Crystal Blade Necklace
| Item ID | 32296 | Name | Crystal Blade Necklace |
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A crystallized mass of magical energy made from mental power.
It is made into a necklace for easy carrying. _______________________ STR +5, DEX +5. _______________________ Increases Physical Damage by 10%. Enables the use of Level 3 Aura Blade. _______________________ When using Aura Blade: Increases Physical Damage against monsters of every element by 15%. _______________________ When equipped by Novice, Swordsman, Archer, Acolyte, Merchant, Taekwon, Gunslinger or Summoner classes: When equipped with Strong Blow1, Strong Blow2, Strong Blow3, Strong Blow4 or Strong Blow5: Increases Physical Damage against monsters of every race by 15%. Perfect HIT +30% _______________________ Type: Accessory Defense: 0 Position: Right Weight: 50 Armor Level: 1 _______________________ Requirement: Base Level 100 |
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| Weapon Level | 0 | Identifier | Crystal_Blade_Necklace_ | ||
| Attack | 0 | Type | Armor | ||
| MATK | 0 | Equip Locations | Accessory Right | ||
| Defense | 0 | Equippable Jobs | None | ||
| Range | 0 | Equip Gender | Both (Male and Female) | ||
| Slots | 1 | Equip Upper | None | ||
| Weight | 50 | Min Equip Level | 100 | ||
| NPC Buy | 0 | Max Equip Level | None | ||
| NPC Sell | 0 | Refineable | No | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
bonus bStr,5;
bonus bDex,5;
bonus2 bAddRace,RC_All,10;
skill "LK_AURABLADE",3;
autobonus3 "{ bonus2 bAddEle,Ele_All,15; }",10,10000,"LK_AURABLADE";
/*Unknow Rate*/
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| Set | Script | ||||
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if (BaseClass == Job_Novice || BaseClass == Job_Swordman || BaseClass == Job_Mage || BaseClass == Job_Acolyte || BaseClass == Job_Archer || BaseClass == Job_Merchant || BaseClass == Job_Taekwon || BaseClass == Job_Gunslinger || BaseClass == Job_Summoner) {
bonus2 bAddClass,Class_All,10;
bonus bPerfectHitAddRate,30;
}
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if (BaseClass == Job_Novice || BaseClass == Job_Swordman || BaseClass == Job_Mage || BaseClass == Job_Acolyte || BaseClass == Job_Archer || BaseClass == Job_Merchant || BaseClass == Job_Taekwon || BaseClass == Job_Gunslinger || BaseClass == Job_Summoner) {
bonus2 bAddClass,Class_All,10;
bonus bPerfectHitAddRate,30;
}
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if (BaseClass == Job_Novice || BaseClass == Job_Swordman || BaseClass == Job_Mage || BaseClass == Job_Acolyte || BaseClass == Job_Archer || BaseClass == Job_Merchant || BaseClass == Job_Taekwon || BaseClass == Job_Gunslinger || BaseClass == Job_Summoner) {
bonus2 bAddClass,Class_All,10;
bonus bPerfectHitAddRate,30;
}
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if (BaseClass == Job_Novice || BaseClass == Job_Swordman || BaseClass == Job_Mage || BaseClass == Job_Acolyte || BaseClass == Job_Archer || BaseClass == Job_Merchant || BaseClass == Job_Taekwon || BaseClass == Job_Gunslinger || BaseClass == Job_Summoner) {
bonus2 bAddClass,Class_All,10;
bonus bPerfectHitAddRate,30;
}
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if (BaseClass == Job_Novice || BaseClass == Job_Swordman || BaseClass == Job_Mage || BaseClass == Job_Acolyte || BaseClass == Job_Archer || BaseClass == Job_Merchant || BaseClass == Job_Taekwon || BaseClass == Job_Gunslinger || BaseClass == Job_Summoner) {
bonus2 bAddClass,Class_All,10;
bonus bPerfectHitAddRate,30;
}
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