Frontier Spell (Spell)
| Item ID | 313841 | Name | Frontier Spell (Spell) |
|
S.MATK +2.
Increases Magical Damage with Water, Wind, Earth, Fire, Poison, Shadow and Neutral element by 5%. _______________________ Refine Level +7: Increases Magical Damage with Water, Wind and Earth element by additional 6%. _______________________ Refine Level +9: Increases Magical Damage with Fire, Poison, Shadow and Neutral element by additional 6%. _______________________ [Bonus by Equipment's Grade] [Grade D]: Magical Damage with Water, Wind, Earth, Fire, Poison, Shadow and Neutral element +4%, MaxSP +2%. [Grade C]: Magical Damage with Water, Wind, Earth, Fire, Poison, Shadow and Neutral element +5%, MaxSP +3%. |
|---|---|---|---|---|---|
| Weapon Level | 0 | Identifier | Ch01_3_Spell | ||
| Attack | 0 | Type | Card - Enchant | ||
| MATK | 0 | Equip Locations | None | ||
| Defense | 0 | Equippable Jobs | None | ||
| Range | 0 | Equip Gender | Both (Male and Female) | ||
| Slots | 0 | Equip Upper | None | ||
| Weight | 0 | Min Equip Level | None | ||
| NPC Buy | 0 | Max Equip Level | None | ||
| NPC Sell | 0 | Refineable | No | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
.@g = getenchantgrade();
.@r = getrefine();
bonus2 bMagicAtkEle,Ele_Neutral,5;
bonus2 bMagicAtkEle,Ele_Fire,5;
bonus2 bMagicAtkEle,Ele_Earth,5;
bonus2 bMagicAtkEle,Ele_Water,5;
bonus2 bMagicAtkEle,Ele_Wind,5;
bonus2 bMagicAtkEle,Ele_Poison,5;
bonus2 bMagicAtkEle,Ele_Dark,5;
bonus bSMatk,2;
if (.@r>=7) {
bonus2 bMagicAtkEle,Ele_Earth,6;
bonus2 bMagicAtkEle,Ele_Water,6;
bonus2 bMagicAtkEle,Ele_Wind,6;
if (.@r>=9) {
bonus2 bMagicAtkEle,Ele_Neutral,6;
bonus2 bMagicAtkEle,Ele_Fire,6;
bonus2 bMagicAtkEle,Ele_Poison,6;
bonus2 bMagicAtkEle,Ele_Dark,6;
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus2 bMagicAtkEle,Ele_Neutral,4;
bonus2 bMagicAtkEle,Ele_Fire,4;
bonus2 bMagicAtkEle,Ele_Earth,4;
bonus2 bMagicAtkEle,Ele_Water,4;
bonus2 bMagicAtkEle,Ele_Wind,4;
bonus2 bMagicAtkEle,Ele_Poison,4;
bonus2 bMagicAtkEle,Ele_Dark,4;
bonus bMaxSPrate,2;
if (.@g>=ENCHANTGRADE_C) {
bonus2 bMagicAtkEle,Ele_Neutral,5;
bonus2 bMagicAtkEle,Ele_Fire,5;
bonus2 bMagicAtkEle,Ele_Earth,5;
bonus2 bMagicAtkEle,Ele_Water,5;
bonus2 bMagicAtkEle,Ele_Wind,5;
bonus2 bMagicAtkEle,Ele_Poison,5;
bonus2 bMagicAtkEle,Ele_Dark,5;
bonus bMaxSPrate,3;
}
}
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