Yin Yang Talisman
| Item ID | 28560 | Name | Yin Yang Talisman |
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An amulet that can release a greater amount of magical power by converting the power of yin and yang into magical power and accumulating it.
_______________________ MATK +5% HIT +20 ASPD +5% _______________________ When equipped with Burning Sword: Increases damage of Crimson Rock by 10%. _______________________ When equipped with Purification Sword: Increases damage of Judex by 50%. _______________________ When equipped with Abyss Sword Increases damage of Hell Inferno by 100%. _______________________ When equipped with David Shield and Burning Sword: For each Refine Level of Burning Sword: HIT +5, ASPD +4% Increases damage of Crimson Rock by 1%. _______________________ When equipped with David Shield and Purification Sword: For each Refine Level of Purification Sword: HIT +5, ASPD +4% Increases damage of Judex by 5%. _______________________ When equipped with David Shield and Abyss Sword: For each Refine Level of Abyss Sword: HIT +5, ASPD +4% Increases damage of Hell Inferno by 10%. _______________________ Type: Accessory Weight: 20 Armor Level: 1 _______________________ Requirement: Base Level 50 |
|---|---|---|---|---|---|
| Weapon Level | 0 | Identifier | YinYang_Talisman | ||
| Attack | 0 | Type | Armor | ||
| MATK | 0 | Equip Locations | Accessory Left/Right | ||
| Defense | 0 | Equippable Jobs | None | ||
| Range | 0 | Equip Gender | Both (Male and Female) | ||
| Slots | 1 | Equip Upper | None | ||
| Weight | 20 | Min Equip Level | 50 | ||
| NPC Buy | 20 | Max Equip Level | None | ||
| NPC Sell | 10 | Refineable | No | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
bonus bMatkRate,5; bonus bHit,20; bonus bAspdRate,5; |
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| Set | Script | ||||||
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.@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"WL_CRIMSONROCK",2*.@r; |
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.@r = getequiprefinerycnt(EQI_HAND_R); bonus bHit,5*.@r; bonus bAspdRate,4*.@r; |
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.@r = getequiprefinerycnt(EQI_HAND_R); bonus bHit,5*.@r; bonus bAspdRate,4*.@r; |
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.@r = getequiprefinerycnt(EQI_HAND_R); bonus bHit,5*.@r; bonus bAspdRate,4*.@r; |
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.@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"WL_HELLINFERNO",20*.@r; |
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.@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"AB_JUDEX",10*.@r; |
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.@r = getequiprefinerycnt(EQI_HAND_R): bonus bHit,5*.@r; bonus bAspdRate,4*.@r; bonus2 bSkillAtk,"WL_CRIMSONROCK",.@r; |
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.@r = getequiprefinerycnt(EQI_HAND_R): bonus bHit,5*.@r; bonus bAspdRate,4*.@r; bonus2 bSkillAtk,"WL_HELLINFERNO",10*.@r; |
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.@r = getequiprefinerycnt(EQI_HAND_R): bonus bHit,5*.@r; bonus bAspdRate,4*.@r; bonus2 bSkillAtk,"AB_JUDEX",5*.@r; |
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bonus2 bSkillAtk,"WL_CRIMSONROCK",10; |
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bonus2 bSkillAtk,"WL_HELLINFERNO",100; |
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bonus2 bSkillAtk,"AB_JUDEX",50; |