Elemental Origin

Item ID 28615 Name Elemental Origin
A book that records the origin of all elements.
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MATK +150
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Increases Magical Damage with Fire, Water, Wind, Earth and Neutral element by 10%.
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Decreases Variable Casting Time of Psychic Wave by 3 seconds.
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Refine Level +7:
Increases Magical Damage with Fire, Water, Wind, Earth and Neutral element by additional 15%.
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Refine Level +9:
Increases Magical Damage with Fire, Water, Wind, Earth and Neutral element by additional 20%.
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When equipped with Frontier Boots:
Decreases After Skill Delay by 20%.

Refine Level of Frontier Boots is +7 or higher:
For each Refine Level of Book of Origin:
Increases Magical Damage against monsters of Fire, Water, Wind and Earth elemental by 3%.
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Indestructible in battle
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Type: Book
Attack: 180
Weight: 80
Weapon Level: 4
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Requirement:
Base Level 130
Archbishop, Sorcerer and Star Emperor
Weapon Level 4 Identifier Origin_Of_Elemental_J
Attack 180 Type Weapon - Book
MATK 150 Equip Locations Main Hand
Defense 0 Equippable Jobs Priest, Sage, Star Gladiator
Range 1 Equip Gender Both (Male and Female)
Slots 3 Equip Upper Third, Third Upper, Third Baby
Weight 80 Min Equip Level 130
NPC Buy 0 Max Equip Level None
NPC Sell 0 Refineable Yes
Credit Price None Trade restriction None
Item Script
.@r = getrefine();
bonus2 bMagicAtkEle,Ele_Fire,10;
bonus2 bMagicAtkEle,Ele_Earth,10;
bonus2 bMagicAtkEle,Ele_Water,10;
bonus2 bMagicAtkEle,Ele_Wind,10;
bonus2 bMagicAtkEle,Ele_Neutral,10;
bonus2 bSkillVariableCast,"SO_PSYCHIC_WAVE",-3000;
if (.@r>=7) {
   bonus2 bMagicAtkEle,Ele_Fire,15;
   bonus2 bMagicAtkEle,Ele_Earth,15;
   bonus2 bMagicAtkEle,Ele_Water,15;
   bonus2 bMagicAtkEle,Ele_Wind,15;
   bonus2 bMagicAtkEle,Ele_Neutral,15;
}
if (.@r>=9) {
   bonus2 bMagicAtkEle,Ele_Fire,20;
   bonus2 bMagicAtkEle,Ele_Earth,20;
   bonus2 bMagicAtkEle,Ele_Water,20;
   bonus2 bMagicAtkEle,Ele_Wind,20;
   bonus2 bMagicAtkEle,Ele_Neutral,20;
}

Set Script
Frontier Boots
Elemental Origin
.@eq = getequiprefinerycnt(EQI_SHOES);
.@weapon = getequiprefinerycnt(EQI_HAND_R);
bonus bDelayrate,-20;
if (.@eq >= 7) {
   bonus2 bMagicAtkEle,Ele_Fire,.@weapon*3;
   bonus2 bMagicAtkEle,Ele_Earth,.@weapon*3;
   bonus2 bMagicAtkEle,Ele_Water,.@weapon*3;
   bonus2 bMagicAtkEle,Ele_Wind,.@weapon*3;
}