Platinum Ring
| Item ID | 28312 | Name | Platinum Ring |
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A beautiful ring made of platinum.
It looks good with the dress. _______________________ LUK +2 MDEF +3 _______________________ When equipped with Wedding Veil, Crystal Pumps and Wedding Dress: MDEF +3 For each Refine Level of Wedding Veil: MDEF +1 For each Refine Level of Crystal Pumps: MDEF +1 For each Refine Level of Wedding Dress: MDEF +1 _______________________ Type: Accessory Weight: 20 Armor Level: 1 _______________________ Requirement: Base Level 36 |
|---|---|---|---|---|---|
| Weapon Level | 0 | Identifier | Platinum_Ring | ||
| Attack | 0 | Type | Armor | ||
| MATK | 0 | Equip Locations | Accessory Left/Right | ||
| Defense | 0 | Equippable Jobs | None | ||
| Range | 0 | Equip Gender | Both (Male and Female) | ||
| Slots | 1 | Equip Upper | None | ||
| Weight | 20 | Min Equip Level | 36 | ||
| NPC Buy | 0 | Max Equip Level | None | ||
| NPC Sell | 0 | Refineable | No | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
bonus bLuk,2; bonus bMdef,3; |
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| Set | Script | ||||||||
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.@r = 3+(getequiprefinerycnt(EQI_HEAD_TOP)+getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES)); bonus bMdef,.@r; |
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.@r = 3+(getequiprefinerycnt(EQI_HEAD_TOP)+getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES)); bonus bMdef,.@r; |
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.@r = 3+(getequiprefinerycnt(EQI_HEAD_TOP)+getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES)); bonus bMdef,.@r; |
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.@r = 3+(getequiprefinerycnt(EQI_HEAD_TOP)+getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES)); bonus bMdef,.@r; |
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.@r = 3+(getequiprefinerycnt(EQI_HEAD_TOP)+getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES)); bonus bMdef,.@r; |
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|
.@r = 3+(getequiprefinerycnt(EQI_HEAD_TOP)+getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES)); bonus bMdef,.@r; |
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|
.@r = 3+(getequiprefinerycnt(EQI_HEAD_TOP)+getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES)); bonus bMdef,.@r; |
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.@r = 3+(getequiprefinerycnt(EQI_HEAD_TOP)+getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES)); bonus bMdef,.@r; |