Prison

Item ID 29300 Name Prison
Restores HP and SP by 100% when resurrected.
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When equipped by Rune Knight:
Increases damage of Storm Blast by 100%.
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When equipped by Royal Guard:
Decreases Cannon Spear skill cooldown by 1 second.
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When equipped by Warlock:
Decreases Crimson Rock skill cooldown by 1.5 seconds.
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When equipped by Sorcerer:
Decreases Variable Casting Time by 15%.
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When equipped by Ranger:
Increases damage of Warg Strike by 30%.
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When equipped by Minstrel/Wanderer:
All Basic Stats +10
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When equipped by Archbishop:
Enables the use of Level 5 Providence.
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When equipped by Sura:
Increases Ranged Physical Damage by 10%.
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When equipped by Guillotine Cross:
Decreases After Skill Delay by 90%.
When using Hallucination Walk and in Weapon Blocking state:
The Weapon Blocking state will be replaced with a Weapon Blocking state with high chance of parrying attacks for 50 seconds.
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When equipped by Shadow Chaser:
Decreases Fixed Casting Time by 50%.
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When equipped by Mechanic:
Increases Attack Speed (decreases After Attack Delay by 20%).
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When equipped by Genetic:
MaxHP +15%
ATK +50, MATK +50
Weapon Level 0 Identifier Jade_J
Attack 0 Type Card - Enchant
MATK 0 Equip Locations None
Defense 0 Equippable Jobs None
Range 0 Equip Gender Both (Male and Female)
Slots 0 Equip Upper None
Weight 0 Min Equip Level None
NPC Buy 0 Max Equip Level None
NPC Sell 0 Refineable No
Credit Price None Trade restriction None
Item Script
bonus bRestartFullRecover;
if (eaclass()&EAJL_THIRD && BaseJob == Job_Knight)
   bonus2 bSkillAtk,"RK_STORMBLAST",100;
if (eaclass()&EAJL_THIRD && BaseJob == Job_Crusader)
   bonus2 bSkillCooldown,"LG_CANNONSPEAR",-1000;
if (eaclass()&EAJL_THIRD && BaseJob == Job_Wizard)
   bonus2 bSkillCooldown,"WL_CRIMSONROCK",-1500;
if (eaclass()&EAJL_THIRD && BaseJob == Job_Sage)
   bonus bVariableCastrate,-15;
if (eaclass()&EAJL_THIRD && BaseJob == Job_Hunter)
   bonus2 bSkillAtk,"RA_WUGSTRIKE",30;
if ((eaclass()&EAJL_THIRD) && (BaseJob == Job_Bard || BaseJob == Job_Dancer))
   bonus bAllStats,10;
if (eaclass()&EAJL_THIRD && BaseJob == Job_Priest)
   skill "CR_PROVIDENCE",5;
if (eaclass()&EAJL_THIRD && BaseJob == Job_Monk)
   bonus bLongAtkRate,10;
if (eaclass()&EAJL_THIRD && BaseJob == Job_Assassin) {
   bonus bDelayrate,-90;
   autobonus3 "{ sc_start SC_WEAPONBLOCKING,50000,1; }",1000,50000,"GC_HALLUCINATIONWALK";
}
if (eaclass()&EAJL_THIRD && BaseJob == Job_Rogue)
   bonus bFixedCastrate,-50;
if (eaclass()&EAJL_THIRD && BaseJob == Job_Blacksmith)
   bonus bAspdRate,20;
if (eaclass()&EAJL_THIRD && BaseJob == Job_Alchemist) {
   bonus bMaxHPrate,15;
   bonus bBaseAtk,50;
   bonus bMatk,50;
}