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Set
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Script
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.@r= getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"MG_SOULSTRIKE",10*.@r;
bonus2 bSkillAtk,"HW_NAPALMVULCAN",10*.@r;
bonus2 bSkillAtk,"WL_SOULEXPANSION",5*.@r;
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.@r= getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"HW_GRAVITATION",10*.@r;
bonus2 bSkillAtk,"WL_DRAINLIFE",5*.@r;
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.@r= getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"WL_HELLINFERNO",7*.@r;
bonus2 bSkillAtk,"WL_CRIMSONROCK",5*.@r;
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.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillCooldown,"WL_CRIMSONROCK",-3000;
bonus2 bMagicAtkEle,Ele_Fire,15*(.@r/4);
bonus bVariableCastrate,-10*(.@r/4);
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.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillCooldown,"WL_CRIMSONROCK",-3000;
bonus2 bMagicAtkEle,Ele_Fire,15*(.@r/4);
bonus bVariableCastrate,-10*(.@r/4);
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.@sum = getequiprefinerycnt(EQI_HEAD_TOP) + getequiprefinerycnt(EQI_HAND_R) + getequiprefinerycnt(EQI_SHOES);
if (.@sum >= 33) {
bonus2 bMagicAddRace,RC_All,20;
autobonus "{ bonus bMatkRate,30; }",30,10000,BF_MAGIC;
if (.@sum >= 35) {
bonus2 bIgnoreMdefRaceRate,RC_All,40;
bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-40;
bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-40;
}
}
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.@sum = getequiprefinerycnt(EQI_HEAD_TOP) + getequiprefinerycnt(EQI_HAND_R) + getequiprefinerycnt(EQI_SHOES);
if (.@sum >= 33) {
bonus2 bMagicAddRace,RC_All,20;
autobonus "{ bonus bMatkRate,30; }",30,10000,BF_MAGIC;
if (.@sum >= 35) {
bonus2 bIgnoreMdefRaceRate,RC_All,40;
bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-40;
bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-40;
}
}
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.@r = getequiprefinerycnt(EQI_GARMENT)/3;
bonus bVariableCastrate,-5*.@r;
bonus bDelayrate,-3*.@r;
bonus2 bSkillAtk,"WL_CRIMSONROCK",5*.@r;
bonus2 bSkillAtk,"WL_SOULEXPANSION",5*.@r;
bonus2 bSkillAtk,"WL_COMET",5*.@r;
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.@r = getequiprefinerycnt(EQI_GARMENT)/3;
bonus bVariableCastrate,-5*.@r;
bonus bDelayrate,-3*.@r;
bonus2 bSkillAtk,"WL_CRIMSONROCK",5*.@r;
bonus2 bSkillAtk,"WL_SOULEXPANSION",5*.@r;
bonus2 bSkillAtk,"WL_COMET",5*.@r;
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.@r = getequiprefinerycnt(EQI_GARMENT)/3;
bonus bVariableCastrate,-5*.@r;
bonus bDelayrate,-3*.@r;
bonus2 bSkillAtk,"WL_CRIMSONROCK",5*.@r;
bonus2 bSkillAtk,"WL_SOULEXPANSION",5*.@r;
bonus2 bSkillAtk,"WL_COMET",5*.@r;
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