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Set
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Script
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if (eaclass()&EAJL_THIRD && BaseJob == Job_Wizard) {
bonus2 bSkillUseSP,"WL_CRIMSONROCK",50;
bonus2 bSkillCooldown,"WL_CRIMSONROCK",-2000;
}
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autobonus "{ bonus bFlee2,100; bonus2 bMagicAddClass,Class_Boss,100; }",50,10000,BF_MAGIC,"{ active_transform 1639,10000; }";
/*Unknow Rate*/
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if (eaclass()&EAJL_THIRD && BaseJob == Job_Wizard) {
bonus bNoGemStone;
}
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if (eaclass()&EAJL_THIRD && BaseJob == Job_Sage) {
bonus2 bIgnoreMdefRaceRate,RC_All,100;
}
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bonus2 bMagicAtkEle,Ele_Wind,50;
bonus2 bMagicAtkEle,Ele_Holy,50;
bonus2 bMagicAtkEle,Ele_Neutral,50;
bonus bFixedCastrate,-70;
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if (eaclass()&EAJL_THIRD && BaseJob == Job_Wizard) {
bonus2 bIgnoreMdefRaceRate,RC_All,100;
}
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autobonus "{ bonus4 bAutoSpellOnSkill,\"LG_RAYOFGENESIS\",\"AB_HIGHNESSHEAL\",3,1000; }",50,3000,BF_MAGIC;
/*Unknow Rate*/
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if (eaclass()&EAJL_THIRD && BaseJob == Job_Soul_Linker) {
skill "MG_FIREWALL",10;
bonus2 bIgnoreMdefRaceRate,RC_All,100;
}
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if (eaclass()&EAJL_THIRD && BaseJob == Job_Priest) {
bonus2 bIgnoreMdefRaceRate,RC_All,100;
}
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if ((eaclass()&EAJL_THIRD) && (BaseJob == Job_Bard || BaseJob == Job_Dancer)) {
bonus2 bSkillCooldown,"WM_METALICSOUND",-200;
}
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bonus2 bSkillCooldown,"AG_FROZEN_SLASH",-300;
bonus2 bSkillCooldown,"AG_ROCK_DOWN",-300;
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bonus2 bSkillFixedCast,"AG_ALL_BLOOM",-1000;
bonus2 bSkillFixedCast,"AG_CRYSTAL_IMPACT",-1000;
bonus2 bSkillFixedCast,"AG_DESTRUCTIVE_HURRICANE",-1000;
bonus2 bSkillFixedCast,"AG_VIOLENT_QUAKE",-1000;
bonus2 bSkillFixedCast,"AG_CRIMSON_ARROW",-1000;
bonus2 bSkillFixedCast,"AG_FROZEN_SLASH",-1000;
bonus2 bSkillFixedCast,"AG_STORM_CANNON",-1000;
bonus2 bSkillFixedCast,"AG_ROCK_DOWN",-1000;
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bonus2 bSkillFixedCast,"EM_CONFLAGRATION",-500;
bonus2 bSkillFixedCast,"EM_DIAMOND_STORM",-500;
bonus2 bSkillFixedCast,"EM_LIGHTNING_LAND",-500;
bonus2 bSkillFixedCast,"EM_TERRA_DRIVE",-500;
bonus2 bSkillFixedCast,"EM_VENOM_SWAMP",-500;
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bonus2 bSkillCooldown,"EM_DIAMOND_STORM",-500;
bonus2 bSkillCooldown,"EM_TERRA_DRIVE",-500;
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bonus2 bSkillFixedCast,"CD_ARBITRIUM",-500;
bonus2 bSkillFixedCast,"CD_PNEUMATICUS_PROCELLA",-500;
bonus2 bSkillFixedCast,"CD_FRAMEN",-500;
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bonus2 bSkillCooldown,"CD_ARBITRIUM",-500;
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bonus2 bSkillCooldown,"AG_CRIMSON_ARROW",-300;
bonus2 bSkillCooldown,"AG_STORM_CANNON",-300;
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bonus2 bSkillCooldown,"EM_CONFLAGRATION",-2000;
bonus2 bSkillCooldown,"EM_LIGHTNING_LAND",-2000;
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bonus2 bSkillCooldown,"IG_CROSS_RAIN",-1000;
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bonus2 bSkillCooldown,"SO_VARETYR_SPEAR",-1000;
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bonus4 bAutoSpellOnSkill,"AB_JUDEX","MG_SAFETYWALL",max(getskilllv("MG_SAFETYWALL"),3),100;
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autobonus "{ bonus2 bSkillUseSP,\"SU_SV_STEMSPEAR\",29; }",30,10000,BF_MAGIC;
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bonus2 bSkillCooldown,"WL_EARTHSTRAIN",-3000;
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bonus2 bFixedCastrate,"WL_JACKFROST",-100;
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autobonus "{ bonus2 bSkillUseSP,\"WL_HELLINFERNO\",29; }",30,10000,BF_MAGIC;
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bonus4 bAutoSpellOnSkill,"AB_ADORAMUS","MG_SAFETYWALL",max(getskilllv("MG_SAFETYWALL"),3),100;
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bonus4 bAutoSpellOnSkill,"PA_PRESSURE","LG_RAYOFGENESIS",max(getskilllv("LG_RAYOFGENESIS"),3),100;
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skill "TF_DOUBLE",10;
bonus2 bSkillCooldown,"MG_FIREBOLT",10000;
bonus2 bSkillCooldown,"MG_COLDBOLT",10000;
bonus2 bSkillCooldown,"MG_LIGHTNINGBOLT",10000;
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autobonus "{ bonus2 bSkillUseSP,\"WM_METALICSOUND\",24; }",30,10000,BF_MAGIC;
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bonus2 bSkillCooldown,"WL_CRIMSONROCK",-100;
bonus2 bSkillCooldown,"WL_TELEKINESIS_INTENSE",-185000;
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bonus2 bSkillCooldown,"AB_ORATIO",-1500;
bonus2 bSkillCooldown,"AB_SILENTIUM",-14000;
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bonus2 bFixedCastrate,"SO_PSYCHIC_WAVE",-100;
bonus2 bSkillCooldown,"SO_VARETYR_SPEAR",-1000;
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bonus2 bSkillCooldown,"WM_METALICSOUND",-200;
bonus2 bSkillCooldown,"WM_LULLABY_DEEPSLEEP",-2000;
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bonus2 bFixedCastrate,"SP_SPA",-100;
bonus2 bFixedCastrate,"SP_SWHOO",-100;
bonus2 bSkillCooldown,"SP_CURSEEXPLOSION",-500;
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autobonus3 "{ bonus2 bSkillUseSP,\"SU_CN_METEOR\",79; bonus2 bSkillUseSP,\"SU_SV_STEMSPEAR\",29; }",1000,10000,"SU_NYANGGRASS";
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bonus2 bSkillFixedCast,"AG_ALL_BLOOM",-500;
bonus2 bSkillFixedCast,"AG_CRYSTAL_IMPACT",-500;
bonus2 bSkillFixedCast,"AG_DESTRUCTIVE_HURRICANE",-500;
bonus2 bSkillFixedCast,"AG_VIOLENT_QUAKE",-500;
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bonus2 bSkillFixedCast,"EM_CONFLAGRATION",-1000;
bonus2 bSkillFixedCast,"EM_LIGHTNING_LAND",-1000;
bonus2 bSkillFixedCast,"EM_VENOM_SWAMP",-1000;
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autobonus "{ bonus2 bSkillUseSP,\"CD_ARBITRIUM\",439; bonus2 bSkillUseSP,\"CD_PNEUMATICUS_PROCELLA\",659; bonus2 bSkillUseSP,\"CD_FRAMEN\",439; }",30,20000,BF_MAGIC;
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bonus2 bSkillFixedCast,"HN_METEOR_STORM_BUSTER",-1500;
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autobonus "{ bonus2 bSkillUseSP,\"HN_JUPITEL_THUNDER_STORM\",79; bonus2 bSkillUseSP,\"HN_HELLS_DRIVE\",69; }",30,20000,BF_MAGIC;
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bonus2 bSkillCooldown,"WL_CRIMSONROCK",-2000;
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bonus2 bSkillCooldown,"WL_TELEKINESIS_INTENSE",-75000;
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autobonus "{ bonus4 bAutoSpellOnSkill,\"LG_RAYOFGENESIS\",\"AB_HIGHNESSHEAL\",3,1000; }",100,3000,BF_MAGIC;
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bonus2 bSkillCooldown,"SO_VARETYR_SPEAR",-1000;
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bonus2 bSkillCooldown,"SO_DIAMONDDUST",-1000;
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bonus2 bSkillCooldown,"SO_EARTHGRAVE",-1000;
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autobonus "{ bonus2 bSkillUseSP,\"SP_SPA\",29; }",30,10000,BF_MAGIC;
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autobonus "{ bonus2 bSkillUseSP,\"SP_SWHOO\",119; }",30,10000,BF_MAGIC;
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bonus2 bSkillCooldown,"SP_CURSEEXPLOSION",-500;
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bonus2 bSkillFixedCast,"CD_ARBITRIUM",-1000;
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bonus2 bSkillFixedCast,"ABC_ABYSS_SQUARE",-1500;
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bonus2 bSkillCooldown,"AG_CRIMSON_ARROW",-200;
bonus2 bSkillCooldown,"AG_STORM_CANNON",-200;
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bonus2 bSkillCooldown,"IG_JUDGEMENT_CROSS",-200;
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bonus2 bSkillCooldown,"EM_CONFLAGRATION",-500;
bonus2 bSkillCooldown,"EM_LIGHTNING_LAND",-500;
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bonus2 bSkillCooldown,"HN_JUPITEL_THUNDER_STORM",-300;
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bonus2 bSkillCooldown,"IG_JUDGEMENT_CROSS",-100;
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bonus2 bSkillCooldown,"SOA_SOUL_GATHERING",-1500;
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bonus3 bAutoSpell,"EM_LIGHTNING_LAND",getskilllv("EM_LIGHTNING_LAND"),30;
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bonus3 bAutoSpell,"ABC_ABYSS_SQUARE",getskilllv("ABC_ABYSS_SQUARE"),30;
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bonus3 bAutoSpell,"ABC_ABYSS_STRIKE",getskilllv("ABC_ABYSS_STRIKE"),30;
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bonus2 bSkillCooldown,"HN_HELLS_DRIVE",-300;
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bonus2 bSkillFixedCast,"IG_CROSS_RAIN",-500;
bonus2 bSkillFixedCast,"IG_JUDGEMENT_CROSS",-500;
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bonus2 bSkillFixedCast,"IG_CROSS_RAIN",-1000;
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bonus2 bSkillCooldown,"SH_HYUN_ROK_CANNON",-100;
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autobonus "{ bonus2 bSkillUseSP,\"SS_SEKIENHOU\",279; bonus2 bSkillUseSP,\"SS_RAIDENPOU\",279; bonus2 bSkillUseSP,\"SS_REIKETSUHOU\",249; bonus2 bSkillUseSP,\"SS_KINRYUUHOU\",199; bonus2 bSkillUseSP,\"SS_ANTENPOU\",229; bonus2 bSkillUseSP,\"SS_ANKOKURYUUAKUMU\",409; }",30,20000,BF_MAGIC;
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bonus2 bSkillCooldown,"GC_DARKCROW",-30000;
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bonus2 bSkillFixedCast,"SH_HYUN_ROK_CANNON",-500;
bonus2 bSkillFixedCast,"SH_HYUN_ROKS_BREEZE",-500;
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bonus2 bSkillFixedCast,"SH_HYUN_ROKS_BREEZE",-1000;
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bonus2 bSkillCooldown,"AG_MYSTERY_ILLUSION",-1000;
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bonus2 bSkillCooldown,"SS_SEKIENHOU",-300;
bonus2 bSkillCooldown,"SS_RAIDENPOU",-300;
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