Illusion Gold Lux
| Item ID | 32301 | Name | Illusion Gold Lux |
|
A decorative, beautiful golden revolver that commands attention.
_______________________ HIT -10 _______________________ For each 2 Refine Levels: Increases Ranged Physical Damage by 3%. _______________________ Refine Level +7: Increases damage of Desperado by 40%. _______________________ Refine Level +9: Decreases Heat Barrel skill cooldown by 5 seconds. _______________________ Refine Level +11: Increases damage of Fire Dance by 30%. _______________________ When equipped with Illusion Hot Blood Headband: ATK +30 _______________________ Refine Level of Illusion Gold Lux andIllusion Hot Blood Headband each is +7 or higher: ATK +5% _______________________ Total Refine Level of entire set at least +18: Decreases damage taken from Small and Medium size by 20%. _______________________ Total Refine Level of entire set at least +22: Random chance to increase ATK by 100 and Ranged Physical Damage by 15% for 10 sec when using Fire Dance. _______________________ Type: Revolver Attack: 160 Weight: 180 Weapon Level: 4 _______________________ Requirement: Base Level 120 Rebellion |
|---|---|---|---|---|---|
| Weapon Level | 4 | Identifier | Gold_Lux_IL | ||
| Attack | 160 | Type | Weapon - Revolver | ||
| MATK | 0 | Equip Locations | Two-Handed | ||
| Defense | 0 | Equippable Jobs | Gunslinger, Rebellion | ||
| Range | 7 | Equip Gender | Both (Male and Female) | ||
| Slots | 2 | Equip Upper | None | ||
| Weight | 180 | Min Equip Level | 120 | ||
| NPC Buy | 20 | Max Equip Level | None | ||
| NPC Sell | 10 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
.@r = getrefine();
bonus bHit,10;
bonus bLongAtkRate,3*(.@r/2);
if (.@r >= 7) {
bonus2 bSkillAtk,"GS_DESPERADO",40;
if (.@r >= 9) {
bonus2 bSkillCooldown,"RL_HEAT_BARREL",-5000;
if (.@r >= 11) {
bonus2 bSkillAtk,"RL_FIREDANCE",30;
}
}
}
|
||||
| Set | Script | ||||
|---|---|---|---|---|---|
|
bonus bBaseAtk,30;
.@eq = getequiprefinerycnt(EQI_HEAD_TOP);
.@weapon = getequiprefinerycnt(EQI_HAND_R);
if (.@eq >= 7 && .@weapon >= 7) {
bonus bAtkRate,5;
}
if ((.@eq + .@weapon) >= 18) {
bonus2 bSubSize,Size_Small,20;
bonus2 bSubSize,Size_Medium,20;
if ((.@eq + .@weapon) >= 22) {
autobonus3 "{ bonus bBaseAtk,100; bonus bLongAtkRate,15; }",5,10000,"RL_FIREDANCE"; /* unknown rate */
}
}
|
Illusion Gold Lux Dropped By
| Monster ID | Monster Name | Chance | Can be Stolen | Monster Level | Monster Race | Monster Element | Specific Map |
|---|---|---|---|---|---|---|---|
| 20520 | Chaos Baphomet | 5% | YES | 178 | Demon | Level 0 Neutral | prt_mz03_i |
| 20525 | Chaos Baphomet Jr. | 0.025% | YES | 177 | Formless | Level 0 Neutral | prt_mz03_i |
| 20532 | Chaotic Stem Worm | 0.025% | YES | 172 | Plant | Level 0 Neutral | prt_mz03_i |