Judgement Slasher

Item ID 28765 Name Judgement Slasher
One of the lost and forgotten Judgement Daggers.
It is said this dagger will shows its true ability when used together with Repent Slasher.
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When equipped with Repent Slasher:
Increases damage of Meteor Assault by 40%.
Increases damage of Soul Destroyer by 40%.

For each 2 Refine Levels of Repent Slasher and Judgement Slasher:
ATK +8

Total Refine Level of entire set at least +16:
Increases damage of Cross Impact by 20%.
Increases damage of Counter Slash by 20%.

Total Refine Level of entire set at least +18:
ATK +12%

Total Refine Level of entire set at least +20:
Increases damage of Meteor Assault by additional 20%.
Increases damage of Soul Destroyer by additional 20%.
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Type: Dagger
Attack: 195
Weight: 110
Weapon Level: 4
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Requirement:
Base Level 170
Guillotine Cross
Weapon Level 4 Identifier Judgement_Slasher
Attack 195 Type Weapon - Dagger
MATK 0 Equip Locations Main Hand
Defense 0 Equippable Jobs Assassin
Range 1 Equip Gender Both (Male and Female)
Slots 2 Equip Upper Third, Third Upper, Third Baby
Weight 110 Min Equip Level 170
NPC Buy 20 Max Equip Level None
NPC Sell 10 Refineable Yes
Credit Price None Trade restriction None

Set Script
Eremes's Memory
Judgement Slasher
Repent Slasher
.@a = (getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HAND_L))/5;
bonus2 bSkillAtk,"ASC_BREAKER",10*.@a;
bonus2 bSkillAtk,"ASC_METEORASSAULT",10*.@a;
bonus2 bSkillAtk,"GC_CROSSIMPACT",5*.@a;
bonus2 bSkillAtk,"GC_COUNTERSLASH",5*.@a;
Judgement Slasher
Repent Slasher
.@a = getequiprefinerycnt(EQI_HAND_L);
.@b = getequiprefinerycnt(EQI_HAND_R);
if (.@a+.@b >= 16) {
   bonus2 bSkillAtk,"GC_CROSSIMPACT",20;
   bonus2 bSkillAtk,"GC_COUNTERSLASH",20;
}
if (.@a+.@b >= 18)
   bonus bAtkRate,12;
   if (.@a+.@b >= 20) .@val = 20;
      bonus2 bSkillAtk,"ASC_BREAKER",40+.@val;
      bonus2 bSkillAtk,"ASC_METEORASSAULT",40+.@val;
      bonus bBaseAtk,8*((.@a+.@b)/2);
Twin Crown
Judgement Slasher
Repent Slasher
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus bCritAtkRate,20;
bonus bShortAtkRate,5*(.@r_weapon/2);
bonus bLongAtkRate,5*(.@r_weapon/2);