Illusion Gold Lux

Item ID 32301 Name Illusion Gold Lux
A decorative, beautiful golden revolver that commands attention.
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HIT -10
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For each 2 Refine Levels:
Increases Ranged Physical Damage by 3%.
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Refine Level +7:
Increases damage of Desperado by 40%.
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Refine Level +9:
Decreases Heat Barrel skill cooldown by 5 seconds.
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Refine Level +11:
Increases damage of Fire Dance by 30%.
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When equipped with Illusion Hot Blood Headband:
ATK +30
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Refine Level of Illusion Gold Lux andIllusion Hot Blood Headband each is +7 or higher:
ATK +5%
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Total Refine Level of entire set at least +18:
Decreases damage taken from Small and Medium size by 20%.
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Total Refine Level of entire set at least +22:
Random chance to increase ATK by 100 and Ranged Physical Damage by 15% for 10 sec when using Fire Dance.
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Type: Revolver
Attack: 160
Weight: 180
Weapon Level: 4
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Requirement:
Base Level 120
Rebellion
Weapon Level 4 Identifier Gold_Lux_IL
Attack 160 Type Weapon - Revolver
MATK 0 Equip Locations Two-Handed
Defense 0 Equippable Jobs Gunslinger, Rebellion
Range 7 Equip Gender Both (Male and Female)
Slots 2 Equip Upper None
Weight 180 Min Equip Level 120
NPC Buy 20 Max Equip Level None
NPC Sell 10 Refineable Yes
Credit Price None Trade restriction None
Item Script
.@r = getrefine();
bonus bHit,10;
bonus bLongAtkRate,3*(.@r/2);
if (.@r >= 7) {
   bonus2 bSkillAtk,"GS_DESPERADO",40;
   if (.@r >= 9) {
      bonus2 bSkillCooldown,"RL_HEAT_BARREL",-5000;
      if (.@r >= 11) {
         bonus2 bSkillAtk,"RL_FIREDANCE",30;
      }
   }
}

Set Script
Illusion Hot-blooded Headband
Illusion Gold Lux
bonus bBaseAtk,30;
.@eq = getequiprefinerycnt(EQI_HEAD_TOP);
.@weapon = getequiprefinerycnt(EQI_HAND_R);
if (.@eq >= 7 && .@weapon >= 7) {
   bonus bAtkRate,5;
}
if ((.@eq + .@weapon) >= 18) {
   bonus2 bSubSize,Size_Small,20;
   bonus2 bSubSize,Size_Medium,20;
   if ((.@eq + .@weapon) >= 22) {
      autobonus3 "{ bonus bBaseAtk,100; bonus bLongAtkRate,15; }",5,10000,"RL_FIREDANCE"; /* unknown rate */
   }
}

Illusion Gold Lux Dropped By

Monster ID Monster Name Chance Can be Stolen Monster Level Monster Race Monster Element Specific Map
20520 Chaos Baphomet 5% YES 178 Demon Level 0 Neutral prt_mz03_i
20525 Chaos Baphomet Jr. 0.025% YES 177 Formless Level 0 Neutral prt_mz03_i
20532 Chaotic Stem Worm 0.025% YES 172 Plant Level 0 Neutral prt_mz03_i