Judgement Slasher
| Item ID | 28765 | Name | Judgement Slasher |
|
One of the lost and forgotten Judgement Daggers.
It is said this dagger will shows its true ability when used together with Repent Slasher. _______________________ When equipped with Repent Slasher: Increases damage of Meteor Assault by 40%. Increases damage of Soul Destroyer by 40%. For each 2 Refine Levels of Repent Slasher and Judgement Slasher: ATK +8 Total Refine Level of entire set at least +16: Increases damage of Cross Impact by 20%. Increases damage of Counter Slash by 20%. Total Refine Level of entire set at least +18: ATK +12% Total Refine Level of entire set at least +20: Increases damage of Meteor Assault by additional 20%. Increases damage of Soul Destroyer by additional 20%. _______________________ Type: Dagger Attack: 195 Weight: 110 Weapon Level: 4 _______________________ Requirement: Base Level 170 Guillotine Cross |
|---|---|---|---|---|---|
| Weapon Level | 4 | Identifier | Judgement_Slasher | ||
| Attack | 195 | Type | Weapon - Dagger | ||
| MATK | 0 | Equip Locations | Main Hand | ||
| Defense | 0 | Equippable Jobs | Assassin | ||
| Range | 1 | Equip Gender | Both (Male and Female) | ||
| Slots | 2 | Equip Upper | Third, Third Upper, Third Baby | ||
| Weight | 110 | Min Equip Level | 170 | ||
| NPC Buy | 20 | Max Equip Level | None | ||
| NPC Sell | 10 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | None |
| Set | Script | ||||||
|---|---|---|---|---|---|---|---|
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.@a = (getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HAND_L))/5; bonus2 bSkillAtk,"ASC_BREAKER",10*.@a; bonus2 bSkillAtk,"ASC_METEORASSAULT",10*.@a; bonus2 bSkillAtk,"GC_CROSSIMPACT",5*.@a; bonus2 bSkillAtk,"GC_COUNTERSLASH",5*.@a; |
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.@a = getequiprefinerycnt(EQI_HAND_L);
.@b = getequiprefinerycnt(EQI_HAND_R);
if (.@a+.@b >= 16) {
bonus2 bSkillAtk,"GC_CROSSIMPACT",20;
bonus2 bSkillAtk,"GC_COUNTERSLASH",20;
}
if (.@a+.@b >= 18)
bonus bAtkRate,12;
if (.@a+.@b >= 20) .@val = 20;
bonus2 bSkillAtk,"ASC_BREAKER",40+.@val;
bonus2 bSkillAtk,"ASC_METEORASSAULT",40+.@val;
bonus bBaseAtk,8*((.@a+.@b)/2);
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.@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus bCritAtkRate,20; bonus bShortAtkRate,5*(.@r_weapon/2); bonus bLongAtkRate,5*(.@r_weapon/2); |