Master Soul Rifle
| Item ID | 28255 | Name | Master Soul Rifle |
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A rifle with the power of the soul used by those who have reached the Level of Gunmaster, which can handle all firearms skillfully.
It resonates with Ancient Hero's Boots. _______________________ MATK +210 _______________________ For each 2 Refine Levels: MATK +10 _______________________ For each 3 Refine Levels: Increases Attack Speed (decreases After Attack Delay by 3%). _______________________ Refine Level +7: ASPD +1 MATK +5% _______________________ Refine Level +9: Random chance to auto cast Soul Strike Lv.10 when dealing Ranged Physical Damage. _______________________ Refine Level +11: Increases the chance to auto cast Soul Strike and also auto casts Soul Expansion Lv.3 when dealing Ranged Physical Damage. _______________________ When equipped with Ancient Hero's Boots: Random chance to increase INT by 20 and Magical Damage with Ghost element by 10% for 7 seconds when dealing magical damage. _______________________ Type: Rifle Attack: 150 Weight: 100 Weapon Level: 4 _______________________ Requirement: Base Level 100 Rebellion |
|---|---|---|---|---|---|
| Weapon Level | 4 | Identifier | Master_Soul_Rifle | ||
| Attack | 150 | Type | Weapon - Rifle | ||
| MATK | 0 | Equip Locations | Two-Handed | ||
| Defense | 0 | Equippable Jobs | Gunslinger, Rebellion | ||
| Range | 9 | Equip Gender | Both (Male and Female) | ||
| Slots | 2 | Equip Upper | None | ||
| Weight | 100 | Min Equip Level | 100 | ||
| NPC Buy | 20 | Max Equip Level | None | ||
| NPC Sell | 10 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
.@r = getrefine();
bonus bMatk,210+10*(.@r/3);
bonus bAspdRate,3*(.@r/3);
if (.@r >= 7) {
bonus bAspd,1;
bonus bMatkRate,5;
if (.@r >= 9) {
.@chance = 1;
/* unknown rate*/
if (.@r >= 11) {
.@chance += 1;
bonus5 bAutoSpell,"WL_SOULEXPANSION",3,1,BF_LONG,1;
}
bonus5 bAutoSpell,"MG_SOULSTRIKE",10,.@chance,BF_LONG,1;
}
}
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| Set | Script | ||||
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autobonus "{ bonus bInt,20; bonus2 bMagicAtkEle,Ele_Ghost,10; }",20,7000,BF_MAGIC; /* unknown rate */
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autobonus "{ bonus bInt,20; bonus2 bMagicAtkEle,Ele_Ghost,10; }",20,7000,BF_MAGIC; /* unknown rate */
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