Illusion Counter Dagger
| Item ID | 28745 | Name | Illusion Counter Dagger |
|
A dagger that has a high chance to do critical damage to a target.
_______________________ Critical +90 _______________________ For each 2 Refine Levels: Increases Critical Damage by 3%. _______________________ Refine Level +7: ATK +5% _______________________ Refine Level +9: Increases Physical Damage against enemies of all size monsters by 20%. _______________________ Refine Level +11: Increases Physical Damage against enemies of all elements by 20%. _______________________ When equipped with Manteau of Survival: Increases Attack Speed (decreases After Attack Delay by 10%). _______________________ Refine Level of Illusion Dagger of Counter and Manteau of Survival each is +7 or higher: Increases Critical Damage by 15%. _______________________ Total Refine Level of entire set at least +18: Increases Attack Speed (decreases After Attack Delay by 15%). _______________________ Total Refine Level of entire set at least +22: Enables Level 4 Double Attack. _______________________ Type: Dagger Attack: 170 Weight: 90 Weapon Level: 4 _______________________ Requirement: Base Level 120 Magician and Soul Linker classes |
|---|---|---|---|---|---|
| Weapon Level | 4 | Identifier | Counter_Dagger_IL | ||
| Attack | 170 | Type | Weapon - Dagger | ||
| MATK | 0 | Equip Locations | Main Hand | ||
| Defense | 0 | Equippable Jobs | Mage, Wizard, Sage, Soul Linker | ||
| Range | 1 | Equip Gender | Both (Male and Female) | ||
| Slots | 2 | Equip Upper | None | ||
| Weight | 90 | Min Equip Level | 120 | ||
| NPC Buy | 0 | Max Equip Level | None | ||
| NPC Sell | 0 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
.@r = getrefine();
bonus bCritical,90;
bonus bCritAtkRate,(3*(.@r/2));
if (.@r >= 7) {
bonus bAtkRate,5;
if (.@r >= 9) {
bonus2 bAddSize,Size_All,20;
if (.@r >= 11) {
bonus2 bAddEle,Ele_All,20;
}
}
}
|
||||
| Set | Script | ||||
|---|---|---|---|---|---|
|
.@weapon = getequiprefinerycnt(EQI_HAND_R);
.@eq = getequiprefinerycnt(EQI_GARMENT);
.@val = 10;
if (.@weapon >= 7 && .@eq >= 7) {
bonus bCritAtkRate,15;
}
if ((.@weapon + .@eq) >= 18) {
.@val += 15;
if ((.@weapon + .@eq) >= 22) {
skill "TF_DOUBLE",4;
}
}
bonus bAspdRate,.@val;
|
Illusion Counter Dagger Dropped By
| Monster ID | Monster Name | Chance | Can be Stolen | Monster Level | Monster Race | Monster Element | Specific Map |
|---|---|---|---|---|---|---|---|
| 20258 | White Teddy Bear | 0.025% | YES | 155 | Formless | Level 0 Neutral | ein_d02_i |
| 20263 | Sinister Obsidian | 0.025% | YES | 156 | Formless | Level 0 Neutral | ein_d02_i |
| 20260 | Shining Teddy Bear | 5% | YES | 160 | Formless | Level 0 Neutral | ein_d02_i |