Red Clark Casquette
| Item ID | 400021 | Name | Red Clark Casquette |
|
A hat worn by the Aldebaran clock tower repairman. The clock model decoration is particularly attractive.
It has been modified to suit the OS weapons. _______________________ For each 2 Refine Levels: ATK +20 _______________________ Refine Level +7: Decreases Variable Casting Time by 15%. _______________________ Refine Level +9: Increases Melee Physical Damage by 15%. _______________________ Refine Level +11: Increases Physical Damage against enemies of Small and Medium sized enemies by 15%. Decreases Fixed Casting Time by 0.2 seconds. _______________________ When equipped with Meuchler-OS: ATK +30 For each 2 Refine Levels of Meuchler-OS: Increases damage of Rolling Cutter by 4%. _______________________ When equipped with Circuit Board-OS: ATK +30 For each 2 Refine Levels of Circuit Board-OS: Increases damage of Solar Burst by 4%. _______________________ When equipped with Beam Claymore-OS: Critical +10 For each 2 Refine Levels of Beam Claymore-OS: Increases Damage against monsters of Large sized enemies by 4%. _______________________ Type: Headgear Defense: 0 Position: Upper Weight: 10 Armor Level: 1 _______________________ Requirement: Base Level 130 |
|---|---|---|---|---|---|
| Weapon Level | 0 | Identifier | Clock_Casket_RD | ||
| Attack | 0 | Type | Armor | ||
| MATK | 0 | Equip Locations | Upper Headgear | ||
| Defense | 0 | Equippable Jobs | None | ||
| Range | 0 | Equip Gender | Both (Male and Female) | ||
| Slots | 1 | Equip Upper | None | ||
| Weight | 10 | Min Equip Level | 130 | ||
| NPC Buy | 0 | Max Equip Level | None | ||
| NPC Sell | 0 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
.@r = getrefine();
bonus bBaseAtk,20*(.@r/2);
if (.@r>=7) {
bonus bVariableCastrate,-15;
}
if (.@r>=9) {
bonus bShortAtkRate,15;
}
if (.@r>=11) {
bonus bFixedCast,-200;
bonus2 bAddSize,Size_Small,15;
bonus2 bAddSize,Size_Medium,15;
}
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| Set | Script | ||||
|---|---|---|---|---|---|
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.@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus bCritical,10; bonus2 bAddSize,Size_Large,4*(.@r_weapon/2); bonus2 bMagicAddSize,Size_Large,4*(.@r_weapon/2); |
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.@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus bBaseAtk,30; bonus2 bSkillAtk,"GC_ROLLINGCUTTER",4*(.@r_weapon/2); |
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.@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus bBaseAtk,30; bonus2 bSkillAtk,"SJ_SOLARBURST",4*(.@r_weapon/2); |