The Hero

Item ID 29509 Name The Hero
Random chance to receive the following effect for 10 seconds when revieving physical damage:
Perfect Dodge +100
Increases Physical Damage against enemies of Boss class by 100%.
_______________________
When equipped with Everything Ring:
Decreases After Skill Delay by 15%.
Increases Ranged Physical Damage by 25%.
Weapon Level 0 Identifier Hero
Attack 0 Type Card - Enchant
MATK 0 Equip Locations None
Defense 0 Equippable Jobs None
Range 0 Equip Gender Both (Male and Female)
Slots 0 Equip Upper None
Weight 0 Min Equip Level None
NPC Buy 0 Max Equip Level None
NPC Sell 0 Refineable No
Credit Price None Trade restriction None
Item Script
autobonus "{ bonus bFlee2,100; bonus2 bAddClass,Class_Boss,100; }",10,10000,BF_WEAPON;

Set Script
The Creation
The Hero
autobonus "{ bonus bFlee2,100; bonus2 bAddClass,Class_Boss,100; }",50,10000,BF_WEAPON;
/*Unknow Rate*/
Striking Mikoshi
The Hero
bonus bWeaponAtkRate,30;
bonus bPerfectHitAddRate,25;
Ring of Nature
The Hero
bonus bDelayrate,-15;
bonus bLongAtkRate,25;
Sky Blow Ring
The Hero
if (eaclass()&EAJL_THIRD && BaseJob == Job_Monk) {
   bonus2 bSkillCooldown,"SR_SKYNETBLOW",-200;
   autobonus3 "{ bonus bFlee2,100; }",50,3000,"SR_SKYNETBLOW";

}
/*Unknow Rate*/
Ring of Ceryneian
The Hero
bonus bNoSizeFix;
bonus2 bSkillCooldown,"RA_AIMEDBOLT",-250;
Traveler Ring
The Hero
if ((eaclass()&EAJ_THIRDMASK)==EAJ_MINSTRELWANDERER) {
   bonus bNoSizeFix;
   autobonus3 "{}",10,100,"WM_SEVERE_RAINSTORM","{ sc_start SC_UNLIMIT,20000,5; }";
}
The Hero
Latent Release (Abyss Chaser I)
bonus2 bSkillCooldown,"ABC_CHAIN_REACTION_SHOT",-300;
bonus2 bSkillCooldown,"ABC_FRENZY_SHOT",-300;
The Hero
Latent Release (Inquisitor I)
bonus2 bSkillCooldown,"IQ_MASSIVE_F_BLASTER",-200;
bonus2 bSkillCooldown,"IQ_EXPOSION_BLASTER",-100;
The Hero
Latent Release (Imperial Guard I)
bonus2 bSkillCooldown,"IG_OVERSLASH",-300;
bonus2 bSkillCooldown,"IG_GRAND_JUDGEMENT",-300;
bonus2 bSkillCooldown,"IG_SHIELD_SHOOTING",-300;
The Hero
Latent Release (Wind Hawk I)
bonus2 bSkillFixedCast,"WH_CRESCIVE_BOLT",-500;
bonus2 bSkillFixedCast,"WH_GALESTORM",-500;
The Hero
Latent Release (Cardinal III)
bonus2 bSkillCooldown,"CD_EFFLIGO",-300;
bonus2 bSkillCooldown,"CD_PETITIO",-300;
The Hero
Latent Release (Shadow Cross I)
bonus2 bSkillCooldown,"SHC_SAVAGE_IMPACT",-300;
The Hero
Latent Release (Dragon Knight I)
bonus2 bSkillCooldown,"DK_HACKANDSLASHER",-500;
The Hero
Latent Release (Dragon Knight II)
bonus2 bSkillCooldown,"DK_MADNESS_CRUSHER",-500;
The Hero
Latent Release (Troubadour I)
bonus2 bSkillFixedCast,"TR_RHYTHMSHOOTING",-500;
bonus2 bSkillFixedCast,"TR_ROSEBLOSSOM",-500;
The Hero
Latent Release (Trouvere I)
bonus2 bSkillFixedCast,"TR_RHYTHMSHOOTING",-500;
bonus2 bSkillFixedCast,"TR_ROSEBLOSSOM",-500;
The Hero
Latent Release (Biolo I)
bonus2 bSkillFixedCast,"BO_ACIDIFIED_ZONE_FIRE",-500;
bonus2 bSkillFixedCast,"BO_ACIDIFIED_ZONE_GROUND",-500;
bonus2 bSkillFixedCast,"BO_ACIDIFIED_ZONE_WATER",-500;
bonus2 bSkillFixedCast,"BO_ACIDIFIED_ZONE_WIND",-500;
The Hero
Latent Release (Biolo II)
bonus2 bSkillCooldown,"BO_ACIDIFIED_ZONE_FIRE",-300;
bonus2 bSkillCooldown,"BO_ACIDIFIED_ZONE_GROUND",-300;
bonus2 bSkillCooldown,"BO_ACIDIFIED_ZONE_WATER",-300;
bonus2 bSkillCooldown,"BO_ACIDIFIED_ZONE_WIND",-300;
The Hero
Latent Release (Meister I)
bonus2 bSkillCooldown,"MT_AXE_STOMP",-300;
bonus2 bSkillCooldown,"MT_RUSH_QUAKE",-300;
The Hero
Ulle's Bracelet
bonus2 bAddEle,Ele_All,15;
bonus2 bSkillCooldown,"RA_UNLIMIT",-45000;
The Hero
Striking Gauntlet
bonus bLongAtkRate,15;
The Hero
Latent Release (Dragon Knight III)
bonus2 bSkillCooldown,"DK_SERVANTWEAPON",-30000;
The Hero
Latent Release (Biolo III)
bonus2 bSkillCooldown,"BO_ACIDIFIED_ZONE_FIRE",-200;
bonus2 bSkillCooldown,"BO_ACIDIFIED_ZONE_WATER",-200;
bonus2 bSkillCooldown,"BO_ACIDIFIED_ZONE_WIND",-200;
bonus2 bSkillCooldown,"BO_ACIDIFIED_ZONE_GROUND",-200;
The Hero
Latent Release (Cardinal V)
bonus2 bSkillCooldown,"CD_PETITIO",-200;
The Hero
Latent Release (Inquisitor II)
autobonus "{ bonus2 bSkillUseSP,\"IQ_MASSIVE_F_BLASTER\",299; bonus2 bSkillUseSP,\"IQ_EXPOSION_BLASTER\",169; }",20,10000,BF_WEAPON;
The Hero
Latent Release (Abyss Chaser II)
bonus2 bSkillCooldown,"ABC_ABYSS_DAGGER",-200;
bonus2 bSkillCooldown,"ABC_DEFT_STAB",-200;
The Hero
Latent Release (Windhawk II)
bonus2 bSkillCooldown,"WH_CRESCIVE_BOLT",-200;
bonus2 bSkillCooldown,"WH_GALESTORM",-200;
The Hero
Latent Release (Shadow Cross II)
bonus2 bSkillCooldown,"SHC_SHADOW_STAB",-500;
The Hero
Latent Awakening (Earth Drive I)
autobonus "{ bonus2 bSkillUseSP,\"LG_EARTHDRIVE\",83; }",30,10000,BF_WEAPON;
The Hero
Latent Awakening (Arrow Storm II)
bonus2 bSkillCooldown,"RA_ARROWSTORM",-300;
The Hero
Latent Awakening (Sonic Wave I)
autobonus "{ bonus2 bSkillUseSP,\"RK_SONICWAVE\",56; }",30,10000,BF_WEAPON;
The Hero
Latent Awakening (Cart Cannon I)
autobonus "{ bonus2 bSkillUseSP,\"GN_CARTCANNON\",49; }",30,10000,BF_WEAPON;
The Hero
Latent Awakening (Cross Ripper Slasher I)
autobonus3 "{ bonus2 bSkillAtk,\"GC_ROLLINGCUTTER\",150; }",1000,10000,"GC_CROSSRIPPERSLASHER";
The Hero
Latent Awakening (Triangle Shot I)
autobonus "{ bonus2 bSkillUseSP,\"SC_TRIANGLESHOT\",17; }",30,10000,BF_WEAPON;
The Hero
Latent Awakening (Fatal Menace I)
autobonus "{ bonus2 bSkillUseSP,\"SC_FATALMENACE\",46; }",30,10000,BF_WEAPON;
The Hero
Latent Awakening (Swirling Petal I)
autobonus "{ bonus2 bSkillUseSP,\"KO_HUUMARANKA\",59; }",30,10000,BF_WEAPON;
The Hero
Latent Awakening (Cross Slash I)
bonus2 bSkillCooldown,"KO_JYUMONJIKIRI",-600;
The Hero
Latent Awakening (Solar Burst I)
bonus2 bSkillCooldown,"SJ_LIGHTOFSUN",-10000;
The Hero
Latent Awakening (Full Moon Kick II)
bonus2 bSkillCooldown,"SJ_LIGHTOFMOON",-10000;
The Hero
Latent Awakening (Aimed Bolt I)
bonus2 bSkillCooldown,"RA_AIMEDBOLT",-250;
The Hero
Latent Awakening (Power Swing I)
autobonus "{ bonus2 bSkillUseSP,\"NC_POWERSWING\",27; }",30,10000,BF_WEAPON;
The Hero
Latent Awakening (Cannon Spear I)
bonus2 bSkillCooldown,"LG_CANNONSPEAR",-1000;
The Hero
Latent Awakening (Shield Press I)
autobonus "{ bonus2 bSkillUseSP,\"LG_SHIELDPRESS\",27; }",30,10000,BF_WEAPON;
The Hero
Latent Awakening (Vanishing Point I)
autobonus "{ bonus2 bSkillUseSP,\"LG_BANISHINGPOINT\",24; }",30,10000,BF_WEAPON;
The Hero
Latent Awakening (Cart Tornado I)
autobonus "{ bonus2 bSkillUseSP,\"GN_CART_TORNADO\",19; }",30,10000,BF_WEAPON;
The Hero
Latent Awakening (Spore Explosion I)
autobonus "{ bonus2 bSkillUseSP,\"GN_SPORE_EXPLOSION\",99; }",30,10000,BF_WEAPON;
The Hero
Latent Awakening (Lightning Bullet I)
autobonus "{ bonus4 bAutoSpellOnSkill,\"SR_RIDEINLIGHTNING\",\"CH_SOULCOLLECT\",1,1000; }",30,15000,BF_WEAPON;
The Hero
Latent Awakening (Falling Stars I)
bonus2 bSkillCooldown,"SJ_LIGHTOFSTAR",-10000;
The Hero
Latent Awakening (Spirit of Savage II)
autobonus "{ .@val = max(100, (Hp/1000)); bonus2 bSkillAtk,\"SU_PICKYPECK\",.@val; bonus2 bSkillAtk,\"SU_SCAROFTAROU\",.@val; bonus2 bSkillAtk,\"SU_LUNATICCARROTBEAT\",.@val; bonus2 bSkillAtk,\"SU_SVG_SPIRIT\",.@val; }",30,15000,BF_WEAPON;
The Hero
Latent Release (Rune Knight II)
bonus2 bSkillCooldown,"RK_IGNITIONBREAK",-300;
bonus2 bSkillCooldown,"RK_SONICWAVE",-200;
The Hero
Latent Release (Ranger II)
bonus2 bSkillCooldown,"RA_ARROWSTORM",-200;
bonus2 bSkillCooldown,"RA_UNLIMIT",-240000;
The Hero
Latent Release (Mechanic II)
bonus2 bSkillCooldown,"NC_AXETORNADO",-2000;
bonus2 bSkillCooldown,"NC_MAGMA_ERUPTION",-200;
The Hero
Latent Release (Guillotine Cross II)
bonus2 bSkillCooldown,"GC_DARKCROW",-35000;
bonus2 bSkillCooldown,"GC_ROLLINGCUTTER",-200;
The Hero
Latent Release (Royal Guard II)
bonus2 bSkillCooldown,"LG_EARTHDRIVE",-1000;
bonus2 bSkillCooldown,"LG_SHIELDSPELL",-1500;
The Hero
Latent Release (Genetic II)
bonus2 bSkillCooldown,"GN_CART_TORNADO",-200;
autobonus3 "{ bonus bPerfectHitRate,100; }",1000,3000,"GN_CART_TORNADO";
The Hero
Latent Release (Shadow Chaser II)
autobonus3 "{}",30,100,"SC_TRIANGLESHOT","{ sc_start SC_UNLIMIT,20000,5; }";
The Hero
Latent Release (Shura II)
bonus2 bSkillCooldown,"SR_ASSIMILATEPOWER",-3000;
autobonus3 "{ bonus bFlee2,95; }",1000,3000,"SR_SKYNETBLOW";
The Hero
Latent Release (Star Emperor II)
bonus2 bSkillCooldown,"SJ_NEWMOONKICK",-200;
bonus2 bSkillFixedCast,"SJ_FULLMOONKICK",-1000;
The Hero
Latent Release (Kagerou & Oboro I)
bonus2 bSkillCooldown,"KO_IZAYOI",-30000;
bonus2 bSkillCooldown,"KO_HUUMARANKA",-200;
The Hero
Latent Release (Rebellion II)
bonus2 bSkillCooldown,"RL_R_TRIP",-200;
bonus2 bSkillCooldown,"RL_RICHS_COIN",-3000;
The Hero
Latent Release (Shadow Cross III)
autobonus "{ bonus2 bSkillUseSP,\"SHC_IMPACT_CRATER\",209; bonus2 bSkillUseSP,\"SHC_SAVAGE_IMPACT\",209; }",30,20000,BF_WEAPON;
The Hero
Latent Release (Dragon Knight IV)
autobonus "{ bonus2 bSkillUseSP,\"DK_HACKANDSLASHER\",189; bonus2 bSkillUseSP,\"DK_MADNESS_CRUSHER\",189; }",30,20000,BF_WEAPON;
The Hero
Latent Release (Abyss Chaser IV)
autobonus "{ bonus2 bSkillUseSP,\"ABC_CHAIN_REACTION_SHOT\",169; bonus2 bSkillUseSP,\"ABC_FRENZY_SHOT\",109; }",30,20000,BF_WEAPON;
The Hero
Latent Release (Inquisitor III)
bonus2 bSkillCooldown,"IQ_MASSIVE_F_BLASTER",-100;
The Hero
Latent Release (Imperial Guard IV)
autobonus "{ bonus2 bSkillUseSP,\"IG_OVERSLASH\",239; bonus2 bSkillUseSP,\"IG_GRAND_JUDGEMENT\",429; bonus2 bSkillUseSP,\"IG_SHIELD_SHOOTING\",159; }",30,20000,BF_WEAPON;
The Hero
Latent Release (Windhawk V)
autobonus "{ bonus2 bSkillUseSP,\"WH_CRESCIVE_BOLT\",119; bonus2 bSkillUseSP,\"WH_GALESTORM\",169; }",30,20000,BF_WEAPON;
The Hero
Latent Release (Troubadour & Trouvelle II)
autobonus "{ bonus2 bSkillUseSP,\"TR_RHYTHMSHOOTING\",109; bonus2 bSkillUseSP,\"TR_ROSEBLOSSOM\",229; }",30,20000,BF_WEAPON;
The Hero
Latent Release (Biolo IV)
autobonus "{ bonus2 bSkillUseSP,\"BO_ACIDIFIED_ZONE_FIRE\",539; bonus2 bSkillUseSP,\"BO_ACIDIFIED_ZONE_WIND\",539; bonus2 bSkillUseSP,\"BO_ACIDIFIED_ZONE_WATER\",479; bonus2 bSkillUseSP,\"BO_ACIDIFIED_ZONE_GROUND\",479; }",30,20000,BF_WEAPON;
The Hero
Latent Release (Meister III)
autobonus "{ bonus2 bSkillUseSP,\"MT_AXE_STOMP\",299; bonus2 bSkillUseSP,\"MT_RUSH_QUAKE\",439; }",30,20000,BF_WEAPON;
The Hero
Latent Release (Meister IV)
bonus2 bSkillCooldown,"MT_SPARK_BLASTER",-100;
bonus2 bSkillCooldown,"MT_TRIPLE_LASER",-100;
The Hero
Latent Release (Night Watch IV)
bonus2 bSkillCooldown,"NW_THE_VIGILANTE_AT_NIGHT",-300;
The Hero
Latent Release (Abyss Chaser VII)
bonus2 bSkillCooldown,"ABC_ABYSS_DAGGER",-100;
bonus2 bSkillCooldown,"ABC_DEFT_STAB",-100;
The Hero
Latent Awakening (Duple Light I)
bonus2 bFixedCastrate,"AB_DUPLELIGHT",-100;
The Hero
Latent Awakening (Counter Slash I)
autobonus "{ bonus2 bSkillUseSP,\"GC_COUNTERSLASH\",31; }",30,10000,BF_WEAPON;
The Hero
Latent Awakening (Rolling Cutter II)
bonus4 bAutoSpellOnSkill,"GC_ROLLINGCUTTER","AB_ORATIO",5,1000;
The Hero
Latent Awakening (Cross Slash II)
autobonus "{ bonus2 bSkillUseSP,\"KO_JYUMONJIKIRI\",45; }",30,10000,BF_WEAPON;
The Hero
Latent Awakening (Swirling Petal II)
bonus2 bSkillCooldown,"KO_HUUMARANKA",-300;
The Hero
Latent Awakening (Shield Press II)
bonus2 bSkillCooldown,"LG_SHIELDPRESS",-2000;
The Hero
Latent Awakening (Severe Rainstorm III)
if ((eaclass()&EAJL_FOURTH) && (BaseJob == Job_Bard || BaseJob == Job_Dancer))
   skill "RA_UNLIMIT",5;
The Hero
Latent Awakening (Arms Cannon II)
autobonus "{ bonus2 bSkillUseSP,\"NC_ARMSCANNON\",59; }",30,10000,BF_WEAPON;
The Hero
Latent Awakening (Axe Tornado II)
autobonus "{ bonus2 bSkillUseSP,\"NC_AXETORNADO\",25; }",30,10000,BF_WEAPON;
The Hero
Latent Awakening (Axe Boomerang II)
autobonus "{ bonus2 bSkillUseSP,\"NC_AXEBOOMERANG\",27; }",30,10000,BF_WEAPON;
The Hero
Latent Awakening (Arrow Storm III)
bonus2 bSkillCooldown,"RA_UNLIMIT",-60000;
The Hero
Latent Awakening (Aimed Bolt II)
bonus2 bFixedCastrate,"RA_AIMEDBOLT",-100;
The Hero
Latent Awakening (Ignition Break III)
bonus2 bSkillCooldown,"RK_IGNITIONBREAK",-200;
The Hero
Latent Awakening (Slug Shot I)
bonus2 bSkillCooldown,"RL_SLUGSHOT",-10000;
The Hero
Rebel
Latent Awakening (Slug Shot I)
if (readparam(bStr)>=110)
   bonus2 bSkillCooldown,"RL_SLUGSHOT",10000;
The Hero
Latent Awakening (Hammer of God I)
bonus4 bAutoSpellOnSkill,"RL_HAMMER_OF_GOD","RL_RICHS_COIN",1,1000;
The Hero
Latent Awakening (Anti-Material Blast I)
bonus2 bSkillCooldown,"RL_AM_BLAST",-5000;
The Hero
Latent Awakening (Round Trip II)
autobonus "{ bonus2 bSkillUseSP,\"RL_R_TRIP\",19; }",30,10000,BF_WEAPON;
The Hero
Latent Awakening (Fire Rain II)
autobonus "{ bonus2 bSkillUseSP,\"RL_FIRE_RAIN\",69; }",30,10000,BF_WEAPON;
The Hero
Latent Awakening (Triangle Shot II)
if (eaclass()&EAJL_FOURTH && BaseJob == Job_Rogue)
   skill "RA_UNLIMIT",5;
The Hero
Latent Awakening (Lion's Howl II)
autobonus "{ bonus2 bSkillUseSP,\"SR_HOWLINGOFLION\",119; }",30,10000,BF_WEAPON;
The Hero
Latent Awakening (Sky Blow II)
bonus2 bSkillCooldown,"SR_SKYNETBLOW",-200;
The Hero
Latent Release (Windhawk III)
autobonus3 "{}",50,100,"WH_HAWKBOOMERANG","{ sc_start SC_UNLIMIT,20000,5; }";
autobonus3 "{}",50,100,"WH_HAWKRUSH","{ sc_start SC_UNLIMIT,20000,5; }";
The Hero
Latent Release (Abyss Chaser V)
bonus2 bSkillCooldown,"ABC_CHAIN_REACTION_SHOT",-200;
The Hero
Latent Release (Abyss Chaser VI)
bonus2 bSkillCooldown,"ABC_FRENZY_SHOT",-200;
The Hero
Latent Release (Inquisitor IV)
bonus2 bSkillCooldown,"IQ_EXPOSION_BLASTER",-100;
The Hero
Latent Release (Imperial Guard V)
bonus2 bSkillCooldown,"IG_SHIELD_SHOOTING",-200;
The Hero
Latent Release (Windhawk VI)
bonus2 bSkillCooldown,"WH_CRESCIVE_BOLT",-100;
The Hero
Latent Release (Cardinal VII)
bonus2 bSkillCooldown,"CD_EFFLIGO",-200;
The Hero
Latent Release (Shadow Cross IV)
bonus2 bSkillCooldown,"SHC_SHADOW_STAB",-500;
The Hero
Latent Release (Shadow Cross V)
bonus2 bSkillCooldown,"SHC_IMPACT_CRATER",-200;
The Hero
Latent Release (Dragon Knight V)
bonus2 bSkillCooldown,"DK_DRAGONIC_AURA",-300;
The Hero
Latent Release (Troubadour & Trouvelle III)
bonus2 bSkillCooldown,"TR_RHYTHMSHOOTING",-100;
The Hero
Latent Release (Night Watch II)
autobonus "{ bonus2 bSkillUseSP,\"NW_ONLY_ONE_BULLET\",99; bonus2 bSkillUseSP,\"NW_SPIRAL_SHOOTING\",179; }",30,20000,BF_WEAPON;
The Hero
Latent Release (Night Watch III)
bonus2 bSkillCooldown,"NW_SPIRAL_SHOOTING",-300;
The Hero
Latent Release (Meister V)
bonus2 bSkillCooldown,"MT_MIGHTY_SMASH",-200;
The Hero
Latent Release (Dragon Knight X)
bonus2 bSkillCooldown,"DK_DRAGONIC_BREATH",-200;
The Hero
Latent Release (Dragon Knight VII)
autobonus "{ bonus2 bSkillUseSP,\"DK_HACKANDSLASHER\",189; bonus2 bSkillUseSP,\"DK_STORMSLASH\",109; }",30,20000,BF_WEAPON;
The Hero
Latent Release (Hyper Novice V)
bonus2 bSkillCooldown,"HN_DOUBLEBOWLINGBASH",-100;
bonus2 bSkillCooldown,"HN_MEGA_SONIC_BLOW",-100;
The Hero
Latent Release (Hyper Novice VII)
bonus2 bSkillCooldown,"HN_DOUBLEBOWLINGBASH",-200;
bonus2 bSkillCooldown,"HN_MEGA_SONIC_BLOW",-200;
The Hero
Latent Release (Hyper Novice VIII)
bonus2 bSkillCooldown,"HN_SHIELD_CHAIN_RUSH",-300;
bonus2 bSkillCooldown,"HN_SPIRAL_PIERCE_MAX",-300;
The Hero
Latent Release (Inquisitor VI)
autobonus "{ bonus2 bSkillUseSP,\"IQ_FIRST_BRAND\",139; bonus2 bSkillUseSP,\"IQ_SECOND_FAITH\",169; bonus2 bSkillUseSP,\"IQ_SECOND_JUDGEMENT\",169; bonus2 bSkillUseSP,\"IQ_SECOND_FLAME\",169; bonus2 bSkillUseSP,\"IQ_THIRD_PUNISH\",199; bonus2 bSkillUseSP,\"IQ_THIRD_CONSECRATION\",199; bonus2 bSkillUseSP,\"IQ_THIRD_FLAME_BOMB\",199; }",30,20000,BF_WEAPON;
The Hero
Latent Release (Meister VII)
bonus2 bSkillFixedCast,"MT_SPARK_BLASTER",-500;
bonus2 bSkillFixedCast,"MT_TRIPLE_LASER",-500;
The Hero
Latent Release (Meister VIII)
autobonus "{ bonus2 bSkillUseSP,\"MT_SPARK_BLASTER\",249; bonus2 bSkillUseSP,\"MT_TRIPLE_LASER\",139; }",30,20000,BF_WEAPON;
The Hero
Latent Release (Shadow Cross VI)
bonus2 bSkillCooldown,"SHC_IMPACT_CRATER",-300;
The Hero
Latent Release (Shadow Cross VII)
bonus2 bSkillCooldown,"SHC_ETERNAL_SLASH",-200;
The Hero
Latent Release (Sky Emperor VI)
autobonus "{ bonus2 bSkillUseSP,\"SKE_RISING_SUN\",149; bonus2 bSkillUseSP,\"SKE_RISING_MOON\",269; bonus2 bSkillUseSP,\"SKE_NOON_BLAST\",229; bonus2 bSkillUseSP,\"SKE_SUNSET_BLAST\",229; bonus2 bSkillUseSP,\"SKE_MIDNIGHT_KICK\",229; bonus2 bSkillUseSP,\"SKE_DAWN_BREAK\",229; bonus2 bSkillUseSP,\"SKE_ALL_IN_THE_SKY\",229; }",30,20000,BF_WEAPON;
The Hero
Latent Awakening (Dark Claw I)
bonus2 bSkillCooldown,"GC_DARKCROW",-30000;
The Hero
Latent Release (Windhawk VIII)
bonus2 bSkillFixedCast,"WH_SOLIDTRAP",-1500;
bonus2 bSkillFixedCast,"WH_DEEPBLINDTRAP",-1500;
The Hero
Latent Release (Dragon Knight XI)
bonus2 bSkillCooldown,"DK_DRAGONIC_BREATH",-100;
The Hero
Latent Release (Meister XII)
bonus2 bSkillCooldown,"MT_MIGHTY_SMASH",-100;
The Hero
Latent Release (Night Watch IX)
bonus2 bSkillCooldown,"NW_WILD_FIRE",-300;
The Hero
Latent Release (Shinkiro & Shiranui III)
bonus2 bSkillCooldown,"SS_KAGENOMAI",-200;
The Hero
Latent Release (Shinkiro & Shiranui II)
autobonus "{ bonus2 bSkillUseSP,\"SS_KAGEGARI\",229; bonus2 bSkillUseSP,\"SS_KAGENOMAI\",189; bonus2 bSkillUseSP,\"SS_KAGEGISSEN\",189; bonus2 bSkillUseSP,\"SS_KAGEAKUMU\",279; }",30,20000,BF_WEAPON;
The Hero
Latent Release (Spirit Handler II)
bonus2 bSkillCooldown,"SH_CHUL_HO_SONIC_CLAW",-200;
bonus2 bSkillCooldown,"SH_HOGOGONG_STRIKE",-200;