Abyss Dagger
| Item ID | 28753 | Name | Abyss Dagger |
|
A weapon that has been transformed by the magical power of a stranger.
Even if they look the same, their performance is different. _______________________ MATK +120 _______________________ Refine Level +7: ATK +5% Decreases damage taken from Players by 5%. _______________________ Refine Level +9: ATK +5% Decreases damage taken from Players by additional 5%. _______________________ When compounded with Labyrinth Doppelganger Card: Increases Attack Speed (decreases After Attack Delay by 10%). ATK +10% _______________________ When equipped with Heavenly Order: Decreases damage taken from Players by additional 3%. Increases Damage against monsters of all elements by 15%. _______________________ Indestructible in battle _______________________ Type: Dagger Attack: 120 Weight: 60 Weapon Level: 4 _______________________ Requirement: Base Level 165 Super Novice, 3rd Swordsman classes, 3rd Magician classes, 3rd Archer classes, 3rd Thief classes, 3rd Merchant classes and Ninja classes |
|---|---|---|---|---|---|
| Weapon Level | 4 | Identifier | Variant_Dagger | ||
| Attack | 120 | Type | Weapon - Dagger | ||
| MATK | 120 | Equip Locations | Main Hand | ||
| Defense | 0 | Equippable Jobs | Novice, Super novice, Swordman, Mage, Archer, Merchant, Thief, Knight, Wizard, Blacksmith, Hunter, Assassin, Crusader, Sage, Rogue, Alchemist, Bard / Dancer, Soul Linker, Ninja, Kagerou / Oboro | ||
| Range | 1 | Equip Gender | Both (Male and Female) | ||
| Slots | 1 | Equip Upper | None | ||
| Weight | 60 | Min Equip Level | 165 | ||
| NPC Buy | 0 | Max Equip Level | None | ||
| NPC Sell | 0 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
.@r = getrefine();
bonus bUnbreakableWeapon;
if (.@r>=7) {
bonus2 bAddRace,RC_All,5;
bonus2 bSubRace,RC_Player_Human,5;
}
if (.@r>=9) {
bonus2 bAddRace,RC_All,5;
bonus2 bSubRace,RC_Player_Human,5;
}
|
||||
| Set | Script | ||||
|---|---|---|---|---|---|
|
bonus2 bSubRace,RC_Player_Human,3; bonus2 bAddEle,Ele_All,15; bonus2 bMagicAddEle,Ele_All,15; |
||||
|
bonus2 bSubRace,RC_Player_Human,3; bonus2 bAddEle,Ele_All,15; bonus2 bMagicAddEle,Ele_All,15; |
||||
|
bonus bAspdRate,10; bonus bAtkRate,10; |