Elemental Origin
| Item ID | 28615 | Name | Elemental Origin |
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A book that records the origin of all elements.
_______________________ MATK +150 _______________________ Increases Magical Damage with Fire, Water, Wind, Earth and Neutral element by 10%. _______________________ Decreases Variable Casting Time of Psychic Wave by 3 seconds. _______________________ Refine Level +7: Increases Magical Damage with Fire, Water, Wind, Earth and Neutral element by additional 15%. _______________________ Refine Level +9: Increases Magical Damage with Fire, Water, Wind, Earth and Neutral element by additional 20%. _______________________ When equipped with Frontier Boots: Decreases After Skill Delay by 20%. Refine Level of Frontier Boots is +7 or higher: For each Refine Level of Book of Origin: Increases Magical Damage against monsters of Fire, Water, Wind and Earth elemental by 3%. _______________________ Indestructible in battle _______________________ Type: Book Attack: 180 Weight: 80 Weapon Level: 4 _______________________ Requirement: Base Level 130 Archbishop, Sorcerer and Star Emperor |
|---|---|---|---|---|---|
| Weapon Level | 4 | Identifier | Origin_Of_Elemental_J | ||
| Attack | 180 | Type | Weapon - Book | ||
| MATK | 150 | Equip Locations | Main Hand | ||
| Defense | 0 | Equippable Jobs | Priest, Sage, Star Gladiator | ||
| Range | 1 | Equip Gender | Both (Male and Female) | ||
| Slots | 3 | Equip Upper | Third, Third Upper, Third Baby | ||
| Weight | 80 | Min Equip Level | 130 | ||
| NPC Buy | 0 | Max Equip Level | None | ||
| NPC Sell | 0 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
.@r = getrefine();
bonus2 bMagicAtkEle,Ele_Fire,10;
bonus2 bMagicAtkEle,Ele_Earth,10;
bonus2 bMagicAtkEle,Ele_Water,10;
bonus2 bMagicAtkEle,Ele_Wind,10;
bonus2 bMagicAtkEle,Ele_Neutral,10;
bonus2 bSkillVariableCast,"SO_PSYCHIC_WAVE",-3000;
if (.@r>=7) {
bonus2 bMagicAtkEle,Ele_Fire,15;
bonus2 bMagicAtkEle,Ele_Earth,15;
bonus2 bMagicAtkEle,Ele_Water,15;
bonus2 bMagicAtkEle,Ele_Wind,15;
bonus2 bMagicAtkEle,Ele_Neutral,15;
}
if (.@r>=9) {
bonus2 bMagicAtkEle,Ele_Fire,20;
bonus2 bMagicAtkEle,Ele_Earth,20;
bonus2 bMagicAtkEle,Ele_Water,20;
bonus2 bMagicAtkEle,Ele_Wind,20;
bonus2 bMagicAtkEle,Ele_Neutral,20;
}
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| Set | Script | ||||
|---|---|---|---|---|---|
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.@eq = getequiprefinerycnt(EQI_SHOES);
.@weapon = getequiprefinerycnt(EQI_HAND_R);
bonus bDelayrate,-20;
if (.@eq >= 7) {
bonus2 bMagicAtkEle,Ele_Fire,.@weapon*3;
bonus2 bMagicAtkEle,Ele_Earth,.@weapon*3;
bonus2 bMagicAtkEle,Ele_Water,.@weapon*3;
bonus2 bMagicAtkEle,Ele_Wind,.@weapon*3;
}
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