Chen's Memory

Item ID 29605 Name Chen's Memory
For each 3 Refine Levels of Raging Dragon Fist:
Increases damage of Chain Combo and Combo Finish by 10%.
Increases damage of Chain Crush Combo by 7%.
_______________________
For each 3 Refine Levels of Fighting God's Bandage:
Increases damage of Knuckle Arrow by 7%.
Increases Ranged Physical Damage by 2%.
_______________________
For each 3 Refine Levels of Bright Pendulum:
Increases damage of Finger Offensive and Investigate by 10%.
Increases damage of Lightning Ride and Sky Net Blow by 5%.
Weapon Level 0 Identifier Chen_Memory
Attack 0 Type Card - Enchant
MATK 0 Equip Locations None
Defense 0 Equippable Jobs None
Range 0 Equip Gender Both (Male and Female)
Slots 0 Equip Upper None
Weight 0 Min Equip Level None
NPC Buy 20 Max Equip Level None
NPC Sell 10 Refineable No
Credit Price None Trade restriction None

Set Script
Chen's Memory
Bright Pendulum
.@r= getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"MO_FINGEROFFENSIVE",10*.@r;
bonus2 bSkillAtk,"MO_INVESTIGATE",10*.@r;
bonus2 bSkillAtk,"SR_RIDEINLIGHTNING",5*.@r;
bonus2 bSkillAtk,"SR_SKYNETBLOW",5*.@r;
Chen's Memory
Raging Dragon Fist
.@r= getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"MO_CHAINCOMBO",10*.@r;
bonus2 bSkillAtk,"MO_COMBOFINISH",10*.@r;
bonus2 bSkillAtk,"CH_CHAINCRUSH",7*.@r;
Chen's Memory
Dedicated Bandage
.@r= getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"SR_KNUCKLEARROW",7*.@r;
bonus bLongAtkRate,2*.@r;
Chen's Memory
Zodiac Boots (Acolyte)
bonus bDelayrate,-15;
bonus2 bAddClass,Class_Boss,10*(getequiprefinerycnt(EQI_HAND_R)/4);
Chen's Memory
[Not For Sale] Zodiac Boots (Acolyte)
bonus bDelayrate,-15;
bonus2 bAddClass,Class_Boss,10*(getequiprefinerycnt(EQI_HAND_R)/4);
Chen's Memory
Lion Crown
Zodiac Boots (Acolyte)
.@sum = getequiprefinerycnt(EQI_HEAD_TOP) + getequiprefinerycnt(EQI_HAND_R) + getequiprefinerycnt(EQI_SHOES);
if (.@sum >= 33) {
   bonus bLongAtkRate,30;
   if (.@sum >= 35) {
       bonus2 bIgnoreDefRaceRate,RC_All,40;
       bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-40;
       bonus2 bIgnoreDefRaceRate,RC_Player_Human,-40;
   }
}
Chen's Memory
Lion Crown
[Not For Sale] Zodiac Boots (Acolyte)
.@sum = getequiprefinerycnt(EQI_HEAD_TOP) + getequiprefinerycnt(EQI_HAND_R) + getequiprefinerycnt(EQI_SHOES);
if (.@sum >= 33) {
   bonus bLongAtkRate,30;
   if (.@sum >= 35) {
       bonus2 bIgnoreDefRaceRate,RC_All,40;
       bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-40;
       bonus2 bIgnoreDefRaceRate,RC_Player_Human,-40;
   }
}
Chen's Memory
[Event] Chen's Memory
Biolab Cape (Melee)
.@r = getequiprefinerycnt(EQI_GARMENT)/3;
bonus bPerfectHitAddRate,20*.@r;
bonus bLongAtkRate,5*.@r;
bonus2 bSkillAtk,"MO_CHAINCOMBO",5*.@r;
bonus2 bSkillAtk,"SR_KNUCKLEARROW",5*.@r;
bonus2 bSkillAtk,"SR_RIDEINLIGHTNING",5*.@r;
Chen's Memory
[Event] Chen's Memory
Biolab Cape (Magic)
.@r = getequiprefinerycnt(EQI_GARMENT)/3;
bonus bPerfectHitAddRate,20*.@r;
bonus bLongAtkRate,5*.@r;
bonus2 bSkillAtk,"MO_CHAINCOMBO",5*.@r;
bonus2 bSkillAtk,"SR_KNUCKLEARROW",5*.@r;
bonus2 bSkillAtk,"SR_RIDEINLIGHTNING",5*.@r;
Chen's Memory
[Event] Chen's Memory
Biolab Cape (Range)
.@r = getequiprefinerycnt(EQI_GARMENT)/3;
bonus bPerfectHitAddRate,20*.@r;
bonus bLongAtkRate,5*.@r;
bonus2 bSkillAtk,"MO_CHAINCOMBO",5*.@r;
bonus2 bSkillAtk,"SR_KNUCKLEARROW",5*.@r;
bonus2 bSkillAtk,"SR_RIDEINLIGHTNING",5*.@r;