Randel's Memory

Item ID 29601 Name Randel's Memory
For each 3 Refine Levels of Farthezan:
Increases damage of Pressure by 10%.
Increases damage of Genesis Ray by 5%.
_______________________
For each 3 Refine Levels of Harve:
Increases damage of Shield Chain by 10%.
Increases damage of Shield Press by 5%.
_______________________
For each 3 Refine Levels of Fortridge:
Increases damage of Overbrand b 7%.
Increases damage of Cannon Spear by 5%.
Weapon Level 0 Identifier Randel_Memory
Attack 0 Type Card - Enchant
MATK 0 Equip Locations None
Defense 0 Equippable Jobs None
Range 0 Equip Gender Both (Male and Female)
Slots 0 Equip Upper None
Weight 0 Min Equip Level None
NPC Buy 20 Max Equip Level None
NPC Sell 10 Refineable No
Credit Price None Trade restriction None

Set Script
Randel's Memory
Harve
.@r= getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"PA_SHIELDCHAIN",10*.@r;
bonus2 bSkillAtk,"LG_SHIELDPRESS",5*.@r;
Randel's Memory
Fortridge
.@r= getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"LG_OVERBRAND",10*.@r;
bonus2 bSkillAtk,"LG_CANNONSPEAR",5*.@r;
Randel's Memory
Farthezan
.@r= getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"PA_PRESSURE",10*.@r;
bonus2 bSkillAtk,"LG_RAYOFGENESIS",5*.@r;
Randel's Memory
Zodiac Boots (Swordsman)
bonus2 bSkillCooldown,"LG_RAYOFGENESIS",-200;
bonus2 bSkillAtk,"PA_PRESSURE",40*(getequiprefinerycnt(EQI_HAND_R)/4);
Randel's Memory
[Not For Sale] Zodiac Boots (Swordsman)
bonus2 bSkillCooldown,"LG_RAYOFGENESIS",-200;
bonus2 bSkillAtk,"PA_PRESSURE",40*(getequiprefinerycnt(EQI_HAND_R)/4);
Randel's Memory
Trial Diadem
Zodiac Boots (Swordsman)
.@sum = getequiprefinerycnt(EQI_HEAD_TOP) + getequiprefinerycnt(EQI_HAND_R) + getequiprefinerycnt(EQI_SHOES);
if (.@sum >= 33) {
   bonus2 bMagicAtkEle,Ele_Holy,30;
   if (.@sum >= 35) {
       bonus2 bIgnoreMdefRaceRate,RC_All,40;
       bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-40;
       bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-40;
   }
}
Randel's Memory
Trial Diadem
[Not For Sale] Zodiac Boots (Swordsman)
.@sum = getequiprefinerycnt(EQI_HEAD_TOP) + getequiprefinerycnt(EQI_HAND_R) + getequiprefinerycnt(EQI_SHOES);
if (.@sum >= 33) {
   bonus2 bMagicAtkEle,Ele_Holy,30;
   if (.@sum >= 35) {
       bonus2 bIgnoreMdefRaceRate,RC_All,40;
       bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-40;
       bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-40;
   }
}
Randel's Memory
[Event] Randel's Memory
Biolab Cape (Melee)
.@r = getequiprefinerycnt(EQI_GARMENT)/3;
bonus bCritical,5*.@r;
bonus bLongAtkRate,5*.@r;
bonus2 bSkillAtk,"LG_RAYOFGENESIS",5*.@r;
bonus2 bSkillAtk,"LG_SHIELDPRESS",5*.@r;
bonus2 bSkillAtk,"LG_CANNONSPEAR",5*.@r;
Randel's Memory
[Event] Randel's Memory
Biolab Cape (Magic)
.@r = getequiprefinerycnt(EQI_GARMENT)/3;
bonus bCritical,5*.@r;
bonus bLongAtkRate,5*.@r;
bonus2 bSkillAtk,"LG_RAYOFGENESIS",5*.@r;
bonus2 bSkillAtk,"LG_SHIELDPRESS",5*.@r;
bonus2 bSkillAtk,"LG_CANNONSPEAR",5*.@r;
Randel's Memory
[Event] Randel's Memory
Biolab Cape (Range)
.@r = getequiprefinerycnt(EQI_GARMENT)/3;
bonus bCritical,5*.@r;
bonus bLongAtkRate,5*.@r;
bonus2 bSkillAtk,"LG_RAYOFGENESIS",5*.@r;
bonus2 bSkillAtk,"LG_SHIELDPRESS",5*.@r;
bonus2 bSkillAtk,"LG_CANNONSPEAR",5*.@r;