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Set
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Script
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.@r= getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"PA_SHIELDCHAIN",10*.@r;
bonus2 bSkillAtk,"LG_SHIELDPRESS",5*.@r;
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.@r= getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"LG_OVERBRAND",10*.@r;
bonus2 bSkillAtk,"LG_CANNONSPEAR",5*.@r;
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.@r= getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"PA_PRESSURE",10*.@r;
bonus2 bSkillAtk,"LG_RAYOFGENESIS",5*.@r;
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bonus2 bSkillCooldown,"LG_RAYOFGENESIS",-200;
bonus2 bSkillAtk,"PA_PRESSURE",40*(getequiprefinerycnt(EQI_HAND_R)/4);
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bonus2 bSkillCooldown,"LG_RAYOFGENESIS",-200;
bonus2 bSkillAtk,"PA_PRESSURE",40*(getequiprefinerycnt(EQI_HAND_R)/4);
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.@sum = getequiprefinerycnt(EQI_HEAD_TOP) + getequiprefinerycnt(EQI_HAND_R) + getequiprefinerycnt(EQI_SHOES);
if (.@sum >= 33) {
bonus2 bMagicAtkEle,Ele_Holy,30;
if (.@sum >= 35) {
bonus2 bIgnoreMdefRaceRate,RC_All,40;
bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-40;
bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-40;
}
}
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.@sum = getequiprefinerycnt(EQI_HEAD_TOP) + getequiprefinerycnt(EQI_HAND_R) + getequiprefinerycnt(EQI_SHOES);
if (.@sum >= 33) {
bonus2 bMagicAtkEle,Ele_Holy,30;
if (.@sum >= 35) {
bonus2 bIgnoreMdefRaceRate,RC_All,40;
bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-40;
bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-40;
}
}
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.@r = getequiprefinerycnt(EQI_GARMENT)/3;
bonus bCritical,5*.@r;
bonus bLongAtkRate,5*.@r;
bonus2 bSkillAtk,"LG_RAYOFGENESIS",5*.@r;
bonus2 bSkillAtk,"LG_SHIELDPRESS",5*.@r;
bonus2 bSkillAtk,"LG_CANNONSPEAR",5*.@r;
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.@r = getequiprefinerycnt(EQI_GARMENT)/3;
bonus bCritical,5*.@r;
bonus bLongAtkRate,5*.@r;
bonus2 bSkillAtk,"LG_RAYOFGENESIS",5*.@r;
bonus2 bSkillAtk,"LG_SHIELDPRESS",5*.@r;
bonus2 bSkillAtk,"LG_CANNONSPEAR",5*.@r;
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.@r = getequiprefinerycnt(EQI_GARMENT)/3;
bonus bCritical,5*.@r;
bonus bLongAtkRate,5*.@r;
bonus2 bSkillAtk,"LG_RAYOFGENESIS",5*.@r;
bonus2 bSkillAtk,"LG_SHIELDPRESS",5*.@r;
bonus2 bSkillAtk,"LG_CANNONSPEAR",5*.@r;
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