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Set
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Script
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bonus bMaxHPrate,20;
bonus bMaxSPrate,20;
bonus2 bHPRegenRate,5000,10000;
bonus2 bSPRegenRate,100,10000;
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bonus2 bSubEle,Ele_Earth,50;
bonus2 bSubEle,Ele_Water,50;
skill "AS_ENCHANTPOISON",10;
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bonus bMatk,100;
skill "HW_GANBANTEIN",1;
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bonus bBaseAtk,100;
skill "LK_CONCENTRATION",5;
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bonus2 bAddClass,Class_Boss,25;
skill "SN_SIGHT",10;
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bonus2 bAddClass,Class_Normal,25;
skill "WS_MELTDOWN",10;
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bonus bMaxHPrate,50;
bonus2 bResEff,Eff_Freeze,10000;
skill "HP_ASSUMPTIO",5;
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bonus bFlee,50;
bonus bMaxHPrate,50;
bonus2 bResEff,Eff_Freeze,10000;
if (readparam(bVit)>=110)
bonus bFlee,50;
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bonus bCritical,50;
bonus bMaxHPrate,50;
bonus2 bResEff,Eff_Freeze,10000;
bonus5 bAutoSpellWhenHit,"AM_ACIDTERROR",5,-100,BF_WEAPON,1;
if (readparam(bStr)>=110)
bonus bCritical,50;
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bonus bHit,50;
bonus bMaxHPrate,50;
bonus2 bResEff,Eff_Freeze,10000;
bonus5 bAutoSpellWhenHit,"ST_FULLSTRIP",1,-100,BF_WEAPON,1;
if (readparam(bLuk)>=110)
bonus bHit,50;
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bonus bMatkRate,7;
bonus bMaxHPrate,50;
bonus2 bResEff,Eff_Freeze,10000;
bonus5 bAutoSpellWhenHit,"SA_LANDPROTECTOR",5,-100,BF_MAGIC,0;
if (readparam(bDex)>=110)
bonus bMatkRate,7;
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bonus bAtkRate,7;
bonus bMaxHPrate,50;
bonus2 bResEff,Eff_Freeze,10000;
bonus5 bAutoSpellWhenHit,"MO_INVESTIGATE",5,-100,BF_WEAPON,1;
if (readparam(bAgi)>=110)
bonus bAtkRate,7;
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bonus bFlee,50;
bonus bMaxHPrate,50;
bonus2 bResEff,Eff_Freeze,10000;
if (readparam(bVit)>=110)
bonus bFlee,50;
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bonus bMaxHPrate,60;
bonus2 bResEff,Eff_Freeze,10000;
bonus5 bAutoSpellWhenHit,"CR_GRANDCROSS",10,-100,BF_WEAPON,0;
if (readparam(bInt)>=110)
bonus bMaxHPrate,10;
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bonus bNoGemStone;
bonus2 bSubEle,Ele_Neutral,50;
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bonus2 bSubEle,Ele_Neutral,-50;
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bonus2 bSubEle,Ele_Neutral,-50;
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bonus bDelayrate,-10;
bonus2 bSubEle,Ele_Neutral,50;
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bonus bDelayrate,10;
bonus2 bSubEle,Ele_Neutral,-50;
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bonus bDelayrate,10;
bonus2 bSubEle,Ele_Neutral,-50;
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bonus bAspd,2;
bonus2 bSubEle,Ele_Neutral,50;
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bonus bAspd,-2;
bonus2 bSubEle,Ele_Neutral,-50;
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bonus bAspd,-2;
bonus2 bSubEle,Ele_Neutral,-50;
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bonus bAtkRate,15;
bonus2 bSubEle,Ele_Neutral,50;
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bonus bAtkRate,-15;
bonus2 bSubEle,Ele_Neutral,-50;
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bonus bAtkRate,-15;
bonus2 bSubEle,Ele_Neutral,-50;
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bonus bLongAtkDef,10;
bonus2 bSubEle,Ele_Neutral,50;
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bonus bLongAtkDef,-10;
bonus2 bSubEle,Ele_Neutral,-50;
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bonus bLongAtkDef,-10;
bonus2 bSubEle,Ele_Neutral,-50;
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bonus bSPDrainValue,3;
bonus2 bSubEle,Ele_Neutral,50;
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bonus bSPDrainValue,-3;
bonus2 bSubEle,Ele_Neutral,-50;
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bonus bSPDrainValue,-3;
bonus2 bSubEle,Ele_Neutral,-50;
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bonus bMaxHP,50*BaseLevel;
bonus2 bSubEle,Ele_Neutral,50;
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bonus bMaxHP,-50*BaseLevel;
bonus2 bSubEle,Ele_Neutral,-50;
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bonus bMaxHP,-50*BaseLevel;
bonus2 bSubEle,Ele_Neutral,-50;
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bonus bPerfectHitAddRate,30;
bonus2 bSubEle,Ele_Neutral,50;
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bonus bPerfectHitAddRate,-30;
bonus2 bSubEle,Ele_Neutral,-50;
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bonus bPerfectHitAddRate,-30;
bonus2 bSubEle,Ele_Neutral,-50;
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bonus bFlee,50;
bonus2 bSubEle,Ele_Neutral,50;
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bonus bFlee,-50;
bonus2 bSubEle,Ele_Neutral,-50;
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bonus bFlee,-50;
bonus2 bSubEle,Ele_Neutral,-50;
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bonus bMagicHPGainValue,200;
bonus bMagicSPGainValue,20;
bonus2 bSubEle,Ele_Neutral,50;
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bonus bMagicHPGainValue,-200;
bonus bMagicSPGainValue,-20;
bonus2 bSubEle,Ele_Neutral,-50;
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bonus bMagicHPGainValue,-200;
bonus bMagicSPGainValue,-20;
bonus2 bSubEle,Ele_Neutral,-50;
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bonus bLongAtkRate,15;
bonus2 bSubEle,Ele_Neutral,50;
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bonus bLongAtkRate,-15;
bonus2 bSubEle,Ele_Neutral,-50;
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bonus bLongAtkRate,-15;
bonus2 bSubEle,Ele_Neutral,-50;
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bonus bMdef,30;
bonus2 bSubEle,Ele_Neutral,50;
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bonus bMdef,-30;
bonus2 bSubEle,Ele_Neutral,-50;
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bonus bMdef,-30;
bonus2 bSubEle,Ele_Neutral,-50;
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bonus bMatkRate,15;
bonus2 bSubEle,Ele_Neutral,50;
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bonus bMatkRate,-15;
bonus2 bSubEle,Ele_Neutral,-50;
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bonus bMatkRate,-15;
bonus2 bSubEle,Ele_Neutral,-50;
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bonus bMaxHPrate,20;
bonus bMaxSPrate,20;
bonus2 bHPRegenRate,1500,10000;
bonus2 bSPRegenRate,30,10000;
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bonus bMaxHPrate,10;
bonus bMaxSPrate,10;
bonus2 bHPRegenRate,5000,10000;
bonus2 bSPRegenRate,100,10000;
bonus bHealPower2,10;
bonus bAddItemHealRate,10;
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bonus bPerfectHitAddRate,25;
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