Harve
| Item ID | 32024 | Name | Harve |
|
Battle spear made of gold.
_______________________ Increases damage of Shield Chain by 40%. _______________________ For each Refine Level: Increases Ranged Physical Damage by 1%. _______________________ Refine Level +9: Increases damage of Shield Press by 30%. _______________________ Refine Level +11: Increases damage of Shield Chain and Shield Press by additional 20%. _______________________ Type: One-Handed Spear Attack: 210 Weight: 150 Weapon Level: 4 _______________________ Requirement: Base Level 170 Royal Guard |
|---|---|---|---|---|---|
| Weapon Level | 4 | Identifier | Harve | ||
| Attack | 210 | Type | Weapon - One-Handed Spear | ||
| MATK | 0 | Equip Locations | Main Hand | ||
| Defense | 0 | Equippable Jobs | Crusader | ||
| Range | 3 | Equip Gender | Both (Male and Female) | ||
| Slots | 2 | Equip Upper | Third, Third Upper, Third Baby | ||
| Weight | 150 | Min Equip Level | 170 | ||
| NPC Buy | 20 | Max Equip Level | None | ||
| NPC Sell | 10 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
.@r = getrefine();
bonus2 bSkillAtk,"PA_SHIELDCHAIN",40;
bonus bLongAtkRate,.@r;
if (.@r>=9)
bonus2 bSkillAtk,"LG_SHIELDPRESS",30;
if (.@r>=11) {
bonus2 bSkillAtk,"PA_SHIELDCHAIN",20;
bonus2 bSkillAtk,"LG_SHIELDPRESS",20;
}
|
||||
| Set | Script | ||||
|---|---|---|---|---|---|
|
.@r= getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"PA_SHIELDCHAIN",10*.@r; bonus2 bSkillAtk,"LG_SHIELDPRESS",5*.@r; |
||||
|
.@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillCooldown,"LG_SHIELDPRESS",-1000; bonus2 bSkillAtk,"LG_SHIELDPRESS",10*.@r_weapon; |
||||
|
.@r = getequiprefinerycnt(EQI_SHOES);
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_SHOES);
bonus2 bAddRace,RC_All,15;
bonus2 bSkillAtk,"LG_EARTHDRIVE",3*.@r;
bonus2 bSkillAtk,"LG_SHIELDPRESS",3*.@r;
if (.@sum>=18) {
bonus2 bVariableCastrate,"LG_EARTHDRIVE",-100;
if (.@sum>=22) {
bonus2 bSkillCooldown,"LG_EARTHDRIVE",-2000;
}
}
|
||||
|
.@r = getequiprefinerycnt(EQI_SHOES);
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_SHOES);
bonus2 bAddRace,RC_All,15;
bonus2 bSkillAtk,"LG_EARTHDRIVE",3*.@r;
bonus2 bSkillAtk,"LG_SHIELDPRESS",3*.@r;
if (.@sum>=18) {
bonus2 bVariableCastrate,"LG_EARTHDRIVE",-100;
if (.@sum>=22) {
bonus2 bSkillCooldown,"LG_EARTHDRIVE",-2000;
}
}
|