Forest Magic Orb (Marksman)
| Item ID | 313077 | Name | Forest Magic Orb (Marksman) |
|
ATK +5%, ATK +50, P.ATK +7.
_______________________ Refine Level +7: Increases Ranged Physical Damage by 5%. _______________________ Refine Level +9: Increases Ranged Physical Damage by additional 5%. _______________________ [Bonus by Equipment's Grade] [Grade D]: Ranged Physical Damage +5%. [Grade C]: Ranged Physical Damage +5%. [Grade B]: Ranged Physical Damage +5%. [Grade A]: Ranged Physical Damage +5%. |
|---|---|---|---|---|---|
| Weapon Level | 0 | Identifier | Ep21_3_Marksman | ||
| Attack | 0 | Type | Card - Enchant | ||
| MATK | 0 | Equip Locations | None | ||
| Defense | 0 | Equippable Jobs | None | ||
| Range | 0 | Equip Gender | Both (Male and Female) | ||
| Slots | 0 | Equip Upper | None | ||
| Weight | 0 | Min Equip Level | None | ||
| NPC Buy | 0 | Max Equip Level | None | ||
| NPC Sell | 0 | Refineable | No | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
.@g = getenchantgrade();
.@r = getrefine();
bonus bPAtk,7;
bonus bAtkRate,5;
bonus bBaseAtk,50;
if (.@r>=7) {
bonus bLongAtkRate,5;
if (.@r>=9) {
bonus bLongAtkRate,5;
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bLongAtkRate,5;
if (.@g>=ENCHANTGRADE_C) {
bonus bLongAtkRate,5;
if (.@g>=ENCHANTGRADE_B) {
bonus bLongAtkRate,5;
if (.@g>=ENCHANTGRADE_A) {
bonus bLongAtkRate,5;
}
}
}
}
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