Cancer Ring
| Item ID | 32253 | Name | Cancer Ring |
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A ring imbued with the power of the Cancer, one of the constellations that orbit the ecliptic.
_______________________ VIT +5 MaxSP +100 _______________________ Increases Attack Speed (decreases After Attack Delay by 5%). Increases Physical Damage by 5%. Decreases Variable Casting Time of Axe Boomerang by 1.5 seconds. When defeating monsters, there is a random chance that 2carat Diamond and 3carat Diamond will be dropped. _______________________ When equipped by Mechanic classes: Increases Attack Speed (decreases After Attack Delay by additional 5%). Increases Physical Damage by additional 5%. Increases damage of Axe Tornado by 50%. Increases damage of Axe Boomerang by 50%. _______________________ When equipped by Mechanic classes: When equipped with Zodiac: Increases Physical Damage by additional 15%. Decreases Variable Casting Time of Greed by 100%. _______________________ This item can only be sold to NPCs and moved to storage. _______________________ Type: Accessory Defense: 0 Weight: 10 Armor Level: 1 _______________________ Requirement: None |
|---|---|---|---|---|---|
| Weapon Level | 0 | Identifier | Cancer_Ring_J | ||
| Attack | 0 | Type | Armor | ||
| MATK | 0 | Equip Locations | Accessory Left/Right | ||
| Defense | 0 | Equippable Jobs | None | ||
| Range | 0 | Equip Gender | Both (Male and Female) | ||
| Slots | 0 | Equip Upper | None | ||
| Weight | 10 | Min Equip Level | None | ||
| NPC Buy | 20 | Max Equip Level | None | ||
| NPC Sell | 10 | Refineable | No | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
bonus bVit,5;
bonus bAspdRate,5;
bonus bMaxSP,100;
bonus bAtkRate,5;
bonus2 bSkillVariableCast,"NC_AXEBOOMERANG",-1500;
bonus2 bAddMonsterDropItem,731,30;
bonus2 bAddMonsterDropItem,732,10;
if (eaclass()&EAJL_THIRD && BaseJob == Job_Blacksmith) {
bonus bAspdRate,5;
bonus bAtkRate,5;
bonus2 bSkillAtk,"NC_AXETORNADO",50;
bonus2 bSkillAtk,"NC_AXEBOOMERANG",50;
}
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| Set | Script | ||||
|---|---|---|---|---|---|
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if (eaclass()&EAJL_THIRD && BaseJob == Job_Blacksmith) {
bonus bAtkRate,15;
bonus2 bVariableCastrate,"BS_GREED",-100;
}
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