Illusion Moonlight Dagger
| Item ID | 28725 | Name | Illusion Moonlight Dagger |
|
A dagger imbued with lunar spirit and the power to drain enemy's soul.
_______________________ MaxSP +10% _______________________ Recovers 3 SP when dealing physical attacks. _______________________ Refine Level +10: Recovers additional 4 SP when dealing physical attacks. _______________________ Type: Dagger Attack: 150 Weight: 70 Weapon Level: 4 _______________________ Requirement: Base Level 99 Swordsman, Magician, Archer, Merchant, Thief, Soul Linker and Ninja classes |
|---|---|---|---|---|---|
| Weapon Level | 4 | Identifier | Moonlight_Sword_IL | ||
| Attack | 150 | Type | Weapon - Dagger | ||
| MATK | 0 | Equip Locations | Main Hand | ||
| Defense | 0 | Equippable Jobs | Swordman, Mage, Archer, Merchant, Thief, Knight, Wizard, Blacksmith, Hunter, Assassin, Crusader, Sage, Rogue, Alchemist, Bard / Dancer, Soul Linker, Ninja, Kagerou / Oboro | ||
| Range | 1 | Equip Gender | Both (Male and Female) | ||
| Slots | 1 | Equip Upper | None | ||
| Weight | 70 | Min Equip Level | 99 | ||
| NPC Buy | 20 | Max Equip Level | None | ||
| NPC Sell | 10 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
bonus bMaxSPrate,10;
.@val = 3;
if (getrefine() >= 10) {
.@val += 4;
}
bonus bSPDrainValue,.@val;
|
||||
| Set | Script | ||||
|---|---|---|---|---|---|
|
.@weapon = getequiprefinerycnt(EQI_HAND_R);
.@eq = getequiprefinerycnt(EQI_GARMENT);
.@val = 80;
if (.@weapon >= 7 && .@eq >= 7) {
.@val += 80;
}
if ((.@weapon + .@eq) >= 18) {
.@val += 40;
}
if ((.@weapon + .@eq) >= 22) {
bonus2 bMagicAtkEle,Ele_Fire,15;
}
bonus bMatk,.@val;
|
Illusion Moonlight Dagger Dropped By
| Monster ID | Monster Name | Chance | Can be Stolen | Monster Level | Monster Race | Monster Element | Specific Map |
|---|---|---|---|---|---|---|---|
| 3758 | Angry Moonlight Flower | 5% | YES | 118 | Demon | Level 0 Neutral | pay_d03_i |
| 3762 | Resentful Sohee | 0.025% | YES | 114 | Demon | Level 0 Neutral | pay_d03_i |