Forbidden Spellbook
| Item ID | 28943 | Name | Forbidden Spellbook |
|
A spellbook possessed by Zilant, who was called a rare witch.
High-dimensional theories about spirits and barriers are described, and those who understand them can protect themselves from various forces. _______________________ MDEF +5 _______________________ For each Level of Summon Agni: INT +3 Decreases damage taken from Fire elemental attacks by 10%. _______________________ For each Level of Summon Aqua: DEX +3 Decreases damage taken from Water elemental attacks by 10%. _______________________ For each Level of Summon Ventus: AGI +3 Decreases damage taken from Wind elemental attacks by 10%. _______________________ For each Level of Summon Tera: VIT +3 Decreases damage taken from Earth elemental attacks by 10%. _______________________ For each Level of Elemental Sympathy: MaxHP +2%, MaxSP +2% _______________________ Refine Level +7: DEF +100, MDEF +5 Increases resistance against White Imprison status by 50%. _______________________ Refine Level +9: DEF +200, MDEF +10 Prevents White Imprison status, except when used on yourself. _______________________ Type: Shield Defense: 20 Weight: 50 Armor Level: 1 _______________________ Requirement: Base Level 130 Sorcerer |
|---|---|---|---|---|---|
| Weapon Level | 0 | Identifier | Forbidden_Grimoire | ||
| Attack | 0 | Type | Armor | ||
| MATK | 0 | Equip Locations | Off Hand | ||
| Defense | 20 | Equippable Jobs | Sage | ||
| Range | 0 | Equip Gender | Both (Male and Female) | ||
| Slots | 1 | Equip Upper | Third, Third Upper, Third Baby | ||
| Weight | 50 | Min Equip Level | 130 | ||
| NPC Buy | 20 | Max Equip Level | None | ||
| NPC Sell | 10 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
.@r = getrefine();
.@a = getskilllv("SO_SUMMON_AGNI");
.@b = getskilllv("SO_SUMMON_AQUA");
.@c = getskilllv("SO_SUMMON_VENTUS");
.@d = getskilllv("SO_SUMMON_TERA");
.@e = getskilllv("SO_EL_SYMPATHY");
bonus bMdef,5;
bonus bInt,3*.@a;
bonus2 bSubEle,Ele_Fire,10*.@a;
bonus bDex,3*.@b;
bonus2 bSubEle,Ele_Water,10*.@b;
bonus bAgi,3*.@c;
bonus2 bSubEle,Ele_Wind,10*.@c;
bonus bVit,3*.@d;
bonus2 bSubEle,Ele_Earth,10*.@d;
bonus bMaxHPrate,2*.@e;
bonus bMaxSPrate,2*.@e;
if (.@r>=7) {
bonus bDef,100;
bonus bMdef,5;
bonus2 bResEff,Eff_WhiteImprison,5000;
}
if (.@r>=9) {
bonus bDef,200;
bonus bMdef,10;
bonus2 bResEff,Eff_WhiteImprison,5000;
}
|
||||