[Rental] Gaia Shield
| Item ID | 28917 | Name | [Rental] Gaia Shield |
|
A shield created from the power of Earth.
There are various effects depending on the user. _______________________ MDEF +10 _______________________ Increases damage taken from Earth elemental attacks by 10%. _______________________ Increases Damage on Earth elemental by 5%. _______________________ Refine Level +6: Increases damage taken from Earth elemental attacks by additional 15%. Increases Damage on Earth elemental by additional 10%. _______________________ Refine Level +8: Base STR at least 90: ATK +50 Base AGI at least 90: Increases Attack Speed (decreases After Attack Delay by 5%). Base VIT at least 90: Increases recovery amount gained from Healing skills and items by 10%. Base INT at least 90: MATK +30 Base DEX at least 90: Decreases Variable Casting Time by 5%. Base LUK at least 90: Increases Critical Damage by 5% _______________________ Indestructible in battle _______________________ Can only be sold to NPC's. _______________________ Type: Shield Defense: 150 Weight: 200 Armor Level: 1 _______________________ Requirement: Base Level 90 |
|---|---|---|---|---|---|
| Weapon Level | 0 | Identifier | JP_Shield01_L | ||
| Attack | 0 | Type | Armor | ||
| MATK | 0 | Equip Locations | Off Hand | ||
| Defense | 150 | Equippable Jobs | None | ||
| Range | 0 | Equip Gender | Both (Male and Female) | ||
| Slots | 0 | Equip Upper | None | ||
| Weight | 200 | Min Equip Level | 90 | ||
| NPC Buy | 20 | Max Equip Level | None | ||
| NPC Sell | 10 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | Can't be dropped, Can't be traded with player, Can't be put in Cart, Can't be put in Storage, Can't be put in Guild Storage, Can't be attached in Mail, Can't be auctioned | ||
| Item Script |
.@r = getrefine();
bonus bUnbreakableShield;
bonus bMdef,10;
bonus2 bSubEle,Ele_Earth,10;
bonus2 bAddEle,Ele_Earth,5;
bonus2 bMagicAddEle,Ele_Earth,5;
if (.@r>=6) {
bonus2 bSubEle,Ele_Earth,15;
bonus2 bAddEle,Ele_Earth,10;
bonus2 bMagicAddEle,Ele_Earth,10;
}
if (.@r>=8) {
if (readparam(bStr)>=90) {
bonus bBaseAtk,50;
}
if (readparam(bAgi)>=90) {
bonus bAspdRate,5;
}
if (readparam(bVit)>=90) {
bonus bHealPower2,10;
bonus bAddItemHealRate,10;
}
if (readparam(bInt)>=90) {
bonus bMatk,30;
}
if (readparam(bDex)>=90) {
bonus bVariableCastrate,-5;
}
if (readparam(bLuk)>=90) {
bonus bCritAtkRate,5;
}
}
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