Royal Magician Dagger
| Item ID | 28776 | Name | Royal Magician Dagger |
|
A personal dagger used by Glastheim Mages.
It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himelmez. _______________________ MATK +170 MATK +5% _______________________ For each Refine Level: MATK +4 _______________________ Refine Level +9: Increases Magical Damage with Fire and Neutral element by 15%. _______________________ Refine Level +11: Increases Magical Damage against monsters of Undead and Angel race by 20%. _______________________ When equipped with King Schmidt's Suit and King Schmidt's Manteau: MATK +30 Magical attacks have a chance to increase Fire and Neutral elemental magic damage by additional 10% for 10 seconds. Total Refine Level of entire set at least +30: Increases Magical Damage against Holy and Undead elemental by 20%. _______________________ Type: Dagger Attack: 200 Weight: 150 Weapon Level: 4 _______________________ Requirement: Base Level 170 Shadow Chaser |
|---|---|---|---|---|---|
| Weapon Level | 4 | Identifier | R_Magician_Dagger | ||
| Attack | 200 | Type | Weapon - Dagger | ||
| MATK | 170 | Equip Locations | Main Hand | ||
| Defense | 0 | Equippable Jobs | Rogue | ||
| Range | 1 | Equip Gender | Both (Male and Female) | ||
| Slots | 2 | Equip Upper | Third, Third Upper, Third Baby | ||
| Weight | 150 | Min Equip Level | 170 | ||
| NPC Buy | 0 | Max Equip Level | None | ||
| NPC Sell | 0 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
.@r = getrefine();
bonus bMatkRate,5;
bonus bMatk,4*.@r;
if (.@r>=9) {
bonus2 bMagicAtkEle,Ele_Neutral,15;
bonus2 bMagicAtkEle,Ele_Fire,15;
}
if (.@r>=11) {
bonus2 bMagicAddRace,RC_Undead,20;
bonus2 bMagicAddRace,RC_Angel,20;
}
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| Set | Script | ||||||
|---|---|---|---|---|---|---|---|
|
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT);
autobonus "{ bonus2 bMagicAtkEle,Ele_Neutral,10; bonus2 bMagicAtkEle,Ele_Fire,10; }",1,10000,BF_MAGIC;
bonus bMatk,30;
if (.@sum >= 30) {
bonus2 bMagicAddEle,Ele_Undead,20;
bonus2 bMagicAddEle,Ele_Holy,20;
}
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bonus bAspdRate,15; bonus2 bSubRace,RC_Player_Human,10; skill "PA_GOSPEL",1; |