by 0.2 seconds.
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When equipped with Meuchler-OS:
ATK +30

For each 2 Refine Levels of Meuchler-OS:
Increases damage of Rolling Cutter by 4%.
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When equipped with Circuit Board-OS:
ATK +30

For each 2 Refine Levels of Circuit Board-OS:
Increases damage of Solar Burst by 4%.
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When equipped with Beam Claymore-OS:
Critical +10

For each 2 Refine Levels of Beam Claymore-OS:
Increases Damage against monsters of Large sized enemies by 4%.
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Type: Headgear
Defense: 0
Position: Upper
Weight: 10
Armor Level: 1
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Requirement:
Base Level 130
Weapon Level 0 Identifier Clock_Casket_RD
Attack 0 Type Armor
MATK 0 Equip Locations Upper Headgear
Defense 0 Equippable Jobs None
Range 0 Equip Gender Both (Male and Female)
Slots 1 Equip Upper None
Weight 10 Min Equip Level 130
NPC Buy 0 Max Equip Level None
NPC Sell 0 Refineable Yes
Credit Price None Trade restriction None
Item Script
.@r = getrefine();
bonus bBaseAtk,20*(.@r/2);
if (.@r>=7) {
   bonus bVariableCastrate,-15;
}
if (.@r>=9) {
   bonus bShortAtkRate,15;
}
if (.@r>=11) {
   bonus bFixedCast,-200;
   bonus2 bAddSize,Size_Small,15;
   bonus2 bAddSize,Size_Medium,15;
}

Set Script
Beam Claymor-OS
Red Clark Casquette
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus bCritical,10;
bonus2 bAddSize,Size_Large,4*(.@r_weapon/2);
bonus2 bMagicAddSize,Size_Large,4*(.@r_weapon/2);
Meuchler-OS
Red Clark Casquette
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus bBaseAtk,30;
bonus2 bSkillAtk,"GC_ROLLINGCUTTER",4*(.@r_weapon/2);
Circuit Board-OS
Red Clark Casquette
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus bBaseAtk,30;
bonus2 bSkillAtk,"SJ_SOLARBURST",4*(.@r_weapon/2);