Trial Mechanic's Two-Handed Axe

Item ID 28120 Name Trial Mechanic's Two-Handed Axe
A Two-Handed Axe for mechanics who are used to handling axes.
When equipped with Enhanced Time Keeper Armor, will makes wearer's body more agile.
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Indestructible in battle
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Increases damage of Axe Tornado by 20%.
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For each 10 Base Level:
ATK +6 (Up to Base Level 160).
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Refine Level +7:
For each Level of Weaponry Research:
Decreases Axe Tornado skill cooldown by 0.1 second.
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When equipped with Enhanced Time Keeper Hat, Enhanced Time Keeper Robe, nhanced Time Keeper Manteau, Enhanced Time Keeper Boots:
ASPD +2,
MaxHP and MaxSP +10%

For each 10 Base VIT:
Decreases damage taken from Neutral elemental attacks by 3%.
(up to Base VIT 100)

For each 10 Base AGI:
Increases Attack Speed (decreases After Attack Delay by 2%).
(up to Base AGI 100)

For each 10 Base DEX:
HIT +3
(up to Base DEX 100)

For each 10 Base LUK:
Critical +3
(up to Base LUK 100)
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Type: Two-Handed Axe
Attack: 200
Weight: 0
Weapon Level: 3
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Requirement:
Base Level 100
Mechanic
Weapon Level 3 Identifier Probation_TH_Axe
Attack 200 Type Weapon - Two-Handed Axe
MATK 0 Equip Locations Two-Handed
Defense 0 Equippable Jobs Blacksmith
Range 1 Equip Gender Both (Male and Female)
Slots 1 Equip Upper Third, Third Upper, Third Baby
Weight 0 Min Equip Level 100
NPC Buy 20 Max Equip Level None
NPC Sell 10 Refineable Yes
Credit Price None Trade restriction Can't be dropped, Can't be traded with player, Can't be put in Cart, Can't be put in Storage, Can't be put in Guild Storage, Can't be attached in Mail, Can't be auctioned
Item Script
bonus bUnbreakableWeapon;
bonus2 bSkillAtk,"NC_AXETORNADO",20;
bonus bBaseAtk,6*(min(BaseLevel,160)/10);
if (getrefine()>=7) {
   bonus2 bSkillCooldown,"NC_AXETORNADO",-100*getskilllv("BS_WEAPONRESEARCH");
}

Set Script
Trial Mechanic's Two-Handed Axe
Enhanced Time Keeper Robe
Enhanced Time Keeper Hat
Enhanced Time Keeper Manteau
Enhanced Time Keeper Boots
bonus bMaxHPrate,10;
bonus bMaxSPrate,10;
bonus bAspd,2;
bonus2 bSubEle,Ele_Neutral,3*(min(100,readparam(bVit))/10);
bonus bAspdRate,2*(min(100,readparam(bAgi))/10);
bonus bHit,3*(min(100,readparam(bDex))/10);
bonus bCritical,3*(min(100,readparam(bLuk))/10);