Rebellion's Scarf

Item ID 28484 Name Rebellion's Scarf
The scarf of a gunman who killed the four great gun masters. It is said he felt great remorse after he finished killing, so much so that he destroyed his gun and vanished.
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ATK +5%
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Decreases Variable Casting Time by 10%.
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For each Level of Mass Spiral:
Increases Attack Speed (decreases After Attack Delay by 2%).
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Decreases the SP Consumption of Fire Dance by 5.
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For each Level of Fire Rain :
Decreases After Skill Delay by 1%.
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For each Level of Shattering Storm:
Decreases Hit Barrel skill cooldown by 4 seconds.
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For each Level of Shattering Storm:
Decreases Shattering Storm skill cooldown by 0.1 second.
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For each Level of Dragon Tail:
Increases Critical Damage by 3%.
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For each Level of Fire Rain:
Increases damage of Fire Rain by 5%.
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For each Level of Mass Spiral:
Increases damage of Mass Spiral by 5%.
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For each Level of Eternal Chain:
Increases damage of Quick Draw Shot by 5%
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For each Level of Shattering Storm:
Increases damage of Shattering Storm by 10%.
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For each Level of Fire Rain:
Decreases SP Consumption of Fire Rain by 4.
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For each Level of Mass Spiral:
Decreases SP Consumption of Mass Spiral by 2.
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1% chance of auto-casting Level 1 Dragon Tail on the target when performing a physical attack per Level of Dragon Tail known for 50 seconds when using Crimson Marker;
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Type: Accessory
Weight: 40
Armor Level: 1
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Requirement:
Base Level 100
Weapon Level 0 Identifier Scarf_Of_Rebellion
Attack 0 Type Armor
MATK 0 Equip Locations Accessory Left/Right
Defense 0 Equippable Jobs None
Range 0 Equip Gender Both (Male and Female)
Slots 1 Equip Upper None
Weight 40 Min Equip Level 100
NPC Buy 20 Max Equip Level None
NPC Sell 10 Refineable No
Credit Price None Trade restriction None
Item Script
.@M = getskilllv("RL_MASS_SPIRAL");
.@F = getskilllv("RL_FIRE_RAIN");
.@S = getskilllv("RL_S_STORM");
.@D = getskilllv("RL_D_TAIL");
.@E = getskilllv("RL_E_CHAIN");
bonus bAtkRate,5;
bonus bAspdRate,2*.@M;
bonus bVariableCastrate,-10;
bonus bDelayrate,-(.@F);
bonus2 bSkillCooldown,"RL_HEAT_BARREL",-4000*.@S;
bonus2 bSkillCooldown,"RL_S_STORM",-100*.@S;
bonus bCritAtkRate,3*.@D;
bonus2 bSkillAtk,"RL_FIRE_RAIN",5*.@F;
bonus2 bSkillAtk,"RL_MASS_SPIRAL",5*.@M;
bonus2 bSkillAtk,"RL_QD_SHOT",5*.@E;
bonus2 bSkillAtk,"RL_S_STORM",5*.@S;
bonus2 bSkillUseSP,"RL_FIREDANCE",10;
bonus2 bSkillUseSP,"RL_FIRE_RAIN",4*.@F;
bonus2 bSkillUseSP,"RL_MASS_SPIRAL",2*.@M;
if (.@D > 0) {
   autobonus3 "{ .@a = getskilllv(\"RL_D_TAIL\"); bonus3 bAutoSpell,\"RL_D_TAIL\",.@a,10*(1+.@a); }",1000,50000,"RL_C_MARKER","{ specialeffect2 EF_POTION_BERSERK; }";
}