Safety Lute
| Item ID | 32110 | Name | Safety Lute |
|
It was created to inspire the Einbech mining workers or to inform them of an emergency.
There are many disadvantages to the guitar, but the volume is the best. _______________________ Increases Ranged Physical Damage by 10%. Increases damage of Severe Rainstorm by 10%. _______________________ Refine Level +7: ATK +40 Decreases Variable Casting Time by 10%. _______________________ Refine Level +9: Increases damage of Severe Rainstorm by additional 15%. Physical attacks have a chance to increase physical damage against all size enemies by 15% for 10 seconds. _______________________ Refine Level +11: Decreases Severe Rainstorm skill cooldown by 2 seconds. Decreases After Skill Delay by 20%. _______________________ Type: Musical Instrument Attack: 200 Weight: 140 Weapon Level: 4 _______________________ Requirement: Base Level 170 Minstrel |
|---|---|---|---|---|---|
| Weapon Level | 4 | Identifier | Ein_1HLUTE | ||
| Attack | 200 | Type | Weapon - Musical Instrument | ||
| MATK | 0 | Equip Locations | Main Hand | ||
| Defense | 0 | Equippable Jobs | Bard / Dancer | ||
| Range | 1 | Equip Gender | Male | ||
| Slots | 2 | Equip Upper | Third, Third Upper, Third Baby | ||
| Weight | 140 | Min Equip Level | 170 | ||
| NPC Buy | 0 | Max Equip Level | None | ||
| NPC Sell | 0 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
.@r = getrefine();
bonus bLongAtkRate,10;
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",10;
if (.@r>=7) {
bonus bVariableCastrate,-10;
bonus bBaseAtk,40;
}
if (.@r>=9) {
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",15;
autobonus "{ bonus2 bAddSize,Size_All,15; }",1,10000,BF_WEAPON;
}
if (.@r>=11) {
bonus bDelayrate,-20;
bonus2 bSkillCooldown,"WM_SEVERE_RAINSTORM",-2000;
}
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| Set | Script | ||||||
|---|---|---|---|---|---|---|---|
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bonus bFixedCast,-300; bonus bDelayrate,-7; bonus2 bWeaponSubSize,Size_All,3; |
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bonus bFixedCast,-300; bonus bDelayrate,-7; bonus2 bWeaponSubSize,Size_All,3; |
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bonus bFixedCast,-300; bonus bDelayrate,-7; bonus2 bWeaponSubSize,Size_All,3; |
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bonus bFixedCast,-300; bonus bDelayrate,-7; bonus2 bWeaponSubSize,Size_All,3; |