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Set
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Script
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.@r= getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",7*.@r;
bonus2 bSkillCooldown,"SO_PSYCHIC_WAVE",-200*.@r;
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.@r= getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"SO_EARTHGRAVE",7*.@r;
bonus2 bSkillAtk,"SO_DIAMONDDUST",5*.@r;
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.@r= getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"WZ_EARTHSPIKE",10*.@r;
bonus2 bSkillAtk,"WZ_HEAVENDRIVE",7*.@r;
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.@r = getequiprefinerycnt(EQI_HAND_R);
skill "GC_DARKCROW",5;
bonus2 bSkillCooldown,"SO_PSYCHIC_WAVE",-1000;
bonus2 bSkillCooldown,"GC_DARKCROW",-30000;
bonus2 bSkillAtk,"MG_FIREBOLT",40*(.@r/4);
bonus2 bSkillAtk,"MG_COLDBOLT",40*(.@r/4);
bonus2 bSkillAtk,"MG_LIGHTNINGBOLT",40*(.@r/4);
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.@r = getequiprefinerycnt(EQI_HAND_R);
skill "GC_DARKCROW",5;
bonus2 bSkillCooldown,"SO_PSYCHIC_WAVE",-1000;
bonus2 bSkillCooldown,"GC_DARKCROW",-30000;
bonus2 bSkillAtk,"MG_FIREBOLT",40*(.@r/4);
bonus2 bSkillAtk,"MG_COLDBOLT",40*(.@r/4);
bonus2 bSkillAtk,"MG_LIGHTNINGBOLT",40*(.@r/4);
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.@sum = getequiprefinerycnt(EQI_HEAD_TOP) + getequiprefinerycnt(EQI_HAND_R) + getequiprefinerycnt(EQI_SHOES);
if (.@sum >= 33) {
bonus2 bMagicAddRace,RC_All,20;
autobonus "{ bonus bInt,200; }",30,10000,BF_MAGIC;
if (.@sum >= 35) {
bonus2 bIgnoreMdefRaceRate,RC_All,40;
bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-40;
bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-40;
}
}
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.@sum = getequiprefinerycnt(EQI_HEAD_TOP) + getequiprefinerycnt(EQI_HAND_R) + getequiprefinerycnt(EQI_SHOES);
if (.@sum >= 33) {
bonus2 bMagicAddRace,RC_All,20;
autobonus "{ bonus bInt,200; }",30,10000,BF_MAGIC;
if (.@sum >= 35) {
bonus2 bIgnoreMdefRaceRate,RC_All,40;
bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-40;
bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-40;
}
}
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.@r = getequiprefinerycnt(EQI_GARMENT)/3;
bonus2 bSkillCooldown,"SO_PSYCHIC_WAVE",-70*.@r;
bonus2 bMagicAtkEle,Ele_Neutral,5*.@r;
bonus2 bSkillAtk,"WZ_HEAVENDRIVE",5*.@r;
bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",5*.@r;
bonus2 bSkillAtk,"SO_EARTHGRAVE",5*.@r;
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.@r = getequiprefinerycnt(EQI_GARMENT)/3;
bonus2 bSkillCooldown,"SO_PSYCHIC_WAVE",-70*.@r;
bonus2 bMagicAtkEle,Ele_Neutral,5*.@r;
bonus2 bSkillAtk,"WZ_HEAVENDRIVE",5*.@r;
bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",5*.@r;
bonus2 bSkillAtk,"SO_EARTHGRAVE",5*.@r;
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.@r = getequiprefinerycnt(EQI_GARMENT)/3;
bonus2 bSkillCooldown,"SO_PSYCHIC_WAVE",-70*.@r;
bonus2 bMagicAtkEle,Ele_Neutral,5*.@r;
bonus2 bSkillAtk,"WZ_HEAVENDRIVE",5*.@r;
bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",5*.@r;
bonus2 bSkillAtk,"SO_EARTHGRAVE",5*.@r;
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