Viewing Item
#311371: Earth Magic (Sniper) Lv. 2
| Item ID | 311371 | Name | Earth Magic (Sniper) Lv. 2 |
|
|---|---|---|---|---|
| Weapon Level | 0 | Identifier | Gray_Range2 | |
| Attack | 0 | Type | Card - Enchant | |
| MATK | 0 | Equip Locations | None | |
| Defense | 0 | Equippable Jobs | None | |
| Range | 0 | Equip Gender | Both (Male and Female) | |
| Slots | 0 | Equip Upper | None | |
| Weight | 0 | Min Equip Level | None | |
| NPC Buy | 0 | Max Equip Level | None | |
| NPC Sell | 0 | Refineable | No | |
| Credit Price | Not For Sale | Trade restriction | None | |
|
When equipped with Thanos Sword-AD: Increases damage of Cart Cannon and Acidified Zone (Fire/Water/Wind/Ground) by 20%. For each 2 Refine Levels of equipped Weapon: Increases Ranged Physical Damage by 4%. _______________________ When equipped with Thanos Bow-AD: Increases damage of Sharp Shooting and Crescive Bolt by 20%. For each 2 Refine Levels of equipped Weapon: Increases Ranged Physical Damage by 4%. _______________________ When equipped with Thanos Violin-AD or Thanos Whip-AD: Increases damage of Severe Rainstorm and Rhythm Shooting by 20%. For each 2 Refine Levels of equipped Weapon: Increases Ranged Physical Damage by 4%. _______________________ [Bonus by Headgear's Grade] [Grade D]: CON +2 [Grade C]: P.ATK +2 |
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| Script | |
|---|---|
| Item |
.@g = getenchantgrade(EQI_HEAD_TOP);
if (.@g >= ENCHANTGRADE_D) {
bonus bCon,2;
if (.@g >= ENCHANTGRADE_C) {
bonus bPAtk,2;
}
}
|
| Equip |
None
|
| Unequip |
None
|
| Set | Script | ||||
|---|---|---|---|---|---|
|
.@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"GN_CARTCANNON",20; bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_FIRE",20; bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_GROUND",20; bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_WATER",20; bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_WIND",20; bonus bLongAtkRate,4*(.@r/2); |
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.@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"SN_SHARPSHOOTING",20; bonus2 bSkillAtk,"WH_CRESCIVE_BOLT",20; bonus bLongAtkRate,4*(.@r/2); |
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.@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",20; bonus2 bSkillAtk,"TR_RHYTHMSHOOTING",20; bonus bLongAtkRate,4*(.@r/2); |
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.@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",20; bonus2 bSkillAtk,"TR_RHYTHMSHOOTING",20; bonus bLongAtkRate,4*(.@r/2); |