Surudoi Kaze

Item ID 28763 Name Surudoi Kaze
A ninja dagger once used by ninja in the past whose can withstand alcohol.
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When equipped with Kiri no Tsuyu and Ancient Hero's Boots:
Random chance to increase STR +20 and ATK by 10% for 7 sec when dealing physical attacks.
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Type: Dagger
Attack: 150
Weight: 100
Weapon Level: 4
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Requirement:
Base Level 100
Ninja
Weapon Level 4 Identifier Sharp_Wind_Sword
Attack 150 Type Weapon - Dagger
MATK 0 Equip Locations Main Hand
Defense 0 Equippable Jobs Ninja, Kagerou / Oboro
Range 1 Equip Gender Both (Male and Female)
Slots 2 Equip Upper None
Weight 100 Min Equip Level 100
NPC Buy 20 Max Equip Level None
NPC Sell 10 Refineable Yes
Credit Price None Trade restriction None

Set Script
Ancient Hero Boots
Surudoi Kaze
Kiri no Tsuyu
autobonus "{ bonus bStr,20; bonus bAtkRate,10; }",20,7000,BF_WEAPON; /* unknown rate */
Ancient Hero Boots
Surudoi Kaze
[Not For Sale] Kiri no Tsuyu
autobonus "{ bonus bStr,20; bonus bAtkRate,10; }",20,7000,BF_WEAPON; /* unknown rate */
[Not For Sale] Ancient Hero Boots
Surudoi Kaze
Kiri no Tsuyu
autobonus "{ bonus bStr,20; bonus bAtkRate,10; }",20,7000,BF_WEAPON; /* unknown rate */
[Not For Sale] Ancient Hero Boots
Surudoi Kaze
[Not For Sale] Kiri no Tsuyu
autobonus "{ bonus bStr,20; bonus bAtkRate,10; }",20,7000,BF_WEAPON; /* unknown rate */
Surudoi Kaze
Kiri no Tsuyu
.@r = getequiprefinerycnt(EQI_HAND_R) + getequiprefinerycnt(EQI_HAND_L);
bonus bBaseAtk,10*(.@r/3);
bonus bAtkRate,2*(.@r/5);
if (.@r >= 14) {
   .@val = 25;
   if (.@r >= 16) {
      bonus2 bSkillCooldown,"KO_JYUMONJIKIRI",-2000;
      if (.@r >= 18) {
         .@lvl = max(getskilllv("KG_KAGEHUMI"),getskilllv("OB_ZANGETSU"));
         skill "KG_KAGEHUMI",.@lvl;
         skill "OB_ZANGETSU",.@lvl;
         if (.@r >= 20) {
            .@val += 25;
         }
      }
   }
   bonus2 bSkillAtk,"KO_JYUMONJIKIRI",.@val;
}
Surudoi Kaze
[Not For Sale] Kiri no Tsuyu
.@r = getequiprefinerycnt(EQI_HAND_R) + getequiprefinerycnt(EQI_HAND_L);
bonus bBaseAtk,10*(.@r/3);
bonus bAtkRate,2*(.@r/5);
if (.@r >= 14) {
   .@val = 25;
   if (.@r >= 16) {
      bonus2 bSkillCooldown,"KO_JYUMONJIKIRI",-2000;
      if (.@r >= 18) {
         .@lvl = max(getskilllv("KG_KAGEHUMI"),getskilllv("OB_ZANGETSU"));
         skill "KG_KAGEHUMI",.@lvl;
         skill "OB_ZANGETSU",.@lvl;
         if (.@r >= 20) {
            .@val += 25;
         }
      }
   }
   bonus2 bSkillAtk,"KO_JYUMONJIKIRI",.@val;
}
Great Hero Boots
Patent Kiri no Tsuyu
Surudoi Kaze
bonus bDex,10;
bonus bAtkRate,7;
Surudoi Kaze
Patent Kiri no Tsuyu
.@r = getequiprefinerycnt(EQI_HAND_R) + getequiprefinerycnt(EQI_HAND_L);
bonus bBaseAtk,15*(.@r/3);
bonus bAtkRate,3*(.@r/5);
if (.@r >= 14) {
   bonus2 bSkillAtk,"KO_JYUMONJIKIRI",30;
   bonus2 bSkillCooldown,"KO_JYUMONJIKIRI",-2000;
   if (.@r >= 16) {
      skill "OB_ZANGETSU",getskilllv("KG_KAGEHUMI");
      skill "KG_KAGEHUMI",getskilllv("OB_ZANGETSU");
      if (.@r >= 18) {
         bonus2 bAddEle,Ele_All,15;
         if (.@r >= 20) {
            bonus2 bSkillAtk,"KO_JYUMONJIKIRI",25;
         }
      }
   }
}
Kiri no Tsuyu-LT
Surudoi Kaze
Hero Boots-LT
bonus bPAtk,2;
bonus bAtkRate,10;
Heroic Token (Shinkiro & Shiranui)
Surudoi Kaze
Kiri no Tsuyu-LT
.@sum = getequiprefinerycnt(EQI_ACC_R)+getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HAND_L);
bonus2 bAddSize,Size_All,15;
if (.@sum >= 20) {
   bonus bLongAtkRate,10;
   bonus2 bSkillAtk,"SS_KUNAIWAIKYOKU",10;
   bonus2 bSkillAtk,"SS_KUNAIKAITEN",10;
}
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
   bonus bPAtk,5;
   bonus bPow,5;
   bonus2 bSkillAtk,"SS_KUNAIWAIKYOKU",10;
   bonus2 bSkillAtk,"SS_KUNAIKAITEN",10;
}
Kiri no Tsuyu-LT
Surudoi Kaze
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HAND_L);
bonus bBaseAtk,15*(.@sum/3);
bonus bAtkRate,4*(.@sum/5);
if (BaseLevel >= 210) {
   bonus bPAtk,1;
   bonus bPow,2;
}
if (.@sum >= 14) {
   bonus2 bSkillCooldown,"KO_JYUMONJIKIRI",-2000;
   bonus2 bSkillAtk,"KO_JYUMONJIKIRI",35;
   if (.@sum >= 16) {
      .@a = getskilllv("OB_ZANGETSU");
      .@b = getskilllv("KG_KAGEHUMI");
      if (.@a > .@b)
         skill "OB_ZANGETSU",.@a;
      else
         skill "KG_KAGEHUMI",.@b;
      bonus2 bAddEle,Ele_All,15;
      if (.@sum >= 18) {
         bonus2 bSkillAtk,"KO_JYUMONJIKIRI",25;
         if (.@sum >= 20) {
            bonus2 bAddSize,Size_All,15;
         }
      }
   }
}
if (getequipid(EQI_HAND_R) == 510060)
   .@g = getenchantgrade(EQI_HAND_R);
else
   .@g = getenchantgrade(EQI_HAND_L);
if (.@g >= ENCHANTGRADE_D) {
   bonus bAtkRate,3;
   if (.@g >= ENCHANTGRADE_C) {
      bonus bLongAtkRate,15;
      bonus bPAtk,1;
      if (.@g >= ENCHANTGRADE_B) {
         bonus bPAtk,2;
         bonus bPow,3;
      }
   }
}