Royal Gladius (R)
| Item ID | 28774 | Name | Royal Gladius (R) |
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A personal dagger used by Glastheim Nobles.
It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himelmez. _______________________ ATK +5% _______________________ When equipped with Royal Gladius (L): For each 2 Refine Levels of the total Refine Level of Royal Gladius (R) and Royal Gladius (L): ATK +7 Total Refine Level of Royal Gladius (R) and Royal Gladius (L) is +18 or higher: Increases damage of Cross Impact and Counter Slash by 20%. Total Refine Level of Royal Gladius (R) and Royal Gladius (L) is +22 or higher: Increases Physical Damage against enemies of Undead and Angel race by 20%. _______________________ When equipped with King Schmidt's Suit and King Schmidt's Manteau: ATK +30 Physical attacks have a chance to increase ATK by additional 10% for 10 seconds. Total Refine Level of entire set at least +40: Increases Physical Damage against enemies of Holy and Undead elemental by 20%. _______________________ Type: Dagger Attack: 200 Weight: 150 Weapon Level: 4 _______________________ Requirement: Base Level 170 Guillotine Cross |
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| Weapon Level | 4 | Identifier | R_Gladius_R | ||
| Attack | 200 | Type | Weapon - Dagger | ||
| MATK | 0 | Equip Locations | Main Hand | ||
| Defense | 0 | Equippable Jobs | Assassin | ||
| Range | 1 | Equip Gender | Both (Male and Female) | ||
| Slots | 2 | Equip Upper | Third, Third Upper, Third Baby | ||
| Weight | 150 | Min Equip Level | 170 | ||
| NPC Buy | 0 | Max Equip Level | None | ||
| NPC Sell | 0 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
bonus bAtkRate,5; |
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| Set | Script | ||||||||
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.@sum = getequiprefinerycnt(EQI_HAND_L)+getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT);
if (.@sum >= 40) {
bonus2 bAddEle,Ele_Undead,20;
bonus2 bAddEle,Ele_Holy,20;
}
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autobonus "{ bonus bAtkRate,10; }",1,10000,BF_WEAPON;
bonus bBaseAtk,30;
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.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HAND_L);
bonus bBaseAtk,7*(.@sum/2);
if (.@sum >= 18) {
bonus2 bSkillAtk,"GC_COUNTERSLASH",20;
bonus2 bSkillAtk,"GC_CROSSIMPACT",20;
}
if (.@sum >= 22) {
bonus2 bAddRace,RC_Undead,30;
bonus2 bAddRace,RC_Angel,30;
}
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