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Set
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Script
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.@r= getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"GN_CARTCANNON",7*.@r;
bonus bLongAtkRate,2*.@r;
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.@r= getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"GN_CRAZYWEED_ATK",7*.@r;
bonus2 bSkillCooldown,"GN_CRAZYWEED",-200*.@r;
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.@r= getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"GN_SPORE_EXPLOSION",7*.@r;
bonus2 bSkillCooldown,"GN_SPORE_EXPLOSION",-200*.@r;
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bonus bLongAtkRate,20;
bonus2 bSkillAtk,"GN_CARTCANNON",15*(getequiprefinerycnt(EQI_HAND_R)/4);
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bonus bLongAtkRate,20;
bonus2 bSkillAtk,"GN_CARTCANNON",15*(getequiprefinerycnt(EQI_HAND_R)/4);
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.@sum = getequiprefinerycnt(EQI_HEAD_TOP) + getequiprefinerycnt(EQI_HAND_R) + getequiprefinerycnt(EQI_SHOES);
if (.@sum >= 33)
bonus bLongAtkRate,30;
if (.@sum >= 35)
bonus2 bVariableCastrate,"GN_CARTCANNON",-100;
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.@sum = getequiprefinerycnt(EQI_HEAD_TOP) + getequiprefinerycnt(EQI_HAND_R) + getequiprefinerycnt(EQI_SHOES);
if (.@sum >= 33)
bonus bLongAtkRate,30;
if (.@sum >= 35)
bonus2 bVariableCastrate,"GN_CARTCANNON",-100;
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.@r = getequiprefinerycnt(EQI_GARMENT)/3;
bonus bVariableCastrate,-10*.@r;
bonus bLongAtkRate,5*.@r;
bonus2 bSkillAtk,"GN_SPORE_EXPLOSION",5*.@r;
bonus2 bSkillAtk,"GN_CARTCANNON",5*.@r;
bonus2 bSkillAtk,"GN_CRAZYWEED_ATK",5*.@r;
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.@r = getequiprefinerycnt(EQI_GARMENT)/3;
bonus bVariableCastrate,-10*.@r;
bonus bLongAtkRate,5*.@r;
bonus2 bSkillAtk,"GN_SPORE_EXPLOSION",5*.@r;
bonus2 bSkillAtk,"GN_CARTCANNON",5*.@r;
bonus2 bSkillAtk,"GN_CRAZYWEED_ATK",5*.@r;
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.@r = getequiprefinerycnt(EQI_GARMENT)/3;
bonus bVariableCastrate,-10*.@r;
bonus bLongAtkRate,5*.@r;
bonus2 bSkillAtk,"GN_SPORE_EXPLOSION",5*.@r;
bonus2 bSkillAtk,"GN_CARTCANNON",5*.@r;
bonus2 bSkillAtk,"GN_CRAZYWEED_ATK",5*.@r;
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