Mercenary Ring Type A
| Item ID | 28425 | Name | Mercenary Ring Type A |
|
VIT +3
_______________________ When equipped by Novice, Taekwon, Ninja and Gunslinger classes: MaxHP +1000 MaxSP +200 _______________________ Type: Accessory Weight: 20 Armor Level: 1 _______________________ Requirement: Base Level 99 |
|---|---|---|---|---|---|
| Weapon Level | 0 | Identifier | Mercenary_Ring_A | ||
| Attack | 0 | Type | Armor | ||
| MATK | 0 | Equip Locations | Accessory Left/Right | ||
| Defense | 0 | Equippable Jobs | None | ||
| Range | 0 | Equip Gender | Both (Male and Female) | ||
| Slots | 0 | Equip Upper | None | ||
| Weight | 20 | Min Equip Level | 99 | ||
| NPC Buy | 20 | Max Equip Level | None | ||
| NPC Sell | 10 | Refineable | No | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
bonus bVit,3;
if (BaseClass == Job_Gunslinger || BaseJob == Job_Novice || BaseJob == Job_SuperNovice || BaseClass == Job_Ninja || BaseClass == Job_Taekwon) {
bonus bMaxHP,1000;
bonus bMaxSP,200;
}
|
||||
| Set | Script | ||||
|---|---|---|---|---|---|
|
bonus bBaseAtk,30; bonus2 bSkillAtk,"TK_COUNTER",15; bonus2 bSkillAtk,"TK_DOWNKICK",15; bonus2 bSkillAtk,"TK_TURNKICK",15; bonus2 bSkillAtk,"SO_VACUUM_EXTREME",15; |