Officer's Hat
| Item ID | 400011 | Name | Officer's Hat |
|
A high-ranking officer's hat.
Gold ornaments are the highlight of the understated color tone. _______________________ When equipped, consumes 10 HP every 5 seconds. _______________________ For each 2 Refine Levels: ATK +5 MATK +5 _______________________ Refine Level +7: ATK +5% MATK +5% _______________________ Refine Level +9: Physical attacks have a 5% chance of absorbing 5% of the damage dealt as HP. Physical attacks have a 1% chance of absorbing 3% of the damage dealt as SP. Magical attacks have a 4% chance to recover 300 HP every second for 4 seconds. Magical attacks have a 4% chance to recover 70 SP every second for 4 seconds. _______________________ Type: Headgear Defense: 35 Position: Upper Weight: 40 Armor Level: 1 _______________________ Requirement: None |
|---|---|---|---|---|---|
| Weapon Level | 0 | Identifier | Officer_Cap | ||
| Attack | 0 | Type | Armor | ||
| MATK | 0 | Equip Locations | Upper Headgear | ||
| Defense | 35 | Equippable Jobs | None | ||
| Range | 0 | Equip Gender | Both (Male and Female) | ||
| Slots | 1 | Equip Upper | None | ||
| Weight | 40 | Min Equip Level | None | ||
| NPC Buy | 0 | Max Equip Level | None | ||
| NPC Sell | 0 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
.@r = getrefine();
bonus2 bHPLossRate,10,5000;
bonus bMatk,5*(.@r/2);
bonus bBaseAtk,5*(.@r/2);
if (.@r>=7) {
bonus bMatkRate,5;
bonus bAtkRate,5;
}
if (.@r>=9) {
bonus2 bHPDrainRate,50,5;
bonus2 bSPDrainRate,10,3;
autobonus "{ bonus2 bHPRegenRate,300,1000; }",40,4000,BF_MAGIC;
autobonus "{ bonus2 bSPRegenRate,70,1000; }",40,4000,BF_MAGIC;
}
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