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Set
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Script
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.@r= getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"NC_POWERSWING",7*.@r;
bonus2 bSkillAtk,"NC_AXEBOOMERANG",5*.@r;
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.@r= getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"NC_BOOSTKNUCKLE",7*.@r;
bonus2 bSkillAtk,"NC_ARMSCANNON",5*.@r;
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.@r= getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"NC_AXETORNADO",7*.@r;
bonus2 bSubSize,Size_All,5*.@r;
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bonus bLongAtkRate,20;
bonus2 bSkillAtk,"NC_ARMSCANNON",15*(getequiprefinerycnt(EQI_HAND_R)/4);
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bonus bLongAtkRate,20;
bonus2 bSkillAtk,"NC_ARMSCANNON",15*(getequiprefinerycnt(EQI_HAND_R)/4);
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.@sum = getequiprefinerycnt(EQI_HEAD_TOP) + getequiprefinerycnt(EQI_HAND_R) + getequiprefinerycnt(EQI_SHOES);
if (.@sum >= 33) {
bonus bLongAtkRate,30;
if (.@sum >= 35) {
bonus bDelayrate,-10;
bonus2 bVariableCastrate,"NC_ARMSCANNON",-50;
}
}
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.@sum = getequiprefinerycnt(EQI_HEAD_TOP) + getequiprefinerycnt(EQI_HAND_R) + getequiprefinerycnt(EQI_SHOES);
if (.@sum >= 33) {
bonus bLongAtkRate,30;
if (.@sum >= 35) {
bonus bDelayrate,-10;
bonus2 bVariableCastrate,"NC_ARMSCANNON",-50;
}
}
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.@r = getequiprefinerycnt(EQI_GARMENT)/3;
bonus2 bSkillCooldown,"NC_ARMSCANNON",-100*.@r;
bonus2 bSkillAtk,"NC_POWERSWING",5*.@r;
bonus2 bSkillAtk,"NC_ARMSCANNON",5*.@r;
bonus2 bSkillAtk,"NC_AXETORNADO",5*.@r;
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.@r = getequiprefinerycnt(EQI_GARMENT)/3;
bonus2 bSkillCooldown,"NC_ARMSCANNON",-100*.@r;
bonus2 bSkillAtk,"NC_POWERSWING",5*.@r;
bonus2 bSkillAtk,"NC_ARMSCANNON",5*.@r;
bonus2 bSkillAtk,"NC_AXETORNADO",5*.@r;
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.@r = getequiprefinerycnt(EQI_GARMENT)/3;
bonus2 bSkillCooldown,"NC_ARMSCANNON",-100*.@r;
bonus2 bSkillAtk,"NC_POWERSWING",5*.@r;
bonus2 bSkillAtk,"NC_ARMSCANNON",5*.@r;
bonus2 bSkillAtk,"NC_AXETORNADO",5*.@r;
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