Abyss Knight Commander Card
| Item ID | 300665 | Name | Abyss Knight Commander Card |
|
MaxHP -25%.
_______________________ Refine Level +12: Increases Physical Damage against monsters of Boss class by 7%. Increases Magical Damage against monsters of Boss class by 4%. _______________________ When Grade of compounded equipment is A: Increases Physical and Magical Damage against monsters of Boss class by 10%. _______________________ When Armor Level of compounded equipment is 2: Increases Physical and Magical Damage against monsters of Boss class by 2% per 3 Refine Levels. _______________________ When equipped with Toxit Card: Increases Physical Damage against enemies of every size by 8%. _______________________ When equipped with Bloody Slasher Card: Increases Physical Damage against enemies of every element by 5%. _______________________ When equipped with Shadist Card: Increases Magical Damage against enemies of every size by 8%. _______________________ When equipped with Lunarina Card: Increases Magical Damage against enemies of every element by 5%. _______________________ Type: Card Compound on: Armor Weight: 1 |
|---|---|---|---|---|---|
| Weapon Level | 0 | Identifier | aegis_300665 | ||
| Attack | 0 | Type | Card | ||
| MATK | 0 | Equip Locations | Armor | ||
| Defense | 0 | Equippable Jobs | None | ||
| Range | 0 | Equip Gender | Both (Male and Female) | ||
| Slots | 0 | Equip Upper | None | ||
| Weight | 1 | Min Equip Level | None | ||
| NPC Buy | 0 | Max Equip Level | None | ||
| NPC Sell | 0 | Refineable | No | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
.@r = getrefine();
bonus bMaxHPrate,-25;
if (getequiparmorlv() == 2) {
bonus2 bMagicAddClass,Class_Boss,2*(.@r/3);
bonus2 bAddClass,Class_Boss,2*(.@r/3);
}
if (getenchantgrade()>=ENCHANTGRADE_A) {
bonus2 bMagicAddClass,Class_Boss,10;
bonus2 bAddClass,Class_Boss,10;
}
if (.@r>11) {
bonus2 bMagicAddClass,Class_Boss,4;
bonus2 bAddClass,Class_Boss,7;
}
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| Set | Script | ||||
|---|---|---|---|---|---|
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bonus2 bAddSize,Size_All,8; |
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bonus2 bMagicAddEle,Ele_All,5; |
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bonus2 bAddEle,Ele_All,5; |
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bonus2 bMagicAddSize,Size_All,8; |