Emerald Earrings
| Item ID | 28411 | Name | Emerald Earrings |
|
A beautiful Earring made of a large emerald stone.
Its beautiful shine will be more accentuated on the stage. _______________________ AGI +5, INT +5 DEX +5 DEF +3 _______________________ For each Base Level: Increases damage of Arrow Vulcan, Musical Strike and Throw Arrow by 1%. _______________________ For each 5 Base Level: Increases damage of Metallic Sound by 2%. Decreases Variable Casting Time of Metallic Sound by 1%. _______________________ For each 2 Level of Lesson: AGI +1, INT +1 DEX +1 MATK +20 _______________________ Type: Accessory Weight: 50 Armor Level: 1 _______________________ Requirement: Base Level 50 |
|---|---|---|---|---|---|
| Weapon Level | 0 | Identifier | Emerald_Earring | ||
| Attack | 0 | Type | Armor | ||
| MATK | 0 | Equip Locations | Accessory Left/Right | ||
| Defense | 3 | Equippable Jobs | None | ||
| Range | 0 | Equip Gender | Both (Male and Female) | ||
| Slots | 1 | Equip Upper | None | ||
| Weight | 50 | Min Equip Level | 50 | ||
| NPC Buy | 0 | Max Equip Level | None | ||
| NPC Sell | 0 | Refineable | No | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
bonus bDex,5;
bonus bAgi,5;
bonus bInt,5;
bonus2 bSkillAtk,"CG_ARROWVULCAN",BaseLevel;
bonus2 bSkillAtk,"BA_MUSICALSTRIKE",BaseLevel;
bonus2 bSkillAtk,"DC_THROWARROW",BaseLevel;
bonus2 bSkillAtk,"WM_METALICSOUND",2*(BaseLevel/5);
.@n = getskilllv("WM_METALICSOUND");
bonus2 bVariableCastrate,"WM_METALICSOUND",.@n/2;
bonus bDex,.@n/2;
bonus bAgi,.@n/2;
bonus bInt,.@n/2;
bonus bMatk,(.@n/2)*20;
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