Harve

Item ID 32024 Name Harve
Battle spear made of gold.
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Increases damage of Shield Chain by 40%.
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For each Refine Level:
Increases Ranged Physical Damage by 1%.
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Refine Level +9:
Increases damage of Shield Press by 30%.
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Refine Level +11:
Increases damage of Shield Chain and Shield Press by additional 20%.
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Type: One-Handed Spear
Attack: 210
Weight: 150
Weapon Level: 4
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Requirement:
Base Level 170
Royal Guard
Weapon Level 4 Identifier Harve
Attack 210 Type Weapon - One-Handed Spear
MATK 0 Equip Locations Main Hand
Defense 0 Equippable Jobs Crusader
Range 3 Equip Gender Both (Male and Female)
Slots 2 Equip Upper Third, Third Upper, Third Baby
Weight 150 Min Equip Level 170
NPC Buy 20 Max Equip Level None
NPC Sell 10 Refineable Yes
Credit Price None Trade restriction None
Item Script
.@r = getrefine();
bonus2 bSkillAtk,"PA_SHIELDCHAIN",40;
bonus bLongAtkRate,.@r;
if (.@r>=9)
   bonus2 bSkillAtk,"LG_SHIELDPRESS",30;
if (.@r>=11) {
   bonus2 bSkillAtk,"PA_SHIELDCHAIN",20;
   bonus2 bSkillAtk,"LG_SHIELDPRESS",20;
}

Set Script
Randel's Memory
Harve
.@r= getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"PA_SHIELDCHAIN",10*.@r;
bonus2 bSkillAtk,"LG_SHIELDPRESS",5*.@r;
Trial Diadem
Harve
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillCooldown,"LG_SHIELDPRESS",-1000;
bonus2 bSkillAtk,"LG_SHIELDPRESS",10*.@r_weapon;
Harve
Phantom Boots
.@r = getequiprefinerycnt(EQI_SHOES);
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_SHOES);
bonus2 bAddRace,RC_All,15;
bonus2 bSkillAtk,"LG_EARTHDRIVE",3*.@r;
bonus2 bSkillAtk,"LG_SHIELDPRESS",3*.@r;
if (.@sum>=18) {
   bonus2 bVariableCastrate,"LG_EARTHDRIVE",-100;
   if (.@sum>=22) {
       bonus2 bSkillCooldown,"LG_EARTHDRIVE",-2000;
   }
}
Harve
Phantom Boots
.@r = getequiprefinerycnt(EQI_SHOES);
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_SHOES);
bonus2 bAddRace,RC_All,15;
bonus2 bSkillAtk,"LG_EARTHDRIVE",3*.@r;
bonus2 bSkillAtk,"LG_SHIELDPRESS",3*.@r;
if (.@sum>=18) {
   bonus2 bVariableCastrate,"LG_EARTHDRIVE",-100;
   if (.@sum>=22) {
       bonus2 bSkillCooldown,"LG_EARTHDRIVE",-2000;
   }
}