Trial Rebel's Shotgun

Item ID 28218 Name Trial Rebel's Shotgun
A special shotgun modified for novice rebel.
When equipped with Enhanced Time Keeper Armor, will makes wearer's body more agile.
_______________________
HIT -15
_______________________
Deals Splash Damage.
_______________________
Increases damage of Shattering Storm by 20%.
_______________________
For each Base Level:
ATK +6 (Upto BaseLv 160).
_______________________
Refine Level +7:
For each Level of Dust:
Increases Ranged Physical Damage by 1%.
_______________________
When equipped with Enhanced Time Keeper Hat, Enhanced Time Keeper Robe, nhanced Time Keeper Manteau, Enhanced Time Keeper Boots:
ASPD +2,
MaxHP and MaxSP +10%

For each 10 Base VIT:
Decreases damage taken from Neutral elemental attacks by 3%.
(up to Base VIT 100)

For each 10 Base AGI:
Increases Attack Speed (decreases After Attack Delay by 2%).
(up to Base AGI 100)

For each 10 Base DEX:
HIT +3
(up to Base DEX 100)

For each 10 Base LUK:
Critical +3
(up to Base LUK 100)
_______________________
Type: Shotgun
Attack: 180
Weight: 0
Weapon Level: 3
_______________________
Requirement:
Base Level 100
Rebellion
Weapon Level 3 Identifier Probation_Shotgun
Attack 180 Type Weapon - Shotgun
MATK 0 Equip Locations Two-Handed
Defense 0 Equippable Jobs Gunslinger, Rebellion
Range 9 Equip Gender Both (Male and Female)
Slots 1 Equip Upper None
Weight 0 Min Equip Level 100
NPC Buy 20 Max Equip Level None
NPC Sell 10 Refineable Yes
Credit Price None Trade restriction Can't be dropped, Can't be traded with player, Can't be put in Cart, Can't be put in Storage, Can't be put in Guild Storage, Can't be attached in Mail, Can't be auctioned
Item Script
bonus bSplashRange,1;
bonus bHit,-15;
bonus2 bSkillAtk,"RL_S_STORM",20;
bonus bBaseAtk,((min(BaseLevel,160)/10)*6);
if (getrefine()>6) {
   bonus bLongAtkRate,getskilllv("GS_DUST");
}

Set Script
Trial Rebel's Shotgun
Enhanced Time Keeper Robe
Enhanced Time Keeper Hat
Enhanced Time Keeper Manteau
Enhanced Time Keeper Boots
bonus bMaxHPrate,10;
bonus bMaxSPrate,10;
bonus bAspd,2;
bonus2 bSubEle,Ele_Neutral,3*(min(100,readparam(bVit))/10);
bonus bAspdRate,2*(min(100,readparam(bAgi))/10);
bonus bHit,3*(min(100,readparam(bDex))/10);
bonus bCritical,3*(min(100,readparam(bLuk))/10);