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Set
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Script
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.@r= getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"GC_ROLLINGCUTTER",7*.@r;
bonus2 bSkillAtk,"GC_CROSSRIPPERSLASHER",5*.@r;
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.@r= getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillCooldown,"GC_DARKCROW",-3000*.@r;
bonus bAspd,2*.@r;
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.@a = (getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HAND_L))/5;
bonus2 bSkillAtk,"ASC_BREAKER",10*.@a;
bonus2 bSkillAtk,"ASC_METEORASSAULT",10*.@a;
bonus2 bSkillAtk,"GC_CROSSIMPACT",5*.@a;
bonus2 bSkillAtk,"GC_COUNTERSLASH",5*.@a;
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bonus2 bSkillCooldown,"ASC_BREAKER",-100;
bonus bCritical,15*(getequiprefinerycnt(EQI_HAND_R)/4);
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bonus2 bSkillCooldown,"ASC_BREAKER",-100;
bonus bCritical,15*(getequiprefinerycnt(EQI_HAND_R)/4);
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.@sum = getequiprefinerycnt(EQI_HEAD_TOP) + getequiprefinerycnt(EQI_HAND_R) + getequiprefinerycnt(EQI_SHOES);
if (.@sum >= 33) {
bonus bDelayrate,-10;
bonus2 bSkillAtk,"ASC_BREAKER",20;
if (.@sum >= 35) {
bonus bNoSizeFix;
}
}
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.@sum = getequiprefinerycnt(EQI_HEAD_TOP) + getequiprefinerycnt(EQI_HAND_R) + getequiprefinerycnt(EQI_SHOES);
if (.@sum >= 33) {
bonus bDelayrate,-10;
bonus2 bSkillAtk,"ASC_BREAKER",20;
if (.@sum >= 35) {
bonus bNoSizeFix;
}
}
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.@r = getequiprefinerycnt(EQI_GARMENT)/3;
bonus bCritical,7*.@r;
bonus bDelayrate,-3*.@r;
bonus2 bSkillAtk,"GC_CROSSIMPACT",5*.@r;
bonus2 bSkillAtk,"ASC_BREAKER",5*.@r;
bonus2 bSkillAtk,"GC_ROLLINGCUTTER",5*.@r;
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.@r = getequiprefinerycnt(EQI_GARMENT)/3;
bonus bCritical,7*.@r;
bonus bDelayrate,-3*.@r;
bonus2 bSkillAtk,"GC_CROSSIMPACT",5*.@r;
bonus2 bSkillAtk,"ASC_BREAKER",5*.@r;
bonus2 bSkillAtk,"GC_ROLLINGCUTTER",5*.@r;
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.@r = getequiprefinerycnt(EQI_GARMENT)/3;
bonus bCritical,7*.@r;
bonus bDelayrate,-3*.@r;
bonus2 bSkillAtk,"GC_CROSSIMPACT",5*.@r;
bonus2 bSkillAtk,"ASC_BREAKER",5*.@r;
bonus2 bSkillAtk,"GC_ROLLINGCUTTER",5*.@r;
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