Star Cluster of Concentration Lv3
| Item ID | 310682 | Name | Star Cluster of Concentration Lv3 |
|
A stellar essence that strengthens the wearer.
_______________________ For each 15 base CON: Increases Ranged Physical Damage by 2%. ATK +15 _______________________ If enchanted Armor's Grade is D: For each 15 base CON: Increases Ranged Physical Damage by additional 1%. P.ATK +1 _______________________ If enchanted Armor's Grade is C: For each 15 base CON: Increases Ranged Physical Damage by additional 2%. P.ATK +2 _______________________ If enchanted Armor's Grade is B: For each 15 base CON: Increases Ranged Physical Damage by additional 2%. P.ATK +2 _______________________ If enchanted Armor's Grade is A: For each 15 base CON: Increases Ranged Physical Damage by additional 3%. P.ATK +3 |
|---|---|---|---|---|---|
| Weapon Level | 0 | Identifier | Star_Cluster_Of_Con3 | ||
| Attack | 0 | Type | Card - Enchant | ||
| MATK | 0 | Equip Locations | None | ||
| Defense | 0 | Equippable Jobs | None | ||
| Range | 0 | Equip Gender | Both (Male and Female) | ||
| Slots | 0 | Equip Upper | None | ||
| Weight | 0 | Min Equip Level | None | ||
| NPC Buy | 0 | Max Equip Level | None | ||
| NPC Sell | 0 | Refineable | No | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
.@param = (readparam(bCon)/15);
.@g = getenchantgrade();
bonus bLongAtkRate,2*.@param;
bonus bBaseAtk,15*.@param;
if (.@g >= ENCHANTGRADE_D) {
bonus bLongAtkRate,.@param;
bonus bPAtk,.@param;
if (.@g >= ENCHANTGRADE_C) {
bonus bLongAtkRate,2*.@param;
bonus bPAtk,2*.@param;
if (.@g >= ENCHANTGRADE_B) {
bonus bLongAtkRate,2*.@param;
bonus bPAtk,2*.@param;
if (.@g >= ENCHANTGRADE_A) {
bonus bLongAtkRate,3*.@param;
bonus bPAtk,3*.@param;
}
}
}
}
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| Set | Script | ||||
|---|---|---|---|---|---|
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bonus2 bAddRace,RC_All,10; bonus2 bAddRace,RC_Player_Human,-10; bonus2 bAddRace,RC_Player_Doram,-10; |
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bonus2 bAddRace,RC_All,15; bonus2 bAddRace,RC_Player_Human,-15; bonus2 bAddRace,RC_Player_Doram,-15; |
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bonus2 bAddRace,RC_All,20; bonus2 bAddRace,RC_Player_Human,-20; bonus2 bAddRace,RC_Player_Doram,-20; |
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.@g = getenchantgrade(EQI_SHOES);
autobonus "{ bonus bDex,200; }",30,10000,BF_WEAPON;
if (.@g>=ENCHANTGRADE_C) {
bonus bCon,12;
if (.@g>=ENCHANTGRADE_A) {
bonus bCon,27;
bonus bLongAtkRate,15;
}
}
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