Viewing Item
#311374: Earth Magic (Magical) Lv. 2
| Item ID | 311374 | Name | Earth Magic (Magical) Lv. 2 |
|
|---|---|---|---|---|
| Weapon Level | 0 | Identifier | Gray_Magic2 | |
| Attack | 0 | Type | Card - Enchant | |
| MATK | 0 | Equip Locations | None | |
| Defense | 0 | Equippable Jobs | None | |
| Range | 0 | Equip Gender | Both (Male and Female) | |
| Slots | 0 | Equip Upper | None | |
| Weight | 0 | Min Equip Level | None | |
| NPC Buy | 0 | Max Equip Level | None | |
| NPC Sell | 0 | Refineable | No | |
| Credit Price | Not For Sale | Trade restriction | None | |
|
When equipped with Thanos Two-Handed Staff-AD: Increases damage of Crimson Rock, Floral Flare Road and Stratum Tremor by 20%. For each 2 Refine Levels of equipped Weapon: Increases damage of Earth Strain by 9%. _______________________ When equipped with Thanos Staff-AD: Increases damage of Varetyr Spear and Lightning Land by 20%. For each 2 Refine Levels of equipped Weapon: Increases damage of Psychic Wave by 9%. _______________________ When equipped with Thanos Dagger-AD: Increases damage of Psychic Wave and From the Abyss by 20%. For each 2 Refine Levels of equipped Weapon: Increases Magical Damage with every element by 4%. _______________________ [Bonus by Headgear's Grade] [Grade D]: SPL +2 [Grade C]: S.MATK +2 |
||||
| Script | |
|---|---|
| Item |
.@g = getenchantgrade(EQI_HEAD_TOP);
if (.@g >= ENCHANTGRADE_D) {
bonus bSpl,2;
if (.@g >= ENCHANTGRADE_C) {
bonus bSMatk,2;
}
}
|
| Equip |
None
|
| Unequip |
None
|
| Set | Script | ||||
|---|---|---|---|---|---|
|
.@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"WL_CRIMSONROCK",20; bonus2 bSkillAtk,"AG_FLORAL_FLARE_ROAD",20; bonus2 bSkillAtk,"AG_STRANTUM_TREMOR",20; bonus2 bSkillAtk,"WL_EARTHSTRAIN",9*(.@r/2); |
||||
|
.@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"SO_VARETYR_SPEAR",20; bonus2 bSkillAtk,"EM_LIGHTNING_LAND",20; bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",9*(.@r/2); |
||||
|
.@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",20; bonus2 bSkillAtk,"ABC_FROM_THE_ABYSS_ATK",20; bonus2 bMagicAtkEle,Ele_All,4*(.@r/2); |