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Set
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Script
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bonus2 bAddClass,Class_All,25;
autobonus "{ bonus bAspdRate,100; }",5,30000,0,"{}";
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bonus bBaseAtk,JobLevel;
bonus bCritical,JobLevel;
bonus bHit,JobLevel;
bonus3 bAutoSpellWhenHit,"NPC_EARTHQUAKE",6,10;
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bonus bMatkRate,readparam(bLuk)/10;
if (readparam(bLuk)>=130) {
bonus bMatkRate,15;
skill "PF_HPCONVERSION",3;
}
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bonus2 bMagicAddRace,RC_DemiHuman,50;
bonus2 bMagicAddRace,RC_Player_Human,50;
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bonus2 bMagicAddRace,RC_DemiHuman,-50;
bonus2 bMagicAddRace,RC_Player_Human,-50;
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bonus bMaxHPrate,50;
skill "SA_FROSTWEAPON",5;
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bonus bMaxHPrate,50;
skill "LG_PIETY",1;
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bonus bAtkRate,15;
autobonus "{ bonus bAspdRate,30; }",5,30000,0,"{}";
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bonus bBaseAtk,JobLevel/2;
bonus bCritical,JobLevel/2;
bonus bHit,JobLevel/2;
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bonus bMatkRate,readparam(bLuk)/20;
if (readparam(bLuk)>=130)
bonus bMatkRate,10;
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bonus2 bMagicAddRace,RC_Player_Doram,50;
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bonus2 bMagicAddRace,RC_Player_Doram,20;
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bonus2 bMagicAddRace,RC_Angel,20;
bonus2 bMagicAddRace,RC_DemiHuman,20;
bonus2 bMagicAddRace,RC_Player_Human,20;
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bonus2 bMagicAddRace,RC_Angel,-20;
bonus2 bMagicAddRace,RC_DemiHuman,-20;
bonus2 bMagicAddRace,RC_Player_Human,-20;
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bonus bMaxHPrate,25;
bonus5 bAutoSpellWhenHit,"SA_FROSTWEAPON",1,10,BF_WEAPON,0;
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bonus bMaxHPrate,25;
bonus2 bAddEle,Ele_Holy,10;
bonus2 bAddEle,Ele_Dark,10;
bonus2 bAddRace,RC_Angel,10;
bonus2 bAddRace,RC_Demon,10;
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bonus bMdef,50;
bonus2 bSubRace,RC_DemiHuman,3;
bonus2 bSubRace,RC_Angel,3;
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bonus2 bAddSize,Size_All,30;
bonus2 bMagicAddSize,Size_All,30;
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bonus2 bSubRace,RC_Player_Human,3;
bonus2 bSubRace,RC_Player_Doram,3;
bonus bNoCastCancel;
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bonus2 bSkillAtk,"MT_AXE_STOMP",25;
bonus2 bSkillAtk,"MT_RUSH_QUAKE",25;
bonus2 bSubRace,RC_Player_Human,10;
bonus2 bSubRace,RC_Player_Doram,10;
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bonus2 bSkillAtk,"IG_OVERSLASH",25;
bonus2 bSkillAtk,"IG_GRAND_JUDGEMENT",25;
bonus2 bSkillAtk,"IG_SHIELD_SHOOTING",25;
bonus2 bSubRace,RC_Player_Human,10;
bonus2 bSubRace,RC_Player_Doram,10;
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bonus2 bSkillAtk,"SHC_IMPACT_CRATER",25;
bonus2 bSkillAtk,"SHC_SAVAGE_IMPACT",25;
bonus2 bSubRace,RC_Player_Human,40;
bonus2 bSubRace,RC_Player_Doram,40;
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bonus2 bSkillAtk,"ABC_CHAIN_REACTION_SHOT",25;
bonus2 bSkillAtk,"ABC_CHAIN_REACTION_SHOT_ATK",25;
bonus2 bSkillAtk,"ABC_FRENZY_SHOT",25;
bonus2 bSubRace,RC_Player_Human,40;
bonus2 bSubRace,RC_Player_Doram,40;
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bonus2 bSkillAtk,"TR_RHYTHMSHOOTING",25;
bonus2 bSkillAtk,"TR_ROSEBLOSSOM",25;
bonus2 bSkillAtk,"TR_ROSEBLOSSOM_ATK",25;
bonus2 bSubRace,RC_Player_Human,10;
bonus2 bSubRace,RC_Player_Doram,10;
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bonus2 bSkillAtk,"TR_RHYTHMSHOOTING",25;
bonus2 bSkillAtk,"TR_ROSEBLOSSOM",25;
bonus2 bSkillAtk,"TR_ROSEBLOSSOM_ATK",25;
bonus2 bSubRace,RC_Player_Human,10;
bonus2 bSubRace,RC_Player_Doram,10;
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bonus2 bSkillAtk,"AG_CRIMSON_ARROW",25;
bonus2 bSkillAtk,"AG_CRIMSON_ARROW_ATK",25;
bonus2 bSkillAtk,"AG_FROZEN_SLASH",25;
bonus2 bSkillAtk,"AG_STORM_CANNON",25;
bonus2 bSkillAtk,"AG_ROCK_DOWN",25;
bonus2 bSubRace,RC_Player_Human,40;
bonus2 bSubRace,RC_Player_Doram,40;
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bonus2 bSkillAtk,"IQ_MASSIVE_F_BLASTER",25;
bonus2 bSkillAtk,"IQ_EXPOSION_BLASTER",25;
bonus2 bSubRace,RC_Player_Human,10;
bonus2 bSubRace,RC_Player_Doram,10;
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bonus2 bSkillAtk,"WH_CRESCIVE_BOLT",25;
bonus2 bSkillAtk,"WH_GALESTORM",25;
bonus2 bSubRace,RC_Player_Human,40;
bonus2 bSubRace,RC_Player_Doram,40;
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bonus2 bSkillAtk,"EM_CONFLAGRATION",25;
bonus2 bSkillAtk,"EM_DIAMOND_STORM",25;
bonus2 bSkillAtk,"EM_LIGHTNING_LAND",25;
bonus2 bSkillAtk,"EM_TERRA_DRIVE",25;
bonus2 bSkillAtk,"EM_VENOM_SWAMP",25;
bonus2 bSubRace,RC_Player_Human,10;
bonus2 bSubRace,RC_Player_Doram,10;
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bonus2 bSkillAtk,"DK_HACKANDSLASHER",25;
bonus2 bSkillAtk,"DK_MADNESS_CRUSHER",25;
bonus2 bSubRace,RC_Player_Human,40;
bonus2 bSubRace,RC_Player_Doram,40;
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bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_FIRE",25;
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_WATER",25;
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_WIND",25;
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_GROUND",25;
bonus2 bSubRace,RC_Player_Human,10;
bonus2 bSubRace,RC_Player_Doram,10;
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bonus2 bSkillAtk,"CD_ARBITRIUM",25;
bonus2 bSkillAtk,"CD_ARBITRIUM_ATK",25;
bonus2 bSkillAtk,"CD_PNEUMATICUS_PROCELLA",25;
bonus2 bSkillAtk,"CD_FRAMEN",25;
bonus2 bSubRace,RC_Player_Human,10;
bonus2 bSubRace,RC_Player_Doram,10;
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bonus2 bFixedCastrate,"SO_VARETYR_SPEAR",-100;
bonus2 bMagicAtkEle,Ele_Wind,30;
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autobonus "{}",20,100,BF_MAGIC,"{ sc_start SC_INSPIRATION,10000,1; }";
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bonus bMaxHPrate,10;
bonus bMaxSPrate,10;
bonus2 bSubEle,Ele_Earth,15;
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bonus bMaxHPrate,15;
bonus2 bSubEle,Ele_Holy,10;
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