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Set
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Script
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.@r= getequiprefinerycnt(EQI_HAND_R)/3;
bonus bCritAtkRate,5*.@r;
bonus2 bSkillAtk,"SN_SHARPSHOOTING",7*.@r;
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.@r= getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"RA_AIMEDBOLT",7*.@r;
bonus2 bSkillUseSPrate,"RA_AIMEDBOLT",2*.@r;
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.@r= getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillCooldown,"RA_UNLIMIT",-15000*.@r;
bonus2 bSkillUseSPrate,"RA_ARROWSTORM",2*.@r;
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.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillCooldown,"RA_ARROWSTORM",-700;
bonus bFixedCast,-200*(.@r/4);
bonus bDelayrate,-5*(.@r/4);
bonus2 bVariableCastrate,"RA_ARROWSTORM",-35*(.@r/4);
bonus2 bVariableCastrate,"RA_AIMEDBOLT",-35*(.@r/4);
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.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillCooldown,"RA_ARROWSTORM",-700;
bonus bFixedCast,-200*(.@r/4);
bonus bDelayrate,-5*(.@r/4);
bonus2 bVariableCastrate,"RA_ARROWSTORM",-35*(.@r/4);
bonus2 bVariableCastrate,"RA_AIMEDBOLT",-35*(.@r/4);
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.@sum = getequiprefinerycnt(EQI_HEAD_TOP) + getequiprefinerycnt(EQI_HAND_R) + getequiprefinerycnt(EQI_SHOES);
if (.@sum >= 33) {
autobonus3 "{ bonus2 bSkillAtk,\"RA_AIMEDBOLT\",250; }",1000,30000,"RA_UNLIMIT";
if (.@sum >= 35) {
bonus2 bIgnoreDefRaceRate,RC_All,40;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-40;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-40;
}
}
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.@sum = getequiprefinerycnt(EQI_HEAD_TOP) + getequiprefinerycnt(EQI_HAND_R) + getequiprefinerycnt(EQI_SHOES);
if (.@sum >= 33) {
autobonus3 "{ bonus2 bSkillAtk,\"RA_AIMEDBOLT\",250; }",1000,30000,"RA_UNLIMIT";
if (.@sum >= 35) {
bonus2 bIgnoreDefRaceRate,RC_All,40;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-40;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-40;
}
}
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.@r = getequiprefinerycnt(EQI_GARMENT)/3;
bonus bDelayrate,-3*.@r;
bonus bCritAtkRate,5*.@r;
bonus2 bSkillAtk,"SN_SHARPSHOOTING",5*.@r;
bonus2 bSkillAtk,"RA_ARROWSTORM",5*.@r;
bonus2 bSkillAtk,"RA_AIMEDBOLT",5*.@r;
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.@r = getequiprefinerycnt(EQI_GARMENT)/3;
bonus bDelayrate,-3*.@r;
bonus bCritAtkRate,5*.@r;
bonus2 bSkillAtk,"SN_SHARPSHOOTING",5*.@r;
bonus2 bSkillAtk,"RA_ARROWSTORM",5*.@r;
bonus2 bSkillAtk,"RA_AIMEDBOLT",5*.@r;
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.@r = getequiprefinerycnt(EQI_GARMENT)/3;
bonus bDelayrate,-3*.@r;
bonus bCritAtkRate,5*.@r;
bonus2 bSkillAtk,"SN_SHARPSHOOTING",5*.@r;
bonus2 bSkillAtk,"RA_ARROWSTORM",5*.@r;
bonus2 bSkillAtk,"RA_AIMEDBOLT",5*.@r;
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