Antique Cello
| Item ID | 32108 | Name | Antique Cello |
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Noble Cello.
It is said to be used in high-end banquets such as the royal banquet. _______________________ Decreases Variable Casting Time by 10%. _______________________ For each Refine Level: Increases Ranged Physical Damage by 1%. _______________________ Refine Level +9: Decreases Severe Rainstorm skill cooldown by 1 second. _______________________ Refine Level +11: Decreases Severe Rainstorm SP Consumption by 20%. _______________________ Type: Musical Instrument Attack: 180 Weight: 120 Weapon Level: 4 _______________________ Requirement: Base Level 170 Minstrel |
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| Weapon Level | 4 | Identifier | Antique_Cello | ||
| Attack | 180 | Type | Weapon - Musical Instrument | ||
| MATK | 0 | Equip Locations | Main Hand | ||
| Defense | 0 | Equippable Jobs | Bard / Dancer | ||
| Range | 2 | Equip Gender | Male | ||
| Slots | 2 | Equip Upper | Third, Third Upper, Third Baby | ||
| Weight | 120 | Min Equip Level | 170 | ||
| NPC Buy | 0 | Max Equip Level | None | ||
| NPC Sell | 0 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
.@r = getrefine(); bonus bVariableCastrate,-10; bonus bLongAtkRate,.@r; if (.@r>=9) bonus2 bSkillCooldown,"WM_SEVERE_RAINSTORM",-1000; if (.@r>=11) bonus2 bSkillUseSPrate,"WM_SEVERE_RAINSTORM",20; |
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| Set | Script | ||||||
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.@r= getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",5*.@r; bonus bLongAtkRate,2*.@r; |
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.@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus bLongAtkRate,10; bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",10*.@r_weapon; |
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bonus bLongAtkRate,10; bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",getequiprefinerycnt(EQI_HAND_R)*10; |
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.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_SHOES);
bonus bUnbreakableWeapon;
bonus2 bSkillAtk,"CG_ARROWVULCAN",20*getequiprefinerycnt(EQI_SHOES);
if (.@sum>=18) {
bonus2 bSkillCooldown,"CG_ARROWVULCAN",-700;
if (.@sum>=22) {
bonus2 bSkillCooldown,"WM_SEVERE_RAINSTORM",-1500;
}
}
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.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_SHOES);
bonus bUnbreakableWeapon;
bonus2 bSkillAtk,"CG_ARROWVULCAN",20*getequiprefinerycnt(EQI_SHOES);
if (.@sum>=18) {
bonus2 bSkillCooldown,"CG_ARROWVULCAN",-700;
if (.@sum>=22) {
bonus2 bSkillCooldown,"WM_SEVERE_RAINSTORM",-1500;
}
}
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