Guardian Knight Jewel Sword
| Item ID | 32353 | Name | Guardian Knight Jewel Sword |
|
A ceremonial sword used by the Glastheim Guards.
It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himelmez. _______________________ MATK +180 _______________________ For each Refine Level: MaxHP +1% Increases damage of Grand Cross by 2%. _______________________ Refine Level +9: Increases damage of Shield Press by 20%. _______________________ Refine Level +11: Increases Damage against monsters of Undead and Angel race by 20%. _______________________ When equipped with King Schmidt's Suit and King Schmidt's Manteau: Physical and magical attacks have a chance to increase ATK and MATK by 7% for 10 seconds. _______________________ Total Refine Level of entire set at least +30: Increases Damage against Holy and Undead elemental by 20%. _______________________ Type: One-Handed Sword Attack: 130 Weight: 400 Weapon Level: 4 _______________________ Requirement: Base Level 170 Royal Guard |
|---|---|---|---|---|---|
| Weapon Level | 4 | Identifier | G_Knight_JewelSword | ||
| Attack | 130 | Type | Weapon - One-Handed Sword | ||
| MATK | 180 | Equip Locations | Main Hand | ||
| Defense | 0 | Equippable Jobs | Crusader | ||
| Range | 1 | Equip Gender | Both (Male and Female) | ||
| Slots | 2 | Equip Upper | Third, Third Upper, Third Baby | ||
| Weight | 400 | Min Equip Level | 170 | ||
| NPC Buy | 0 | Max Equip Level | None | ||
| NPC Sell | 0 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
.@r = getrefine();
bonus bMaxHPrate,.@r;
bonus2 bSkillAtk,"CR_GRANDCROSS",2*.@r;
if (.@r>=9) {
bonus2 bSkillAtk,"LG_SHIELDPRESS",20;
}
if (.@r>=11) {
bonus2 bAddRace,RC_Undead,20;
bonus2 bMagicAddRace,RC_Undead,20;
bonus2 bAddRace,RC_Angel,20;
bonus2 bMagicAddRace,RC_Angel,20;
}
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| Set | Script | ||||||
|---|---|---|---|---|---|---|---|
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.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT);
autobonus "{ bonus bMatkRate,7; bonus bAtkRate,7; }",1,10000,BF_MAGIC;
if (.@sum >= 30) {
bonus2 bMagicAddEle,Ele_Undead,20;
bonus2 bAddEle,Ele_Undead,20;
bonus2 bMagicAddEle,Ele_Holy,20;
bonus2 bAddEle,Ele_Holy,20;
}
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