Howard's Memory

Item ID 29595 Name Howard's Memory
For each 3 Refine Levels of Golden Wrench:
Increases damage of Power Swing by 7%.
Increases damage of Axe Boomerang by 5%.
_______________________
For each 3 Refine Levels of Engine Pilebunker:
Increases damage of Boost Knuckle by 7%.
Increases damage of Arm Cannon by 5%.
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For each 3 Refine Levels of Maxi Spanner:
Increases damage of Axe Tornado by 7%.
Decreases Physical and Magical Damage taken from all size monsters by 5%.
Weapon Level 0 Identifier Harword_Memory
Attack 0 Type Card - Enchant
MATK 0 Equip Locations None
Defense 0 Equippable Jobs None
Range 0 Equip Gender Both (Male and Female)
Slots 0 Equip Upper None
Weight 0 Min Equip Level None
NPC Buy 20 Max Equip Level None
NPC Sell 10 Refineable No
Credit Price None Trade restriction None

Set Script
Howard's Memory
Golden Wrench
.@r= getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"NC_POWERSWING",7*.@r;
bonus2 bSkillAtk,"NC_AXEBOOMERANG",5*.@r;
Howard's Memory
Engine Pilebuncker
.@r= getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"NC_BOOSTKNUCKLE",7*.@r;
bonus2 bSkillAtk,"NC_ARMSCANNON",5*.@r;
Howard's Memory
Maxi Spanner
.@r= getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"NC_AXETORNADO",7*.@r;
bonus2 bSubSize,Size_All,5*.@r;
Howard's Memory
Zodiac Boots (Merchant)
bonus bLongAtkRate,20;
bonus2 bSkillAtk,"NC_ARMSCANNON",15*(getequiprefinerycnt(EQI_HAND_R)/4);
Howard's Memory
[Not For Sale] Zodiac Boots (Merchant)
bonus bLongAtkRate,20;
bonus2 bSkillAtk,"NC_ARMSCANNON",15*(getequiprefinerycnt(EQI_HAND_R)/4);
Howard's Memory
Bull Crown
Zodiac Boots (Merchant)
.@sum = getequiprefinerycnt(EQI_HEAD_TOP) + getequiprefinerycnt(EQI_HAND_R) + getequiprefinerycnt(EQI_SHOES);
if (.@sum >= 33) {
   bonus bLongAtkRate,30;
   if (.@sum >= 35) {
       bonus bDelayrate,-10;
       bonus2 bVariableCastrate,"NC_ARMSCANNON",-50;
   }
}
Howard's Memory
Bull Crown
[Not For Sale] Zodiac Boots (Merchant)
.@sum = getequiprefinerycnt(EQI_HEAD_TOP) + getequiprefinerycnt(EQI_HAND_R) + getequiprefinerycnt(EQI_SHOES);
if (.@sum >= 33) {
   bonus bLongAtkRate,30;
   if (.@sum >= 35) {
       bonus bDelayrate,-10;
       bonus2 bVariableCastrate,"NC_ARMSCANNON",-50;
   }
}
Howard's Memory
[Event] Howard's Memory
Biolab Cape (Melee)
.@r = getequiprefinerycnt(EQI_GARMENT)/3;
bonus2 bSkillCooldown,"NC_ARMSCANNON",-100*.@r;
bonus2 bSkillAtk,"NC_POWERSWING",5*.@r;
bonus2 bSkillAtk,"NC_ARMSCANNON",5*.@r;
bonus2 bSkillAtk,"NC_AXETORNADO",5*.@r;
Howard's Memory
[Event] Howard's Memory
Biolab Cape (Magic)
.@r = getequiprefinerycnt(EQI_GARMENT)/3;
bonus2 bSkillCooldown,"NC_ARMSCANNON",-100*.@r;
bonus2 bSkillAtk,"NC_POWERSWING",5*.@r;
bonus2 bSkillAtk,"NC_ARMSCANNON",5*.@r;
bonus2 bSkillAtk,"NC_AXETORNADO",5*.@r;
Howard's Memory
[Event] Howard's Memory
Biolab Cape (Range)
.@r = getequiprefinerycnt(EQI_GARMENT)/3;
bonus2 bSkillCooldown,"NC_ARMSCANNON",-100*.@r;
bonus2 bSkillAtk,"NC_POWERSWING",5*.@r;
bonus2 bSkillAtk,"NC_ARMSCANNON",5*.@r;
bonus2 bSkillAtk,"NC_AXETORNADO",5*.@r;